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Feedback comments for LD52
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| Timestamp | Since previous | Game | Gossian's comment | |
|---|---|---|---|---|
| Jan 18 21:00:40 | Apple Harvest | ♥ 1 | Really nice, quite meditative and pleasant to zone out to with the music and sound design. For something that seems like it should get boring, it didn't - I think because there was enough variety and feedback with the music and the apples randomly appearing at the right time. Good job! | |
| Jan 23 22:02:15 | 121h 01m | Gunther Needs a Friend | ♥ 1 | Really enjoyed this! Very polished for a jam game with great visuals, great audio and a really nice balance to the mechanics. The system for buying items was nice and I liked that there was a conflict of buying power-ups vs saving to buy a friend. I was worried what would happen if I hadn't collected enough parts before the levels ran out but it was nice to see that they repeated. All in all a great entry! My favourite so far. |
| Jan 24 10:25:14 | 12h 22m | Hard Hat Harvest | ♥ 1 | Took a while to figure out how it all worked and where to place everything and what to click on to make the blobbies do the right thing but it was satisfying to see it all come together. The music was also a really good choice - set a nice atmosphere to the game and made the frustrating beginning parts a lot less frustrating. Graphics were lovely too, love the neon glow, just wish I could have had a closer look at the blobbies! The concept of farming all these raw materials to make hats was strange but poignant and I liked it. Really great work! |
| Jan 24 10:41:48 | 16m 34s | Mad Moons | ♥ 0 | Really nice creepy-cosy art style and I've just got a little comment focusing on that since that was your focus too: I would say that keeping a consistent line style would help just tie all the pieces together - the characters and houses were great, but the lines on the fences were a little too sharp and they were a little too faint on the trees (but not the grass because that works well for a background element). And I think the animations were a little too bouncy for this more edgy style but well done for getting them in in jam-time! Overall though, great work, I love the characters, and good luck with the planned features! |
| Jan 24 22:21:51 | 11h 40m | Shadow Harvester | ♥ 1 | Absolutely loved the tone of this game! Didn't even mind the long load time because the music was just nice to listen to in the background. Art was beautiful too of course and all really polished. Unlike a lot of the other comments I actually really liked the pace - yes it was slow but it didn't feel slow and instead seemed to keep pace with the music, even when the tank was walking. The pace made sense because it was like this huge destructive mechanical beast is on the move and it all felt like it was building up towards something. Unfortunately the game crashed as soon as I reached the boss! Still, a great entry, well done. |
| Jan 26 15:57:48 | 41h 35m | Manshroom Harvest | ♥ 0 | Had no idea what to do until watching the gameplay but glad I did. The visuals and atmosphere created with the music and disturbing animations was great. I didn't like the fact that you couldn't do anything to escape the knives because there wasn't really a challenge or sense of anything to overcome except to harvest lives just to be able to survive the knives. Also I think it would have helped for the harvesting audio cue to be a little longer because I didn't even notice it on my first playthrough and it was only after watching the gameplay video that I realised there even was a separate sound effect to listen out for! But overall, I really liked the vibe and the disturbing sound effects, just wish it was a little more polished/longer/didn't crash (but it is a jam so hey!) |
| Jan 26 16:05:46 | 7m 58s | Call of the Harvest | ♥ 2 | This was very strange, well done! I particularly liked the 2D character and how even though you'd drawn front and back sprites for her, when she turned from left to right it was a still a flat image turning - thought that was nice and quirky :) |