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Feedback comments for LD54
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| Timestamp | Since previous | Game | reivilibre's comment | |
|---|---|---|---|---|
| Oct 8 22:53:06 | Commuter | ♥ 2 | As others said, the hitboxes were very cruel; polygons or ellipses would have been a better choice and not too hard to do in Godot but there's always something you learn for next time :). Glad someone did this idea (I was thinking of doing something like this). The music and sounds are hilarious. Thanks for giving us this piece of art. | |
| Oct 8 23:08:16 | 15m 10s | Profits in Proportion | ♥ 1 | Really clever way of doing limited space with an art game! When making our art game we were wondering how we could score a user's painting, but never thought of doing pixel comparisons, scoring it by colour distance (I assume?) and displaying the score in real time. Restricting the pixel grid, palette and time all at the same time makes it a good challenge to try and get the most match whilst not wasting time (plus when you don't have any green but need green, you have to choose wisely! :D) Screenshot_20231009_000541.png (not an artist :-)) |
| Oct 8 23:14:13 | 5m 57s | Defrag | ♥ 1 | I also didn't quite grasp what the triangle half-cells were. But the concept is great and entirely on theme. :) |
| Oct 8 23:19:43 | 5m 30s | Shop 'n Block | ♥ 2 | Very adorable. I was also confused about how I was 'winning' (by pressing W) — I suspect this was some unintended cheat for development (?). I know it should be obvious, but would have been worth saying I'm meant to use the mouse... I didn't feel challenged enough and although there was a score counter increasing, it felt a bit aimless. I suspect you might have had more ideas in mind if time allowed (?). Some losing condition would have probably added a bit of challenge. I did find the cat and its obstructions cute. |