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| Timestamp | Since previous | Game | Cameron Paxton's comment | |
|---|---|---|---|---|
| May 2 18:27:48 | Special Delivery | ♥ 2 | You're a master of this type of game! Loved the inclusion of the pixel-y 3D asset this time, I thought that was a nice touch. Really liked the "Kid A" style drums in the music track. Another great one, well done! | |
| May 2 21:43:19 | 3h 15m | The Pigeon Post Principle | ♥ 4 | Really fun take on this style of puzzle game (not sure if it has a name?) Great balance, especially towards the end, giving a lot of "a-ha" moments that are crucial for puzzle games. Really enjoyed the soundtrack too, and that the track wasn't constantly starting from the beginning. The bit where the sax really starts going nuts is great and fits the mood really well. Excellent work! |
| May 3 18:48:38 | 21h 05m | Mad Meow: Purriosa's Panic | ♥ 1 | This game is adorable, as always! Really like imagining it as the implied sequel to "All For the Tuna". Audio is fun and fitting. SNES-style showdown! I definitely like the idea of the gameplay, but understand this was a lot of scope for the time, meaning some balance stuff didn't quite make it in. I played a few rounds, but once the truck had 3 modules on it, the lasers would just tear me apart very quickly. Someone mentioned above, an invincibility cooldown after being hit would likely go a long way. If you do a post-jam update, I'd love to see some visuals for the weapon projectiles too! Y'all are one of my favorite jam teams, so it's always fun to see what you come up with :) |
| May 3 22:49:36 | 4h 00m | Paddy's Portage | ♥ 1 | This was a lot of fun. Really loved the slinky music with the fretless bass sound, gave me some Final Fantasy 8 vibes, a bit! While the game mechanics weren't especially innovative, they were really well done and balanced just right for a jam game. I died several times but was still able to complete it. I thought leaving the feathers of failed Paddys behind was a great detail! Perhaps it was left out because I can imagine it could get annoying, but I think some sort of sound for the lasers would've been good and added to their menace a bit more. All in all this was super enjoyable. Good luck in the jam! |
| May 3 23:06:30 | 16m 54s | Rain On Their Parade! | ♥ 4 | What a cute game!! I really enjoyed this. Super simple premise, but the brief context note at the beginning of the stage made me really care about what I was doing. Your team clearly knows how to scope for a jam. The balance was good, and everything felt super polished. Really excellent work! Also... what a massive, quality soundtrack! Fit the game perfectly. The biggest one I've ever done was 6 tracks, so I can only imagine the composer was exhausted by the end of this. Thanks for such a heartwarming game, and good luck! |
| May 3 23:16:58 | 10m 28s | K-SANDWICH | ♥ 1 | You know a game's gonna be good when it feels fun just to move around. This had a great Super Meat Boy energy to it that I really appreciated. Everything just felt very sharp, and obviously punching people across the screen feel satisfying! Nice upbeat and fitting soundtrack too. I also thought it was cool how you taught an obscure mechanic after finishing. There was one time where I thought "did I just uppercut?" and couldn't replicate it. Found out at the end :) Nice work, and good luck! |
| May 3 23:41:21 | 24m 23s | PARCEL PUNISHER | ♥ 0 | Maybe it's because I'm getting old (I am) but the visual style was difficult for me to look at for too long. Thankfully the bright colors made it easy to differentiate the enemies and the breakable glass, but the mix of pixel AND sketch art felt a bit garish. The sound effects were also fairly harsh, especially compared to music. Okay, negative part out of the way: this was still quite enjoyable. It has a great kinetic energy, and smashing glass and doors feels great. I felt powerful enough to tackle a room full of enemies but still vulnerable enough that I had to be intentional with my movement. Solid entry, and good luck with the jam! |
| May 3 23:59:09 | 17m 48s | Chain Mail | ♥ 2 | I knew it was an Adam Younis game as soon as I saw the thumbnail :) This was massively ambitious for a jam game! You were definitely smart to avoid doing animations and stuff, seems like focusing on the systems was the best bet. I enjoyed the concept more than the execution though, and I think that was mostly down to UI issues. For instance, on the recruiting screen, if you click a character, you have to first unclick them before selecting another. There were a few instances like that where I felt some friction. I think a more detailed overview screen of your characters and their synergies would've been welcome too (although, obviously, difficult to implement in such a short time.) Overall this is really impressive. Enjoyed the adaptive, epic soundtrack, and of course the art was beautiful. Well done, and good luck! |
| May 4 03:17:45 | 3h 18m | Boxbrawl Delivery | ♥ 1 | Love the attention to detail in creating a faithful retro game. Game mechanics are super straightforward and the game plays exactly how I'd have expected a full release to play in the 80s. I honestly can't really think of any constructive criticism. Nicely done, and good luck in the jam! |
| May 9 21:09:30 | 137h 51m | Deliver to Whence you Came | ♥ 2 | Really great and unique game mechanic! I don't know if I've ever really seen anything like that before... it could feel a little fiddly at times, but I can imagine with some fine-tuning you'd really be able to make some incredible puzzles with it! The atmosphere was really nice. Part of that was of course due to the robotmeadows music, but the art and sound did a lot too. I think if I had a complaint here, is that it was sometimes difficult to tell what was move-able ground and what was blank space because a lot of the tiles were so dark. It's cool to see you progress over the past few jams. Really nice work! |