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Feedback comments for LD52
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| Timestamp | Since previous | Game | rasblo's comment | |
|---|---|---|---|---|
| Jan 9 20:24:08 | Harvest Day | ♥ 1 | Fun idea, cute pumpkin and it got way more challenging than I expected in the six levels. Appreciated you guiding me along with each level(the level description). Would love to try more and longer levels where the challenge is not in the first stacking-of-fruits part but actually on the track. You introduced this with the speedy and slow level, so levels expanding on that :) | |
| Jan 9 20:27:20 | 3m 12s | Plot Luck | ♥ 1 | This is the cutest gambling I've ever experienced, dangerous! When I found the diagonal the game really opened up, fun and solid entry in every category |
| Jan 9 20:39:45 | 12m 25s | King of the Valley | ♥ 1 | Cool little adventure! I appreciate the procedural map, and simple yet effective graphics (especially liked how you did the tornado). A bit weak on the theme in my eyes, aside from that great work :) |
| Jan 12 21:38:15 | 72h 58m | Word Salad | ♥ 1 | What a nice refreshing entry! Sweet art and a really entertaining, well-implemented, concept. Wished to see my inventory when deciding how many X/Y/Z to plant! Also I tried to give the dog snacks but it denied both the fertilizer and my wordfruits.. ;( The amount of scenes you implemented, and dialogue guiding me along the way, is really impressive for a compo. Did you even sleep? I often scope too big and fall short, but you're like "nah I'll just do it all". Impressive! |
| Jan 12 22:00:50 | 22m 35s | Shoo! | ♥ 1 | Didn't think I had a fear of rats, but you got me itching and feeling like they're on me for some reason, so thanks for that! Solid entry, I appreciate the balance, it felt challening but I managed to beat the levels. Funny but fitting audio so you def get points for that! And nice simplistic art that definitely did it's job. Wished I could feel the dash a bit more, I like regular movement being slow but in turn the dash could be buffed a bit to have the contrast. And I'm imagining you acting out "woosh" on dash, and in the style of the "Shoo"-text, "Woosh" (or something similar) is left behind as a trail :) I would also prefer shorter and faster levels! Can be a bit exhausting if it's too long between down-times. Great job overall! |
| Jan 12 22:14:41 | 13m 51s | Graveyard Shift | ♥ 1 | This is your first time? I'm impressed, and the art (even though might've taken long for you) was really good. Keep it going! I like the take, the speed actually felt great and fit once you got used to it imo. |
| Jan 12 22:28:09 | 13m 28s | Maize Runner | ♥ 1 | When in doubt, jump it out! Love the animations and what a funny concept. The direction of the running is honestly great, made it more challening and also a creative way to make the animations play a bigger part. Which is something I'm looking to do in future jams, so thanks for the inspiration! Then I got greedy and looked for if you made it change for the left/right obstacles but couldn't see it.. Would be pretty coool! ;) Nitpick obviously, solid impressive entry |
| Jan 14 16:38:15 | 42h 10m | Dang Crows! | ♥ 1 | Impressive pixel art for a compo, with nice animations! Solid music. Also felt really balanced. It's a fun genre, this style of movement doesn't do much for it (in my opinion) but I appreciate your take! Would like the option to hold down mouse click for continuous rockthrowing. Great entry, thanks :) |
| Jan 14 17:05:05 | 26m 50s | Grandma's Garden of Crystals | ♥ 0 | Thanks for sharing with this submission! Unique entry and engaging storytelling. Love how we got to see both sides of the phonecalls and the feeling of getting older. Classic holding the phone way too close grandma! <3 I didn't feel like the monster gameplay was necessary though! I feel like I wanted more feedback from my fight choices. But more of a nitpick, not the focus of your game. Thanks again, take care :) |
| Jan 14 17:14:27 | 9m 22s | Super Plant Farm | ♥ 1 | Love the concept, solid all around. Cute art, nice effects, and fun variety of weapons. Quite challenging! Would want it to be a bit faster movement-wise to really feel that high pace. Could use either more snappy movement or something like a dash in my opinion. Watching the enemy run towards your plant while you can't catch up feels rough. :) Really fun entry though, great job! |
| Jan 14 17:27:15 | 12m 48s | Reap What You Blow | ♥ 1 | Cool entry! Love the creative main mechanic, a bit difficult to control but still fun to zip around once you got the hang of it. And introducing objects to throw around with that same feature fits well and is very smart, props. Would try increasing the speed of your rotation acceleration and deceleration to make it feel a little more precise. Great potential, nice prototype! :) |
| Jan 25 09:43:16 | 256h 16m | The Decade of the Harvester | ♥ 1 | What a nice complete entry, really impressed by the progression and amount of different features. Wasn't able to play with audio on unfortunately, but I know everything else is quality. The only thing I'd adjust is the turning. Either the controls (my first instinct was press left to go left), or simply making it full 360 rotation could make it feel even smoother. But that's a small thing, great job overall, congrats! |
| Jan 25 09:59:33 | 16m 17s | The Dealer | ♥ 1 | Very impressed by how you managed this in a weekend. Really effective complete entry. Reminded me of Inscryption for multiple reasons (mood, theme, even graphics) which is a great thing. The different characters and how they acted brilliantly affected what you wanted to do with them. The menus took a bit getting used to (having to exit the menus in order to change) but that is my only nitpick. Well done, congrats! |
| Jan 25 10:04:41 | 5m 08s | Apple Harvest | ♥ 1 | Unique relaxing entry, very beautiful too. Adding a passing of time (sun, clouds etc) would be effective. I would also like seeing the apples grow before being ready to harvest. Them popping up suddenly is a contrast to the otherwise chill meditative experience. I appreciate the idea and again, nice graphics. Thanks! |
| Jan 25 10:22:52 | 18m 11s | Plant Harvester | ♥ 1 | I won! ✌️ Solid entry, impressed by the effective and fun graphics! Loved the dance in the main menu. This definitely has potential, imagining it without the gun and more focus on the mechanic of having to run over crops. With upgrades affecting that part. I also think either backing up the camera to see more of the map or having a minimap would increase the strategy and making it possible to plan your route. That together with improved turn rate would do a lot in my opinion. Oh and fun engaging music! Well made compo entry, thanks! |
| Jan 25 10:33:02 | 10m 10s | Ratalie's Escape | ♥ 0 | Very interesting concept, I really like the kernels mechanic of having to stay near death for your abilities to work. The first thing I would look into is the snappiness of your movement, floaty jumps is a buzzkill for me. Simply increasing your gravity while increasing jump height would do wonders in my opinion. If that makes it feel too easy I'd balance the difficulty in other ways (ex deeper holes, faster harvester, etc) With that said, great entry for a compo, thanks! |
| Jan 25 20:39:13 | 10h 06m | Harvest Battle Adventure | ♥ 1 | Got way more into this than I expected, nice blend of a simple clicker but having rogue-like upgrade vibes. Impressive effective entry, thanks |
| Jan 25 20:54:53 | 15m 40s | Night of the Zombie Chickens | ♥ 1 | Fun concept with day/night cycle with different missions, very ambitious which I always admire, great job getting this far and so many systems ready in time. A couple more days and this would be a lot of fun! Impressive :) |