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tubaDude99

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TimestampSince previousGametubaDude99's comment
Oct 4 03:11:31 Space LTD ♥ 5 Great work! As people have said, shooting in the direction of the player rather than the camera made combat rather awkward, and mostly consisted of running randomly pressing arrow keys while spamming the mouse button. The puzzle was nice and fun. I ran out of oxygen the first time because I accidentally kicked the bottle into the other room, but the second time through I figured everything out. My computer *was* wheezing a bit while running the game, but the graphics are awesome, and I love the cartoony style. One thing was that the game had no audio, although that's probably an issue with my drivers or something.
Oct 4 03:28:47 17m 16s Wizard Quest 2D ♥ 0 Awesome job, especially for a first entry. There's definitely a really solid gameplay core, with only a couple major issues, both of which PowerOfSin mentioned. One is that the shooting direction seems to be tied to the direction you're currently moving, not on your inputs, which makes it more difficult because you have to be moving towards the zombies in order to shoot them. It also seems to default to shooting right when you're not moving, which means that you have to be constantly moving to shoot any direction other than right. The other issue is that the shoot button (space) also closes the powerup menu, which meant that most of the time I wasn't actually picking the upgrade I got and was instead just accidentally picking the default one. Aside from those two things, you've definitely got a solid game here. I especially love the mechanic of having to balance between making it easier to fight the zombies and giving yourself more time to fight. One interesting thing I thought of is that if you get upgrades after killing a certain number of zombies but the circle closes based on time, then theoretically you would never want to take the fewer zombies powerup because that would actually mean fewer powerups in the future.
Oct 17 13:50:54 322h 22m Ship-Shape ♥ 0 A fun little game! It did get a bit easy once I realized what was happening, so maybe a time-based progression would have been cool (but also difficult to balance). It would also be nice if there was some kind of feedback when you complete the task, because it's a little confusing before you realize it's all tied to the bars.
Oct 17 14:19:59 29m 05s Uplimit ♥ 0 The sfx get a little tedious and it would be nice if you could sell all your MATH at once, but other than that it was quite fun! It reminds me of all the automation/factory building games I used to play on CoolMathGames. Excellent job!
Oct 18 13:31:06 23h 11m RedHood ♥ 2 Awesome art! The mushroom house at the end was especially cool. I assume that was the end of the level since I couldn't get back, although nothing happened when I got there.
Oct 18 14:41:27 1h 10m Limited Spacebar ♥ 1 A simple concept but well executed and surprisingly fun! I like how you can just focus on survival or for a challenge go for a high score as well.
Oct 18 15:01:58 20m 31s "Noah"'s Ark ♥ 1 Hysterical! I love the artstyle too, it certainly adds to the general ambience.