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Feedback comments for LD54
Anthony Katona's games and stats for all events →
| Timestamp | Since previous | Game | Anthony Katona's comment | |
|---|---|---|---|---|
| Oct 3 21:26:02 | Vade Ratro | ♥ 0 | ooo yeah, it wasn't so punishing as to make me feel like I could let myself give up until I beat it. The kick mechanic was tough to find a use for but it certainly feels like the kind of clever idea that would've had a super addicting implementation given another day to mess around. Really cool | |
| Oct 3 21:36:53 | 10m 51s | Cubicular Discerner | ♥ 0 | the overall sensory experience definitely worked towards immersion which sounds like it was the vision! nice stuff! |
| Oct 3 21:47:44 | 10m 51s | Sheep Birder | ♥ 1 | grappling with the flocking pattern was frustrating in a compelling way, very clever! I felt that the level of tediousness wouldn't inherently be a problem for this kind of experience, but paired with the ambiguity of the upgrades, I found myself without that kind of tactical anticipation that I'd usually hope for in a game like this (if that makes sense). Very cool! |
| Oct 3 22:03:30 | 15m 46s | SDS: Space Delivery Service | ♥ 1 | atmosphere very cool, small things like the shaking ship really sold it! |
| Oct 4 14:09:41 | 16h 06m | FROUST! | ♥ 3 | crispy polish, the sound+shake response to a bump is very satisfying; the music is fun; the graphics and UI are stylish and clean! It felt like something that would take a week just to go through playtesting let alone start-to-finish in a jam weekend. Really solid work |
| Oct 4 15:58:36 | 1h 48m | Bound Balance | ♥ 3 | very nice look and general feel in feedback/responsiveness/UI/fx! I loved the procedural element, it felt very inviting to retry on a failed build |
| Oct 20 16:33:40 | 384h 35m | LIGHTDANCER | ♥ 1 | really incredible. everything is very satisfying and crisp and right. 5/5 across the board, no notes |