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Feedback comments for LD53
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| Timestamp | Since previous | Game | ashashza's comment | |
|---|---|---|---|---|
| May 2 06:54:34 | Fission Fight | ♥ 5 | Heaps of soul in this jam, so cool! Having multiple characters to pick and all having their own visual and play styles is awesome. I struggled a bit with the attack timings, it was tough for me to time my attacks in order to hit enemies or perform multiple attacks with consistent timing to kill off enemies. | |
| May 2 06:57:33 | 2m 59s | Shitzza Ballistica | ♥ 2 | Hey, I get an error when trying to run the game. 2023-05-02 09-55-36 Screenshot 104.png Is there any easy fix? |
| May 2 07:20:16 | 22m 43s | Apocalypse Express | ♥ 3 | Hah, my first impression was just like @tinykidtoo "so much in this jam, shooting, looting, quests". My favourite moment is walking out of the camp's gate for the first time. There's zombies right in front of you scootching around and also this whole world to explore. That tension between "I can go explore" and "I need to be careful" felt so good for me. Read through your comments and thought your use of the asset packs was really smart. Great way to get quick results, elevate the project and spend your jam time working on parts you clearly enjoyed ... rather than bashing out tons of assets. A niggle I had with the FPS control was that the acceleration when moving feels a little sluggish. Like it would take me longer than expected to reach full walking speed. My personal preference would be to reach speed faster. Also liked what you did with the ammo / reload indicator. Seeing it visually instead "X / Y remaining" was a nice touch. |
| May 2 08:34:42 | 1h 14m | Handle With Care | ♥ 3 | Oh wow, this is excellent technically. Everything I tried building worked just as I expected it to. The audio in this is also so solid, just tied everything together so nicely. Also reflecting on it now, you've done such a good job at making things intuitive enough to not need a tutorial. Even though there's a lot going on, the design choices are clear enough that you can just dive right in. If I had to nitpick, I wish there was a way to summon the cargo while inside the vehicle. I really like the feeling of having to get out and press the button to load my contraption the first few times... but many iterations later it starts feeling like a chore. Great work. |
| May 2 08:50:12 | 15m 30s | Downsteam | ♥ 2 | Cool jam! I wanted to echo some of the other commentor's input. Like @manogugas I also found the UI to be hard to read in some parts. E.g. the White text with the road as a background. Or differentiating enabled vs disabled buttons. It was always possible to read stuff, just required effort which feels more jarring in a game like this where you're often reading and comparing text. I also really like the visuals. The vehicle art is so charming and got me pretty invested it keeping it alive. Like @rhewid I also felt I got unfair trades sometimes. The game was functioning perfectly and when I examined the buy and sell prices more closely I could have seen that some of the choices I made were silly. However, my expectation as a player when I saw "coal shortage", purchased as much could as I could and then arrive in the town to see they're only paying 50% of my cost ... that made me _feel_ cheated. I felt myself wanting to be heavily rewarded. |
| May 2 08:53:32 | 3m 20s | Taent | ♥ 1 | Hey, just chiming in here as another annoying Windows user who saw a cool thumbnail for this game and wanted to give it a try 😄 |
| May 2 09:07:32 | 14m 00s | Broomstick Blitz | ♥ 2 | Fun jam. I really like the choice of character, playing as a witch and seeing my little legs dangling is so great. I thought the discrete speed zooms are a really smart design. Giving me a chance to aim but also feel a burst of WOAH when I'm confident in my aim. I found myself feeling a bit disorientated at times, not from the controls but regarding my goals. I kept wanting to see my "current mission / quest" in the UI or something. Maybe also a way to zoom out and see the whole map to plan my route (at the expense of time / control). 🍻 |
| May 2 09:14:23 | 6m 51s | Longship! | ♥ 2 | Haha, this is great! I did a few runs and can't get much better than ~17400 I didn't expect to giggle out loud watching the disaster that was my rhythm, but I did. This feels like it could be a lot of fun at a party having 2 people try race each other ... or attempt to collaborate with hilarious results. Most innovative jam I've played so far, seeming simple idea executed elegantly. Edit: Just realised how much the audio drives the humor in this. Hearing all the paddles slap each other adds so much more than just seeing it happen. Great choice. |
| May 2 09:23:20 | 8m 57s | Popostee | ♥ 1 | Aw yea, like @edenic666 said: SO CUTE! This is so cool because we also did a match / merge game and seeing how different your interpretation was is refreshing. Also nice to see a physics-based take on matching. My favourite moment is where you feel like you've got a handle on how to delivery stuff and then you notice the left-most box filling and and it's like "oh dear ... it's going to overflow!" Really nice touch with the title screen 😍 |
| May 2 09:31:07 | 7m 47s | Pinball Delivery | ♥ 3 | Wow, I found the EX- levels to be really creative. Like @cloistered I think my fav idea was the piano element. |
| May 2 09:51:11 | 20m 04s | RELEASE THE MEAT | ♥ 2 | This is great and lots of good feedback in other comments too. What I found myself wanting most is the ability to move faster. I wanted to be a be able to push my luck and try finish the levels faster. 😄 |
| May 3 08:36:57 | 22h 45m | Devil's Gone Nuts | ♥ 2 | Haha, the trucks at the end are great! I found it strange to aim in this. Like if I moved my mouse slowly / gently the input didn't register somehow. That made it kinda difficult to fling boxes from far. Cool jam, I liked the tone set in this. |
| May 3 08:44:07 | 7m 10s | Hell'o-Cargo | ♥ 6 | Amazing visuals 😍 and solid platforming. Really nice touch dragging that chain around with you the whole time 😄 |
| May 15 07:16:33 | 286h 32m | Moon Express | ♥ 0 | It felt like there was some helper logic that helped me get back on my wheels after flipping over. Really appreciated that! Also liked the design ideas for each section of the level. One has a hill, the other has few obstacles, the other has very rocky approach. I think having a way to control the torque on my buggy would have been fun. That would let me have more sense of control when I started tipping over. |