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Feedback comments for LD51
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| Timestamp | Since previous | Game | XariusExcl's comment | |
|---|---|---|---|---|
| Oct 6 16:51:01 | RED RINK | ♥ 4 | I didn't have this much fun in a while! Took me a bit to get used to the controls and wanted to play "properly", but ended up just slaughtering everything in my way ^^. Nice work on the AI, it felt pretty strong enough to have a challenge (and, fun), and not weak enough so that you just plow through them. I can't imagine what would it be like if there were versus mode 😜 | |
| Oct 6 17:08:11 | 17m 10s | Moment for Story | ♥ 1 | Ooh cute but so sad :( Game's mood and graphics are pretty well done. After a few tries I mas more focused on the memory than the story (and it didn't help being on a very tired mind x_x). But pretty smart way to represent confusion in memories when you grow older. I would've liked a way to restart in the middle though, since I kept losing at around 8 :( |
| Oct 6 17:15:15 | 7m 04s | Starmony | ♥ 2 | Pretty nice! Loved the care put in feedbacks, the trails, piano sounds and particles everywhere, it made it pretty satisfying. I had some audio issues when too much was going on screen though 😅. Congrats! |
| Oct 8 19:51:10 | 50h 35m | Flashey (VR Only) | ♥ 1 | Very innovative that's for sure! 10 seconds is a bit long between every flash (but eh, that's the theme!), and I would've liked a bit of vibration when I'm successfully grabbing an object/door handle. Other than that, who keeps a fuse in their bathroom and bedroom? 😝 Congrats on this very good entry! (and on the dedication of doing every LD with a VR game!) |
| Oct 10 17:31:52 | 45h 40m | Just fly around shoot rocket i guess | ♥ 1 | Very fun when you start to have a lot of enemies on screen and explosions happen everywhere :D. Visuals and Post-processing are on point! And good thing you spent a while on physics, because movement feels nice and enemies too. |
| Oct 10 17:42:45 | 10m 53s | Boom64 | ♥ 1 | Oooh I love this nostalgic feel, you nailed it! It feels speedy just like Doom. I would've really liked more bullets before having to reload : I know it's a double barrel, but I want to destroy hoards of enemies at a time D:, as well as a little explanation on how the game works. I figured it out eventually, but my first playthroughs I would just die on nothing and go "????" |
| Oct 10 18:01:02 | 18m 17s | Nua | ♥ 1 | Hey, cool puzzle entry! I'm afraid I don't have much to add other than what was said already (being able to tell which item does what more clearly, knowing the objective). But other than that it's pretty balanced and was a cool playthrough. What about adding some feedbacks to know how much walking a tile cost, or how much hp you lost to the enemy like in RPGs? The little numbers appearing like "5 DMG" or "-10HP" Good entry! |
| Oct 10 18:19:53 | 18m 51s | Impact-Effect | ♥ 1 | Wown so clean, and so fun! I'm pretty peeved to have died at level 9, but honeslty was a *blast* to play! I had to change my managing techniques every time a new enemy type appeared, so I never felt like I found "the cheat". Pretty neat idea to not count __every__ missile on screen for a full wipe bonus, because that would've been annoying 👍 Congrats on this very cool entry! |
| Oct 12 17:06:19 | 46h 46m | Attuned | ♥ 1 | I liked it! A really relaxing vibe, even though you're always going "which damn note is wrong now??". I really don't have a music ear so it was pretty difficult, but when you're all done fixing the music it's very satisfying. Good idea building up the difficulty this way too! |
| Oct 12 18:03:49 | 57m 30s | Lay low | ♥ 1 | I really liked the different stories you managed to put in this game in such a short amount of time! Some are mean, but entirely logical (The Mexico gambling, I won't say more), and i'm a sucker for meta-4th-wall thingies so yeah 😄 To be entirely frank, I didn't plan to do the endings, but doing an "incomplete" run, where you know what you need to progress, really hooked me, and so I did all! (except 5th I don't know how to get it 😭) From a gameplay improvement standpoint, highlighting the items would break the game, but I think making the hover hitbox for objects bigger, and maybe the text more separated from the background would be good ? Congratulations on this fantastic entry! |
| Oct 12 18:24:21 | 20m 32s | Web-Cleaner | ♥ 2 | "How to use Coroutines?" Also I recognized that youtube link! 😆 Very nice, I would've liked to know if I was doing the right decisions as well, but overall the amount of content and polish you all managed to put in is impressive! I don't know if there is an end, apparently there is? I got up to managing 4 stickers but died of brain damage before anything happened I think. Difficulty curve is good though! Also some posts are mad funny |