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DJTequila

Feedback comments for LD52

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TimestampSince previousGameDJTequila's comment
Jan 11 19:14:19 Cursor Farm ♥ 1 Despite being an idle game, I like that it doesn't really make you wait for anything. There's always something to do. I think the UI was slow to open and that made it a bit clunky to use.
Jan 11 19:34:54 20m 35s Harvest Moon ♥ 1 The driving feels nice and responsive. The camera tracks very well, but I'd have liked some smoothing. Congrats!
Jan 11 19:52:20 17m 26s Sabocabbage ♥ 0 Funny concept and a unique take on the theme. I was able to get 100%. If you click and then turn quickly, you can hit 2 or 3 veggies with one attack. Not sure if that's intended.
Jan 12 13:49:50 17h 57m Veggie Clash ♥ 1 Having played Hearthstone back in the day, I think I got the hang of this game pretty quickly. Neat idea, cool art, and the game had some interesting strategy. I think particle effects could go a long way in making some actions clearer. Big actions like "going face" should have big sounds/visuals.
Jan 12 23:10:23 9h 20m Village of Plenty ♥ 1 This game kept me engaged for at lot longer than I anticipated. Early game had some strategy of whether to prioritize gold or food, which was neat. Goats definitely got out of hand very quickly, I think a limit or a "sell all" button could be useful. Great job!
Jan 13 16:38:33 17h 28m Fast Aerial Harvesting ♥ 1 I like the art style and sounds. Could use some new gameplay elements to keep it interesting.
Jan 13 17:34:09 55m 36s H. (A Harvest Puzzler) ♥ 1 Spent 10 minutes clicking around thinking there was some code I had to enter based on the color order in the palette. Once I read the spoilers and got a hang of the mechanics, I enjoyed it. I like that there are multiple solutions so it lets you be creative. One quality of life suggestion: If my design fails, I should be able to modify it and try again instead of it being erased.
Jan 13 20:00:17 2h 26m Midnight Harvest ♥ 3 Lots of fun to play. There's a good variety of creepy enemies. Unfortunately I wasn't able to figure out how to load the different ammo types. Also please let me hold down the shoot button, my finger hurts.
Jan 14 02:53:13 6h 52m Barn Busters ♥ 2 Really cute game. I like that there are lots of different traps to play with. Nice job!
Jan 14 15:41:48 12h 48m Unhappy Beaver ♥ 2 Simple idea, but the game was quite fun. I really liked the voice lines. One suggestion would be to add visual cues when you or an enemy takes damage e.g. particles, health bar, etc. It helps the player notice when something impactful happens in-game. Congrats on your first entry!
Jan 14 16:15:04 33m 16s When It's Harvest Time ♥ 1 If this is a reference to something, I didn't really get it. I might be uncultured though. The movement and shooting felt nice, and the music is pretty hype. Since enemies are always spawning, it was hard to collect any cash and get upgrades. Maybe they could spawn in waves instead?
Jan 14 16:27:14 12m 10s Harvest "Harvest Simulator" Simulator ♥ 1 Unique and funny concept, I like your take on the theme. Music was catchy. Unfortunately the controls felt unpredictable, maybe a browser issue.
Jan 14 17:50:25 1h 23m Not a simple harvest ♥ 1 I like the different enemy behaviors, and the combine harvester was a cool "ultimate ability". Having to wait for the pitchfork to return was cool, because it made every shot risky. For me, the levels did feel a bit repetitive at a certain point.
Jan 14 18:30:05 39m 40s Click On Fish ♥ 1 Just click the fish, how hard could that be? Simple concept that gets hectic real quick. I started giving the fish names to help remember them 😆 The music fits the game really well. Only criticism is that when you click fish that overlap, it prioritizes the one behind. Great job!
Jan 14 21:57:34 3h 27m Harvest kingdoms ♥ 0 It was nice to go around and collect materials, getting more workers to do it faster. It's a good base to start with, but you could expand on it. Maybe some objectives, better pathfinding, combat system, etc.
Jan 15 13:56:59 15h 59m Plantus Infestantibus ♥ 0 Fun gameplay loop and clean graphics. I actually liked the zoomed-in camera because it adds to the difficulty. I think there should be an animation or sound effect when the plants are about to shoot. Great job overall!
Jan 15 17:16:35 3h 19m Farmed and Dangerous ♥ 2 Cool game, I like how chaotic the GargANTua fight was, and harvesting with the scythe was neat. Maybe add descriptions to the items in the shop, I wasn't sure exactly how the weapons differ.
Jan 15 17:54:41 38m 06s bLife ♥ 1 Relaxing game with a really cute art style. It was sometimes hard to see when flying near tree leaves. Nice job overall, keep working on it!
Jan 16 17:27:28 23h 32m Reap 'n' Roll ♥ 1 This game loop is really fun. Dash feels satisfying to use. I like the suspense of pausing the action to roll dice. I think the cards could have unique colors/icons, and casting should require just one key press. That would make them easier to use in the heat of combat.
Jan 16 21:14:21 3h 46m Necromancer's Garden ♥ 1 Really complex game with a lot of cool strategy. Took me a few tries and a couple different strategies to beat it. I like that you're able to remove cards from your deck to influence your card draw. I think there's too much luck involved though. 3c Mystery > 99c Forbidden Fruit. My strategy (spoilers ahead): Rot coffins for money, buy Bluecaps for mana. Mystery to get Forbidden Fruit. Plant coffins to keep your deck empty. With ~40 mana on the final turn, empty your deck except ritual spells, Think, and Rewind.