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Saviqq

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TimestampSince previousGameSaviqq's comment
May 2 17:16:03 _F*CK Consumerism_ ♥ 1 I commend on decision of making 3D game in such a short time. I liked the models of weapons, drones and house. Music was pleasant, sometimes music in jams can be more disturbing than enjoyable, but here is not a case. My main problem was with the shooting. It fell unnatural, not like I would expect from first person shooter games.
May 2 17:31:23 15m 20s Hamazon Waremouse ♥ 1 First, I want to say that art and music (even though it was too loud and had to change pc settings for it, maybe some neat slider to control it) is really cool, especially if this is your first jam. But, I had no idea what's the game objective. I could interact with object that would disappear (to inventory I assume?) and also change the list by interacting with the "object" in bottom right corner infinitely. You displayed control which I commend, but as other suggested, some sort of score would help with some tutorial tips/message.
May 2 18:02:52 31m 29s Spice Route ♥ 0 In my opinion, theme and art are main selling points of this game. Good work! Clever work-around of not adding music by suggesting Longest Jonhs playlist :P (now I have new playlist to listen while working, thanks :D). For mechanics, if I got it right, it's meant to be kind of "inventory" management game, but I had to fill the boat before tide timer runs out, which made me anxious :D Also game felt really hard :D
May 2 18:30:21 27m 29s BobKnight ♥ 1 You really nailed it with a theme and fun gameplay. These kind of simple games are what jam is for. My pros - funny and well written dialogs (big + for the avatars :D) - enjoyable music - combat was engaging My cons - combat hit boxes felt of, I tried hit and run tactic but it didn't felt rewarding as I got hit a lot without proper feedback if I should get hit - little bit darker main menu for my taste - after a while dialog letter sounds were annoying
May 2 18:44:38 14m 17s Our First Story ♥ 2 What a neat beautiful game :) Felt wholesome and actually learned something haha :D You got a talent for educational content :P
May 2 19:06:49 22m 11s Loading Zone ♥ 1 The more I think about it ... us game developers are always trying to make some cool game mechanics, but often time just a simple idea if more fun than complex game system. Really enjoyed the game. My main grip was the controls were difficult to grasp (some sort of tutorial tips would help into game description atleast) and lack of music. I got 269 points!
May 2 19:17:36 10m 47s Buccaneers' Bounty ♥ 2 Usually I feel annoyed having to manage inventories in the game ... but when the game is all about the inventory management in form of puzzle, I love it! Great art and theme, scope right for the jam, some small mechanic could be added to spice things up though :) Thanks for the experience, score 5090 :)
May 2 19:43:23 25m 47s Pro Epistula Mori ♥ 2 Cute little game, had a good experience, nothing major to complain about :) Collected all the letters. My question is, what font did you use for the dialogs? I like it
May 2 19:59:06 15m 43s PACKGO: Ultimate Road Train ♥ 2 Cute, polished game :) Truck controls felt natural and well executed. Scope of the game hit the right spot for the jam. Only comment from me is that when I got to day 3 packages stopped spawning and couldn't finish the deliveries, might have been just bad at the game :D
May 2 20:15:29 16m 23s Deliverance : SOUL REAPER ♥ 1 Smooth and polished game experience :) Enjoyed it enough that I tried to beat my time two more times. Got 1:58 at the end. Aesthetics and subtle music felt fit. Thanks :)
May 3 09:07:47 12h 52m Chain Mail ♥ 2 What a nice gaming experience, thank you for it :) I really liked the art and music of the game. There were few things that were bugging me, but overall polished game done in such a short jam time. Applause! Pros - visuals - clever quest descriptions and story-telling - tutorial in form of question marks were nice addition Cons - recruitment process felt redundant after a while, maybe in later days you can acquire stars to existing characters instead - some parts of UI were mildly annoying, after picking a character to recruit, if I want to pick another I need to deselect first and then click on a new one ... also nice quality of life would be terrain icons in heroes list, there was their "behavior" (or how to call it :D), so I guess technology is there
May 3 09:25:21 17m 34s Carriers ♥ 1 Interesting game, enjoyable experience :) fitting aesthetics and calming music. I feel that delivery gameplay could be polished more. Don't get me wrong, for quick jam is working from start to finish, but I didn't really understand purpose of the shop. The food part was not really a factor as-well coops and lofts. I was just buying pigeons and sending them on missions until I won, maybe it can be balanced more around the shop mechanic.
May 3 09:48:32 23m 11s eelBay ♥ 3 Wow! What a gem, innovative game, enjoyed solving the delivery puzzles. Aesthetics and music was on point too. My personal opinion, remove timer from the game and let players solve deliveries on their own pace and infinitely. Main FUN and hook of the game is creation of eel shapes so focus on that. Pros - visuals and ambient music - very good puzzle mechanic Cons - controls could be polished more, selecting and moving eels were 100% smooth
May 3 10:15:05 26m 33s Mars Delivery Program ♥ 3 Loved the aesthetics and mood I got from the game. Calming, I want to say "mysterious-y" experience. Bravo! My main problem: game objective. I understand that you probably spent a lot of time on building a world, but you could have utilized the game area little more, place the boxes around in the world and let player explore! While listening to cool ambient music of course :) Pros - visuals (+font) and ambient music - elevation and blurry effects - integration of tutorial - vehicle controls Cons - climbing to red delivery point was little clumsy, I got stuck in collision on some places I wouldn't expect to ... also going back down I just rolled of the cliff and was "levitating" back to the ground smoothly :D
May 3 10:48:12 33m 07s City Runners ♥ 0 Wow, impressed my the amount of content in this game considering it is a 72h jam. Bravo! Nice level generator and upgrade feature. This game could benefit with polishing and can be fun game to play on mobile while commuting or on toilet :D Either I haven't reached it during play-trough or the game is lacking the end goal. Maybe some expensive upgrade that allows you to complete the game? Just a thought. Also, upgrades might need little re-balance. I was stacking speed and invulnerability and could just get hit by first thing in the level and then joust breeze trough the rest of the level while invulnerable, thanks to high speed :D On the other hand, maybe the fun of the game is not balancing things without a good reason :P Pros - lot of content - fun fast game - fitting graphics Cons - camera felt off, mainly while jumping. Not sure what's the reason behind it. I suspect that background is also moving when you are jumping and it evokes little bit of motion sickness, at least for me. - you can access upgrades menu in town with arrows, at first glance it looked like it's buttons for transfering deliveries instead of showing upgrade menus
May 3 18:17:45 7h 29m Delivery! NYC ♥ 3 Not sure what I just played :D But felt like spider-man, I guess you just need to shoot at those three beams and you win :D Fun to fool around for few mins, thanks for experience :) Pros - trains - whole city, not sure if it was procedurally generated or modeled by hand Cons - SFX hurt my ears a little :D - installer ? :D
May 3 19:06:16 48m 31s Handle With Care ♥ 4 Wow! What a marvelous game. Let's start with visuals and music, very nice, fit's perfectly. I love the concept of build the car and try to use it for delivering the object trough peculiar track. Very good job making such polished game just during a jam. This can be easily made into mobile game and do quite well. Pros - innovative and really fun - challenging tracks Cons - just a small grip, after finishing level, instead of going to the next level give player an option if he wants to continue or restart the level to try better star score
May 3 19:24:25 18m 09s Golden Hour ♥ 3 Ay Matey what a nice pirate game you have here, I enjoyed downing those ships very much. Interesting little experience. Especially how water was visualized. The thing that was bugging me a little is no matter the level of destroyed ship the upgrades were the same as if I would down level 1. Pros - pirates theme! - visuals and ambient music Cons - little confusing shooting controls, sometimes I was not sure which key to press if I want to shoot to specific direction
May 3 19:43:14 18m 49s Dungeonfalls ♥ 1 Cool innovative take on Tetris. Impressive game to make in 48 hours, I applaud! But, the elephant in the room = main problem is that single mistake can ruin your whole level and there is no reset button. In my opinion this is important to add so more people can enjoy the game and not rage quit because of it Pros - pixel art is looking very nice - easy controls Cons - easy to soft lock yourself
May 3 20:08:17 25m 03s Mt. Deliverest ♥ 5 Really impressive game, had a fun experience. Feels polished and controls are on point! Also aesthetics and music in the game are beautiful. You can easily continue developing it into small mobile game.