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| Timestamp | Since previous | Game | Mr_Field's comment | |
|---|---|---|---|---|
| May 1 19:40:13 | shape shipper | ♥ 1 | really fun simple and intuitive movement/placement system, you've gotta be real fast i think the only gripes i had were that the tile you're holding can get visually lost when over the tiles you've placed, and when you stack differing tiles; the latest tile would be underneath the stack where you can't really see it. - although i'd often just place it and rotate it later so it wasn't a huge deal (and maybe intentional?) obviously it's quite simple right now as a compo game, but i could see it becoming really engaging as extra quirks get added to the mix as you progress | |
| May 3 03:53:30 | 32h 13m | Freight | ♥ 2 | i started by doing the natural thing and assuming the ice zone and desert zone would want to visit eachother, so i connected them up; i then made a looping track full of trains to force the ice/desert train to wait for the 1 train wide window to open and pass through. I felt pretty pleased with myself and assumed my work was done, but then i noticed that there are only 2 isolated purple cubes in the whole world! It was a cruel visage, did they even know eachother exist? - I have been given purpose. purp2.png i assume purple 2 to be the primary vacation spot for the hard working people of purple 1; the bright sand and warm climate must be quite the experience for the people used to the ice cold western side of the world. i had some silly fun, isometric sugar-cubey games like this make me feel a certain way, i'm curious if you had further plans for what this would play like? |
| May 10 03:04:43 | 167h 11m | The Convoy | ♥ 1 | convoy_001.png here's a pic of my really tight win, like everyone else said, working under nes restrictions AND using asm pretty much dwarfs any complaints. i found the best strategy to be hanging out on top of the ladder and mostly shooting diagonally down, even if the ladder itself wasn't a fan of the idea; i wish it was a little easier to use ONLY when i intended to, like maybe only climbing down it on button press rather than happening so long as the button is held? (idk) - it makes it a little difficult to take advantage of the down-diagonal shooting. i really like some of the small touches, like showing the planes passing in the background before coming into the foreground for the attack - love that kind of stuff. i had a good time and was pretty surprised to see a boss; one of the very few NES games i'll ever manage to beat. |