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Feedback comments for LD53
Fernofai's games and stats for all events →
| Timestamp | Since previous | Game | Fernofai's comment | |
|---|---|---|---|---|
| May 2 17:46:55 | The Final Delivery | ♥ 2 | Very good foundation to build upon. With proper music and sounds I could imagine to play this for a long time. | |
| May 2 18:05:29 | 18m 34s | Schnosenfloot 2077 | ♥ 2 | I loved the dark cyberpunk-y sea setting. I didn't understand what the drones are for at first, but after rereading the intro text I had much fun. A bit too intense for my left mouse button maybe ;) |
| May 2 18:17:52 | 12m 23s | The Frog Prince | ♥ 2 | Awesome game! I really liked how the levels invented and combined new mechanics up to the actually very tricky last level. Extra points for doing such cool stuff with your son! |
| May 2 18:30:37 | 12m 45s | Time on Delivery | ♥ 2 | 5 Stars in Humor for the Creator screen xD I really liked the idea, but missed some music and SFX :( I also was a bit disappointed that it was already over after Level 2 (this is a good sign probably). The tutorial was very good and helpful! |
| May 2 19:23:25 | 52m 48s | Zebees | ♥ 3 | I loved the idea and the swarm mechanic, but after 2 hives half of my bees seemed to be stuck at some flowers and thus locked the flyable part of the world - maybe? All in all a very relaxing and satisfying game. Good job! |
| May 2 20:11:03 | 47m 38s | The Holy Scanner | ♥ 2 | Verily, mine eyes have witnessed a most amusing game! Though the bats did vex me sorely, striking me down a fair few times, until I did discover the rapid fire gun technique, which should surely earn me the employee of the month award. The sounds, and the music in particular, were most excellent, and the graphics as well. |
| May 2 20:39:38 | 28m 35s | Fission Fight | ♥ 3 | The art style is delicious. I couldn't finish the unfortunately because of some street sign dude. Another thing, which would've have added a lot of juice to the game, are hit feedback sounds. Controls were a bit clunky but this is part of the experience! Great job! |
| May 2 21:20:46 | 41m 08s | Moonshot | ♥ 1 | Very minimalistic but incredibly polished. And so many levels with so many ideas to combine your very simple mechanics! Its a bit like Dark Souls. In the first level after the ones with the yellow double jump thingys I ragequitted xD Nevertheless I had much fun. |
| May 3 20:44:53 | 23h 24m | Deliverance : SOUL REAPER | ♥ 1 | Great game, cool graphics, maybe a bit more action-y music? The game feel was especially good. Getting the long jumps felt awesome and the sounds of hitting multiple souls in a row + this weapon spin gave me a similar satisfaction as multi kills in VALORANT. It would be great to have an option to skip the intro and a fast reset (instead of restarting the whole game) as it's obviously intended to speedrun it. My best time after about 10 tries was 1:38! |
| May 3 20:58:53 | 14m 00s | Am I your "Type"? | ♥ 4 | Cute game. I loved the art and the idea was very different from everything I saw before. Very cool typing mechanic. I'd have liked the characters to actually have something to tell, so one could get to know each other better - could of course also be a critique to the dating culture where one only needs to "deliver" the right phrases with the right timing and nobody cares for serious conversation (maybe a bit harsh, sorry). I really liked the game :) |
| May 3 21:38:33 | 39m 40s | Deliveries & Dragons | ♥ 2 | Very cute game. At first very relaxed, getting incredibly busy with more and faster dwarfs. I needed to laugh because the game just crashed the first time when my only dwarf died with that "ough" sound xD I'm also a bit sad that I couldn't have more than 4 dwards running around at the same time or so since my aim was to crowd the entire screen with them. But it was probably a good decision since at very fast speed, it's really likely that they will catch a dragon instead of a dragon catching them. It felt more like an unlimited sandbox-y game since there were no limits for the upgrades and I had very much fun. Sadly I could not come to the point, where I would only keep buying dwarfs and they would bring in new money fast enough without needing to shoot these beautifully animated beasts of fire. I think I had very much fun with that entry. Great job! Here a picture of my highscore: Screenshot 2023-05-03 233307.png |
| May 4 17:14:44 | 19h 36m | Olith | ♥ 2 | The browser version didn't load for me and the download doesn't seem to be the finished game? You are a box and there are yellow moving balls but I can't shoot or pick up anything. Can you help me? |
| May 7 19:18:44 | 74h 04m | Space Haulers Inc. | ♥ 1 | Ressource Management can be so much fun if it's balanced out well! I think you did a great job on placing the different and with giving them certain requirements to keep running. The continuously rising numbers really helped with keeping my motivation up - maybe some more satisfying sounds would've helped. I thought first, that building all that stuff wouldn't be necessary since earth already has all ressources, but spreading to the other planets made everything so much faster and I didn't even you Silicium and Gold. I could've used some quality of life features such as ordering your rockets or zooming the map, but that's probably not in scope for a 72h jam. Art Style could've been more consistent. All in all I enjoyed this entry very much. Good job! |