Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Tnnv
Feedback comments for LD53
Tnnv's games and stats for all events →
| Timestamp | Since previous | Game | Tnnv's comment | |
|---|---|---|---|---|
| May 2 16:20:47 | RUCHKI | ♥ 1 | Really cute and polished game, perfectly fits the theme! A bit too challenging maybe (though I seldom play games of this type so it may be my issue) - but I already see it was partially because of the timespan and I guess it may be hard to finetune this kind of stuff without further playtesting by different people. | |
| May 2 16:24:37 | 3m 50s | Space loader Tim 49 | ♥ 1 | I really like the game! Simple and minimalistic game with fun narrative, perfectly fits the theme. Impressive art style consistency, really good and well-implemented choice for the event! |
| May 2 16:53:58 | 29m 21s | Ensomniac | ♥ 1 | Really impressive submission, I enjoyed playing tha game a lot! I like how you inverted the theme by having the player to intercept packages instead of delivering them. Gameplay felt really good and quite balanced in terms of having fun but be reasonably challenged. |
| May 2 17:22:29 | 28m 31s | Apocalypse Express | ♥ 0 | Truly impressive! This is not only a polised game with a good gameplay - it manage to deliver quite a few surprises! I really enjoyed the second part of the trip, as well as enemy variety and chosen artstyle overall. |
| May 2 17:45:26 | 22m 57s | Robin Hood Christmas | ♥ 1 | It's a well-made little game! Gameplay loop is already decent, and I can only suggest maybe play with movement speed, guards AI and player field of view to see how it can affect gameplay. Maybe the camera can shift slightly in player movement direction so he can spot guards more easily sometimes. Overall I like how the guards behaved - it felt almost unpredictable when they patroled gaps between buildings. |
| May 2 18:17:37 | 32m 11s | DeliverEgg | ♥ 3 | Really impressive in terms of scale for a jam timespan! Well-designed levels with variety of different obstacles, enemies and unique situations. I encountered small issues here and there like water flickering or missing sound when you land on an enemy, or enemies on a baseball field ignoring the player and looking at the walls - but these are just minor things in comparison with a complete well-made game here. |
| May 2 20:27:38 | 2h 10m | Deep Sands Delivery | ♥ 1 | The game have quite an atmosphere! Gameplay loop is really decent and I enjoyed the game a lot. I was a bit confused by the map as it doesn't show player's current position (at least I didn't see it) and conections between outposts, but after I started to pay attention it stoped being a problem. |
| May 3 12:13:22 | 15h 45m | The Beer Street | ♥ 2 | Fun game indeed! I like how it encourages slower pace and precision - it felt like the discipline is a key to success. Also congrats on making a polished and complete game during such a short event! Lighting is really atmospheric as well. |
| May 4 07:13:04 | 18h 59m | Togo | ♥ 3 | The game is cool and have a solid idea behind it, with some amount of polish it may turn into a really great experience! My only issue was with the fact that I didn't understand how stats work and what is the best option to choose in the random events during the run - maybe some exposed stats could help with this. Other than this, it was already an enjoyable game! |
| May 4 07:54:49 | 41m 45s | Delivery Expedition | ♥ 2 | Realy enjoyable puzzle game! I like how new elements are introdused as player progress through the levels, and art style is quite solid. As others mentioned, camera may use some improvements and I expected some elements like tile with a package disappear after interaction - but overall it felt like a polished project and all of the levels were fun to complete. |