Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → samboyer276
Feedback comments for LD54
samboyer276's games and stats for all events →
| Timestamp | Since previous | Game | samboyer276's comment | |
|---|---|---|---|---|
| Oct 5 21:10:58 | Project Minima | ♥ 1 | really enjoyed trying this one out! I'm very bad at precision platformers and so didn't get very far, but I thought the character was very satisfying to control, especially the wall jumps! I think the hitboxes for the spikes and spinning obstacles were maybe a bit too large, as I seemed to be dying even without hitting them, but maybe that's just my imagination. Another tiny graphics improvement could be some kind of visual/audio feedback when air-dashing? but all considered a very nice game:) | |
| Oct 8 11:12:44 | 62h 01m | Trash Compactor | ♥ 0 | It's been ages since I've played 2048 so this was a really fun reminder of that game for me! (I got to 540 points ^^) While the sprites are nice and fit the vibe, I feel like some of them are slightly too similar and caused me to make some mistakes while moving - perhaps they could benefit from a 2048-style number in the corner, or on hover? regardless, a good first game with Godot! (I am also a friendship-ended-with-Unity guy haha) |
| Oct 10 20:24:12 | 57h 11m | Extinction Extraction | ♥ 1 | Hey tetrapteryx, loved this game! very cute graphics that work well with the small space, nice backing music, and interesting puzzles. great all around. My only suggestion would be improving the yellow boxes that appear when you pick up some rocks (should they show the whole span of the rock shape?). Anyway great game all-round! (I lost two dinos through the playthough, pls pray for them 🙏) Also quick question - which version of Godot are you using to get the HTML5 build working? We were exporting with 4.1.1 and it just refused to launch:/ |
| Oct 16 22:15:27 | 145h 51m | Hello, Darkness | ♥ 2 | such a cool idea to have 'enemies' that aren't visible but cause difficulty by moving all your stuff! It was a bit difficult to keep track of items coming & going while walking in one direction - maybe the player's visibility should be expanded (perhaps as an actual circle instead of the cross shape?), or reduce the walking speed so you don't zip past an important item? though I got used to it eventually. As said by others would be great to see it expanded upon with more puzzles!:) |