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Anthony Katona

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TimestampSince previousGameAnthony Katona's comment
Oct 3 21:26:02 Vade Ratro ♥ 0 ooo yeah, it wasn't so punishing as to make me feel like I could let myself give up until I beat it. The kick mechanic was tough to find a use for but it certainly feels like the kind of clever idea that would've had a super addicting implementation given another day to mess around. Really cool
Oct 3 21:36:53 10m 51s Cubicular Discerner ♥ 0 the overall sensory experience definitely worked towards immersion which sounds like it was the vision! nice stuff!
Oct 3 21:47:44 10m 51s Sheep Birder ♥ 1 grappling with the flocking pattern was frustrating in a compelling way, very clever! I felt that the level of tediousness wouldn't inherently be a problem for this kind of experience, but paired with the ambiguity of the upgrades, I found myself without that kind of tactical anticipation that I'd usually hope for in a game like this (if that makes sense). Very cool!
Oct 3 22:03:30 15m 46s SDS: Space Delivery Service ♥ 1 atmosphere very cool, small things like the shaking ship really sold it!
Oct 4 14:09:41 16h 06m FROUST! ♥ 3 crispy polish, the sound+shake response to a bump is very satisfying; the music is fun; the graphics and UI are stylish and clean! It felt like something that would take a week just to go through playtesting let alone start-to-finish in a jam weekend. Really solid work
Oct 4 15:58:36 1h 48m Bound Balance ♥ 3 very nice look and general feel in feedback/responsiveness/UI/fx! I loved the procedural element, it felt very inviting to retry on a failed build
Oct 20 16:33:40 384h 35m LIGHTDANCER ♥ 1 really incredible. everything is very satisfying and crisp and right. 5/5 across the board, no notes