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| Timestamp | Since previous | Game | redoplus's comment | |
|---|---|---|---|---|
| Jan 10 04:16:53 | Haymaker | ♥ 6 | I went looking for this game immediately as soon as the jam ended because I remembered seeing your blog post showing off the adorable tractor robot... it's such a lovely game! It didn't take too long to get used to moving the pieces around, and the tutorial certainly helped with that (a lot of entries to game jams in general don't have tutorials!). I own a few physical puzzles that are similar to this; not being able to see all of the pieces at the same time makes it more difficult, but there's something about the relaxed atmosphere of the game (cute robot, gentle music, farm scenery) that made me want to stick with it; even though you didn't have time to turn the blocks to hay bales, the game still has strong aesthetic legs to stand on that make it a more enjoyable experience. Really nice work! | |
| Jan 10 04:56:59 | 40m 06s | Barvest: The Iconic Bug Harvest of 2005 | ♥ 5 | Incredible game! I absolutely love how you designed and animated the spider... the legs are a great fit for the inverse kinematics. I'm happy to see any games about bugs in general when most people will exaggerate how frightening they can be, I think. The game feels really smooth for a platformer, too. I ran into some manner of glitch when playing on more than one occasion where the spider's legs would lock up and I would be unable to move with WASD unless I jumped into the air (seemed to have something to do with swinging?), but I was enamored enough with the game that I was willing to restart the couple of times I needed to to complete the game. It looks great and is just an all-around solid entry for a game developed in just three days. Really nice work! |
| Jan 10 08:44:47 | 3h 47m | CORPSE HARVEST: Zenith Agent Berpac and the Sporbot Invasion | ♥ 1 | I've got nothing but respect for any game that lets you choose a tie. It was nice to chill and blast Sporbots for a while, I think; listening to the laser gun firing in rhythm felt a bit like meditation. There were a few times when enemies spawned on top of me at the beginning of a level, but that was really the only issue I found; the game worked like a charm otherwise. I'd maybe consider allowing weapon upgrades to carry forward between stages instead of resetting at the end of each stage since I think stacking higher multipliers could've been pretty fun (the highest I could ever stack was 2.05x), but I had a good time overall. |
| Jan 10 09:15:45 | 30m 58s | Scattered Seeds | ♥ 1 | I had a good time! I have a definite soft spot for alien sci-fi with sunny blue skies. The player character's bobbing and blinking were really pleasant, I think; it's some nice extra fidelity that you don't see all too much at this resolution. The concepts your game explores are really interesting, too; they feel pretty natural for a modern game. They'd make for a great basis for expanding on in the future if you ever had the desire to, I think... I do really like the concept of tying the equipment you use to defeat enemies with the enemies themselves, and the hub area where you plant them would make a great place to introduce some give-and-take. Limiting the number of planters the player has access to and giving the player some sort of picture of what loadouts they should be planning on growing down the line would make for some uniquely methodical gameplay as they hunt for certain flora and clear up the space to grow everything they need. It was a pleasant game to play in more ways than one; great work! |