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Feedback comments for LD52
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| Timestamp | Since previous | Game | MelekTaus's comment | |
|---|---|---|---|---|
| Jan 10 16:20:17 | Intake Outake | ♥ 1 | A self-explanatory, beautifully presented game. Wonderful! As mentioned before, it would be more pleasant (maybe even optional) if the buttons remained faded in, but that's complaining on a high level. Otherwise, I can't say much except that you've done an excellent job! | |
| Jan 11 22:29:33 | 30h 09m | Rollin' | ♥ 6 | Very coherent and also really cute this hedgehog as he rolls through the insanely **well-designed world**. It is also great that you can set everything in the settings as you need it. The only thing that bothered me a bit was the collecting of items. What I mean is that the item finally _sticks_. It's also a shame that you have to go back to Home sooner than you think - "But I want to explore this huge world even further" - but you get to do that anyway once you've bought enough upgrades. All in all, I felt **super comfortable with this fantastic game** and I can only take my hat off to your work! |
| Jan 11 23:09:10 | 39m 37s | Harvest Timing | ♥ 2 | So for that you effectively put little time into it, it turned out well. I like the pixel art which triggers the nostalgia in me and a very chilling game as well as familiar gameplay. A few finishing touches would have been nice though, for example, a visualization of what you've already watered and also a bit of a game challenge in general. Yes, I know the short time was of course an obstacle and that's why I'm sure there's more to it. But very nice work, keep it up :) |
| Jan 12 00:11:29 | 1h 02m | 4 Souls 2 Reap | ♥ 1 | First off, very clean and awesome game with crisp controls. The graphical style fits like a glove. The music is a bit repetitive, but still doesn't get annoying. The pacing is spot on, especially I love that you get new moves step-by-step and don't get overwhelmed in one fell swoop. Also, I was peeking into your stream on day 3. Personally, I probably would have put more focus on alternate controls on that day. And possibly put tweaks in one or two of the animations or polished the level transitions a bit more. But otherwise... Beautiful game! Nevertheless: I'll re-map the controls, because I usually play with [W][A][S][D] ...and [Z][X][C] is a bit impractical. Haha! I think I am addicted! |
| Jan 14 16:39:38 | 64h 28m | Starchy Defender | ♥ 2 | A great game with good gameplay and lovely artstyle. I also find it great that there is a strict goal and so also a clear end. The only thing that was a bit weird was the hitbox for harvesting, which seemed to be a bit off/too small, which sometimes didn't allow me to interact. Other than that, great job! |
| Jan 14 16:48:34 | 8m 56s | HarvesTurnip | ♥ 1 | What can I say, this is a really awesome game. I'll be sure to touch on it again. Thanks for getting me hooked! 🐱 |
| Jan 27 15:00:39 | 310h 12m | No Harvest | ♥ 0 | I see the idea behind it, and I think it's really good. Without having read the wall of tutorial text, the game actually explains itself, I thought in any case... But then I had the feeling that I missed something (maybe an essential mechanic or something). After that I read the tutorial, and yes... you can combine grains (oh what XD) - That was immediately more fun! Disturbed me actually only the wide RNG otherwise good job! |