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reivilibre

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TimestampSince previousGamereivilibre's comment
May 1 22:15:23 Delivery Island ♥ 0 Very cute but agreed the controls are a little bit difficult. Music seems like it was ripped from Stardew Valley? Potential copyright issues aside, I don't believe this game should be accepting audio ratings. (I don't know whether the graphics were taken from elsewhere and hence also need ratings to be withdrawn.)
May 1 22:21:54 6m 31s No Matter the Cost ♥ 1 Very well polished; very well done.
May 1 22:29:18 7m 24s Ahead Only ♥ 1 I found the steering very very difficult! I would have to concur with the other commenter that the penalties are super harsh and the rewards for making a delivery too small in comparison (maybe I'm just an awful delivery driver). I am grateful that the game wrote off my debt and left me with a score of $0 at the end though, hah!
May 1 22:40:19 11m 01s Pigeon Post ♥ 2 Excellent, excellent game. I didn't quite get that you could add multiple letters to the rolls the first time round (duh). The ambience, graphics and sound are just spot on. The concept is very funny but also very challenging. (For me, it gets too unwieldy too quickly but possibly just me! Having to remember the destinations for the gradually introduced pigeons is a nice but difficult touch whilst busy wrangling piles of letters in priority order..).
May 1 22:54:21 14m 02s Devilery Delivery ♥ 2 Sorry but will add to the concerns about requiring a special browser to play. The browser isn't even available for my platform. I hope you will consider using some different technology next jam so more people can play! :)
May 1 23:01:14 6m 53s Deliveride ♥ 0 I'm not sure what I'm doing with it ... I can see a planet earth and a car on a black background. I can control the car with arrow keys and drive it in the blackness and eventually reach the edge of the blackness/screen, but nothing interesting seems to happen? Have I hit a bug?
May 1 23:15:33 14m 19s Otherworldly Delivery ♥ 1 As with the other commenters, I'm either terrible, unlucky or the game is very difficult! Couldn't figure out the secret menu entry and couldn't get the QR code on the package to scan.
May 12 15:23:17 256h 07m Salty Coins ♥ 2 This was surprisingly addictive. I'd say that it wasn't very obvious what planks the carpenter was referring to (and to be honest, it seems quite expensive compared to buying the healing spots on the map if there are any!). It also wasn't super obvious to me that the crew could get by on rum only until the note in a bottle kind of implied it :). I had fun; thanks
May 12 18:14:04 2h 50m Reflex Redeemer ♥ 1 This was really fun. Not sure how closely it really fits the theme ;-) but it was so good I played the whole thing. The music is good and really adds to the experience. I quite liked the motion mechanics and the way they're displayed, plus the demons that you can use. It felt really intuitive despite not being familiar gameplay to me at all. As I said, I had a lot of fun overall. One thing I would remark upon is that I found the level selection menu slightly unintuitive, somehow it wasn't clear how to start the game. Might just be me being silly though.
May 12 18:24:42 10m 38s Electron Odyssey ♥ 0 Funny idea, but it was missing some challenge in my opinion. (It was also a bit flakey whether the electron would go in the way you were pressing at times; not sure if I'm doing something wrong but it wasn't obvious that I was). The vibe, graphics, SFX etc is all very good though. I think you could probably turn this into a very fun game with some thought about how to make it a bit more of a challenge.
May 12 18:28:53 4m 11s FredEx ♥ 2 Quite funny. By *lightly* driving over the first rock I did manage to not absolutely destroy all the packages... but I'd say it's probably a bit too tricky. The SFX were funny. I think the game is a bit short in gameplay but funny to imagine where you could take this :)
May 12 18:37:37 8m 44s Sign Here ♥ 2 This seems to be quite an original idea — I thought it was quite innovative! Sort of a real-time puzzle :). The 'honk honk, delivery' SFX gets a bit repetitive quickly; recording a few different variants or otherwise spicing it up would have been a good touch. The tutorials weren't *extremely* clear about which boxes were the heavy ones... I learnt the hard way that it was the big ones (kinda obvious, but at the time I was wondering what the red tape was). Maybe this is fine though, learning the hard way is one way to do it :)
May 12 18:42:28 4m 51s Sadmazon ♥ 2 Hahah, enjoyed this. Tricky but good. Also appreciate why the logo matches 'sadmazon' :-).