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Dingbat

Feedback comments for LD54

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TimestampSince previousGameDingbat's comment
Oct 3 21:55:38 SDS: Space Delivery Service ♥ 2 Awesome game! Loved the atmosphere and the game plays very well. Loved the little twist at the end. Could absolutely see you making a good sci-fi horror game.
Oct 3 22:19:46 24m 08s Terminal Noise ♥ 2 Really unique game! Love the music and the puzzle solving has a lot of discovery to it. I was also stuck on level 6 for the longest time. Eventually I realized you can enter rooms from different directions and so I came in from the top rather than the bottom. Nice job!
Oct 3 22:36:53 17m 07s Shipping Empire ♥ 1 Ah man I can't play games like this. I played the first round for about 15 minutes, crammed every crew member possible with food and water and then realized it keeps going haha. Fun game, maybe it's just something in my brain but finding ways to fit things together is super satisfying. With maybe some audio for each item you grab or some other interactive elements I could totally see this being a full game. Nice job!
Oct 3 22:40:02 3m 09s Piper ♥ 1 Fun game! My only problem was not enough levels haha
Oct 4 01:22:00 2h 41m The thing follows your pointer ♥ 1 Honestly a really solid game idea. I feel like its really only missing some sort of goal or progress. Doesn't have to be anything inside like upgrades, even something as simple as a highscore or the level changing colors over time. Something new to discover as you play would dramatically increase the replayability. Nice game!
Oct 4 10:24:10 9h 02m Hunt for Emperor Littlefin ♥ 1 Honestly I thought the controls worked fine, really loved the exploration and design of the level and enemies. I don't think there was any audio but I think that would have really added a lot to the game. Some more feedback from taking damage and dealing damage would really help make the game feel better in my opinion. Overall great entry! nice job!
Oct 4 11:02:59 38m 49s Space Stitcher ♥ 1 Really interesting concept that has potential! However I do think you need more of a grace period with the levels. level 1 I had to look at pictures of the game to figure out and level 2 I couldn't figure out without finding your video. I think if you added around 4-5 levels before these levels the difficulty curve would work a lot better. Look at the game portal for example. The first level is literally just the portal opens for you and you have to pick up a box. Some simple starter levels explaining the portal for you in simplest terms and maybe another level with jumping and a simpler level with interacting with your mirrored self would make the game easier to grasp. I also feel like the levels are too busy. Maybe making them half as large and breaking them down to their simplest forms would make it easier for players to figure out what to do. Nice game with a unique concept!
Oct 5 00:39:41 13h 36m CaveBots ♥ 1 Very interesting game. AI, destructible terrain, building, resource management and more! As an RTS type game I think the only complaint I would really have is I don't see a lot of expression/strategy to the game. Sure you can choose which blocks to break but your buildings seem limited to certain areas and the patrollers do most of the attacking for you. All together though very impressive game!