Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → MountainInn
Feedback comments for LD53
MountainInn's games and stats for all events →
| Timestamp | Since previous | Game | MountainInn's comment | |
|---|---|---|---|---|
| May 18 07:35:01 | Mead War Valhalla | ♥ 1 | Nice graphics, reminds me of 2000's RTS games. At first it was realy hard to hit vikings with packages but then i figured you can control the package midair and it became easy :) Good game overall. | |
| May 18 08:08:55 | 33m 54s | packet.Breach() | ♥ 2 | I like how this game somewhat tower defense with puzzle element, and is overall pretty unique. I always mix up clockwise and counterclockwise snakes and end up sending my packets off the map. In such cases it would be nice to be able to sell last placed modifier. This game needs the restart in situations when you already know that you gonna lose so you're not forced to sit and watch while enemies go from right to left. One of the best games that i've seen on this jam. P.S. The rust joke at the beginning is funny =) |
| May 18 08:34:15 | 25m 20s | DIVE or DIE! | ♥ 1 | Looks and sounds good this game but really hard to control and not enough feedback when interacting with devices. It's like im not sure what input does what even though i've read the manual. One of my robots was getting sucked into the tunnel i dug every time it tried to step onto the platform. In summary: needs polish on UI/UX and robot physics. |
| May 18 10:06:56 | 1h 32m | Dark Storker | ♥ 1 | Flying is really satisfying, nice silly and dark humor. |
| May 18 12:56:11 | 2h 49m | Mystic Postman | ♥ 0 | Having 19 coins i cant buy skill for 19 coins because game says i dont have enough. If the prices represented as floats just round them down to int. Снимок.JPG Sometimes dragons can spawn inside of slope and become untargetable. Sometimes camera is facing the wrong direction so you can't see enemies and therefore attack them. You should either make camera movable in combat or make it automaticaly face enemies. Also it's possible to target your character with damaging spells which is counter-productive. Target highlighting would come handy. Animations are too slow for my taste. Duration of 1 second or quicker would be nice. And most important - in a game where the main objective is to run around you shouldn't make players always hold shift to sprint - just make sprint the default behaviour. Overall i like the concept. If you add more various locations and quests that explain what you delivering and for what reason then it can become a great game. Hope this feedback helps. =) |
| May 18 13:32:40 | 36m 29s | Zeba's Broke!!!! | ♥ 0 | Movement is nice and smooth, chill music and overall game is relaxing and cozy. |
| May 18 14:29:32 | 56m 52s | Void Scion | ♥ 0 | Game is very laggy on windows. |
| May 18 16:05:14 | 1h 35m | Dragon Egg Delivery Service | ♥ 1 | Fire breathing is one very radical way to wake people up. Cute giant dragon will not tolerate sleeping people in a workplace! |
| May 18 16:11:19 | 6m 05s | Octo Arms Deliverance | ♥ 0 | Nice game feel and gun/arm cycling is an interesting idea. Corridor is too narrow it's hard to maneuver around enemies. |
| May 19 06:24:37 | 14h 13m | Space Haulers Inc. | ♥ 0 | I like games where numbers go up and this one is very good such game. The only issue i have is rocket list, because every time i want to change my imports/exports i need to read information about every single rocket. Would be better to represent routes more graphic like in a table or a spreadsheet. Something like that: | From | Export | Rockets | Import | To | | ------- | --------- | ---------- | ------- | ------ | | Ceres | | | | Mars | | | Gas | Rocket 1 | Water | | | | | Rocket 2 | | | | | | | | | | | Silicon | Rocket 3 | Food | | Rockets 1 and 2 hauling gas from Ceres to Mars and come back with water. Rocket 3 hauling silicon from Ceres to Mars and come back with food. |
| May 19 07:08:01 | 43m 24s | Medieval Messenger | ♥ 1 | Better remove the need to select player before moving. If a game has only one playable unit there's no need to select that unit every turn it's just annoying. Upgrades would be nice maybe make each delivery give upgrade point to spend on abilities like move 2 hex in one turn, or scare away mobs. |
| May 19 08:52:22 | 1h 44m | ANGRY DELIVERY | ♥ 0 | Interaction with trucks are problematic in this game because of reasons: 1. You must bump into trucks to collect the packages but when you do this you lose hp like you bump into obstacles 2. Trucks themselves may run into obstacles and you LOSE your precious packages. It is really frustrating and should not be. 3. You can collect only one package from each truck but there's no indication after you collect. I like first person riding. Keep up good work. |
| May 19 09:09:21 | 16m 59s | Mission: Intercept | ♥ 0 | In my opinion these sections where you must observe the pattern and then remember it while looking for inconsistencies are too long. I think it would be better to change the objective a little bit and instead of looking for inconsistencies you look for prior mentioned details like specific color or even specific behaviours for example "trucks with red cabin must make a right turn there" and when such truck make the right turn you know this is your target. And you can add more than one route you need to observe at the same time to increase difficulty. I like how bleak color pallete and background people's mumbling creates dark and somewhat dystopian atmosphere, add some NPC and story and you would have a nice game in the spirit of Papers please. |
| May 19 09:28:16 | 18m 55s | Alchemist Assembly | ♥ 2 | I like how building all the different extractors from the user input perspective is the same but the type of building is determined by the resource you place it on. It keeps user input simple. Rails pathfinding needs to be smarter to automaticaly walk around buildings. Some hexes at the bottom of the screen gets cutoff i dont see reason for that. |
| May 19 09:42:43 | 14m 27s | B.H.M.D.S. | ♥ 1 | Nice challenging puzzle game, with good graphics. Only thing that i was missing is next level button. |