Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Yossarian
Feedback comments for LD53
Yossarian's games and stats for all events →
| Timestamp | Since previous | Game | Yossarian's comment | |
|---|---|---|---|---|
| May 2 05:35:35 | A Letter To My Friend D | ♥ 4 | Say hi to Trish for me! This was a nice experience- thanks for the submission. Really cool effect when the bottle went under the water. | |
| May 2 05:45:58 | 10m 23s | AIRBOUND: Lillins Tail | ♥ 1 | Really love the low poly model of the player character! Flying on the broom feels pretty good too. Nice job! |
| May 2 05:51:25 | 5m 27s | International Relief Corps | ♥ 1 | The graphics are nice- I ended up finding a settlement and giving some food and water along the way. I wasn't sure what to do from there- I would say if you keep working on this game, you'll want to put some points of interest along the routes that players and likely to go- I ended up walking through a lot of open desert. I wanted to see what Sanity did but I didn't figure it out. |
| May 2 15:05:48 | 9h 14m | Sadmazon | ♥ 2 | Nice submission! I got up to around 20, I got into a flow state. The music and sound effects work well, and I like the tetris piece shapes. Maybe I didn't play far enough- but would the shape of the package eventually come into play? Like with stacking boxes, or interlinking them. I think that would be cool. The art is nice, I like that everything has a face. And a huge thank you for having an ESC menu to close out the game, I've seen a few Unity games where ESC does nothing and I have to close the game via task manager. |
| May 2 15:13:37 | 7m 49s | RogueLike Delivers | ♥ 3 | Wow, it is crazy you put this together over a weekend. I hit a bug where the screen stayed darkened in the first quest- but nice job submitting a 3d game! |
| May 2 15:16:10 | 2m 33s | Cow Heist: Space Delivery Mission | ♥ 4 | I was playing the web build and had a very hard time with it- I might just be bad. But I either drop the cow, or hit a comet pretty consistently. But the art is really really nice! |
| May 2 15:24:58 | 8m 48s | Turbo Baby | ♥ 4 | Absolutely sublime animation. I was watching this on a stream and had to try it. The music, art and vibe is amazingly impressive. But- the game is hard. I can't see what is coming up and it feels a bit too punishing. Maybe if it were zoomed out a bit- not sure if that could be done while preserving the pixel art. I will play more to see if I get better. The art is just so so good here it would be a shame to have people bounce off the game because of difficulty. |
| May 2 15:48:13 | 23m 15s | The Courier of Cobblecove | ♥ 2 | Really great character art and backgrounds. I got stuck trying to get past the bear- I delivered the letter, necklace, flower, brought the cow home and got potions from the wizard. But after that wasn't sure what to do. Gameplay wise- a game like this needs pathfinding on the player character. It isn't a nice experience to click somewhere on the screen and have the PC get stuck on a collision. But you have the bones here for a great point-and-click! Thanks for submitting. |
| May 2 15:51:40 | 3m 27s | Gold Extraction | ♥ 3 | Hello- thanks for submitting- but I had a hard time figuring out what to do. I went looking for gold all over the map and couldn't find it. Maybe I'm missing something! |
| May 2 15:59:04 | 7m 24s | Burned Reputation | ♥ 1 | Nice game! Always love a card game submission. I was able to beat it- it looks like you have an issue with your Thanks for Playing screen where it is offset to the side and cut off- playing on the web build. I thought the game was fun- I think it could be improved by having more of a functional difference between hunting and tending to the village. I'm using wood to repair bridges as well as hunt trees- maybe some cards are for hunting, some are for village stuff? Either way, thanks for putting this together- well done! |
| May 2 16:05:17 | 6m 13s | Delivery Journey | ♥ 0 | Hello- after the third room or so (with an enemy with black eyes) I was able to walk off the right side of the screen and wasn't sure how to proceed. But the moving / aiming feels good, and the character sprites are good. I think it needs a bit more polish. |
| May 2 17:41:45 | 1h 36m | Postal against The End of the World | ♥ 2 | Nice entry, definitely on-theme. I found it difficult to properly aim the pulse grenades- if you continue working on the game, maybe you could add some kind of indicator about the arc of the grenade? And there should be an explosion on impact even when you don't hit a cyberzombie. Overall though, a solid experience. Well done! |
| May 2 18:01:52 | 20m 07s | Rogue 'n Royal | ♥ 1 | Wow, masterfully done. Love the different minigames for various encounters, and the game looks exceptional with a lot of polish. I tried to dodge the king at the end and failed, but had a lot of fun getting there. Awesome job. |
| May 5 14:23:26 | 68h 21m | Postal Dash! | ♥ 1 | Character creation is great! Beyond that, it was very difficult for me to tell what to do. I was able to pick up a broom, but not sure where to take it. |
| May 5 14:35:28 | 12m 02s | Drone Drop | ♥ 1 | A fun little game, nice to kind of zone out and complete. I had to go get a package from outside while playing (the irony!) so my score was around 05:30. I never quite nailed the momentum based delivery- probably because it was difficult to tell how high up I was. |
| May 5 14:38:30 | 3m 02s | Monkey Delivery | ♥ 1 | Pretty fun, almost reminds me of a Game and Watch game. I couldn't quite tell if it was doing this- you could start making the delivery times shorter and shorter. |