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redoplus

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TimestampSince previousGameredoplus's comment
Apr 20 11:07:56 Spectral Fingers ♥ 2 The gameplay here was surprisingly novel; I can't think of a lot of other contexts off the top of my head where you're "fighting" the game for precise placement of a cursor like this, and it's a pretty fun implementation of mouse controls for what's otherwise a narrative-focused game. I ended up developing some pretty dramatic strategies for swinging the planchette around to ensure it ended up where I wanted it to; anybody using a Ouija board in real life would probably have been scared stiff by how furiously it was moving around, but it made for a fun experience. Nice work!
Apr 25 09:48:57 118h 41m A Wizard's Spring Hike ♥ 1 I had fun with this game! I thought it was really cute. All things considered, for as much as you say you struggled with the deadline, I think you did a great job with harnessing the stress to your advantage; the dialogue does a lot to make the game feel livelier, and I felt like the ending was pretty elegant, too (really, a lot of submissions don't even have endings). Would love to see more work from you in the future!
May 1 07:26:32 141h 37m Billy's Band ♥ 1 I mean it in all honesty when I say that this game feels genuinely inspired. I had a real visceral sort of personal progression with it... I wasn't immediately understanding what to do next after using the first summoning circle (I'm stupid), but I wanted to stick with it because I was enjoying the look of the level that you put together, and it all clicked the moment I realized that the cultists at each of the other circles were making noises indicating where they are. I got the band back together and felt uniquely accomplished for doing so. For whatever prompted you to make this game in the first place, it feels to me like you had a vision and successfully brought it to life in the 10 hours you spent developing the game. Whether big or small, my favorite jam games are the ones that manage to be complete, memorable experiences, which is to say that I'm very happy I played this game (enough to feel inspired to write a 1000-character post about it, certainly).