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Mr_Field

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TimestampSince previousGameMr_Field's comment
Oct 6 03:07:50 V-SHRINK ♥ 1 good fun, a little bit addictive, the super kick is as satisfying as it is super & the music is good too. while the super kick does feel great, i think the regular kick is a little lackluster, perhaps it just needs some effect/sound for when the enemy is actually hit and it'd be ship shape i also agree with the others about the mouse easily wandering out of the window during the earlygame, it's more of a nitpick but it could be nice if perhaps there was some dead space around the screen or if the mouse was confined to it. (i tried to use a controller but i couldn't get it to work in chrome or firefox for some reason, could be a problem on my end :S) - i respect your choice to support it anyway. kicking the menu options out of the screen to restart is also such a wonderful touch, great work guys!
Oct 6 21:50:45 18h 42m The Intruder ♥ 1 early in the game i'm sure i heard a second pair of footsteps to the right of me, which was a real mood enhancer, i never heard it again so i'm not sure if it was even real O.o - the few spooky audio effects were very nice. i agree with @kuggenhoffen about the flashlight, it's currently very easy to just waltz through the map with it off and do all the tasks, never coming close to the intruder; perhaps some rooms could do with blockades or something to stop you from wall-sliding through doorways in the dark? i also think that seeing the distance meter shoot up instantly once you interact with a task feels a little inorganic, i wish it was a little more secretive about giving the intruder a leg-up. good work!
Oct 8 03:13:00 29h 22m Limited City ♥ 1 love isometric citybuilders like this! - i feel the cities make the houses seem pretty useless, since it seems like you can just repeatedly build cities and farms to win really fast. If you consider expanding it, i think some other trade-off to building them would go a long way; what @nilan said about tiles affecting neighbour tiles could do some good very impressive stuff for a first time godot game, especially an isometric one! - I almost tried to make my first godot game too, but i wimped out. :p
Oct 8 22:28:59 19h 15m AnathemA ♥ 3 (playing 1.02) very stylish and moody, it's really satisfying to pick off enemies in a chain - especially the stickbugs; i think they're the most fun to fight, the oops-all-stickbug wave was probably the most fun one. i found the regular bugs to be the most annoying to fight, their quick stop-start movement combined with your slower aim turn-speed made it feel a little irksome, at least to me. (possible lack of gamer skill?) i do agree with the others about the visibility, i played it both with a more regular gamma and with it cranked to max - i think it'd be a little nicer if the blood blended in with the background a bit more & if enemies looked a little less flat to the ground, maybe if they cast shadows, or had some kind of faint shadowing underneath them? it's really impressive for a first godot game, idk how you managed to pull it off!