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Feedback comments for LD51
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| Timestamp | Since previous | Game | WoodmanCodes's comment | |
|---|---|---|---|---|
| Oct 2 22:22:31 | The Box | ♥ 1 | Really creative idea! Felt satisfying to solve the puzzles, even if I stumbled into a solution or 2 haha. I beat every one, would love to see more in the future! | |
| Oct 3 21:11:01 | 22h 48m | Line Momentum | ♥ 1 | Not bad, but also pretty difficult! Kinda wish the level didn't restart all the way when I failed but other than that it's not a bad concept. Music was pretty good and I liked how it built up more and more as I progressed. |
| Oct 4 22:31:42 | 25h 20m | Clock Caper | ♥ 3 | This is amazing! I can't believe this is a jam game, has incredible art and a really unique idea that is very well executed. If I had to nitpick one thing is that the jump is a bit floaty, but other than that, very solid game. |
| Oct 5 01:04:20 | 2h 32m | Quick Charge | ♥ 2 | Things I liked: - Decently tight controls. - The art, pretty clean and had a nice classic aesthetic. I like the look of the robot and tileset. Everything fits together pretty nicely. - Overall use of the theme, had a good and simple idea that was pretty well executed. Suggestions: - Have a visual indicator on the robot itself for the battery life. Maybe that circle in the middle can go from green to red as the battery life drains. - Sound indicator for when you're charging. There is a visual one with the electricity around the bot which is good. - Remove the life system if you want to have the levels be more difficult like they are. Just having to go all the way to the start of a level feels like a pretty good setback for failing. If you wanted collectables maybe they could be small batteries or something that give +1 charge or something. - Maybe a smaller distance between charging stations, at least in the beginning like others mentioned it's pretty difficult to get to the stations. |
| Oct 6 22:57:28 | 45h 53m | Maze Runner | ♥ 7 | Good controls and good game idea! Also liked the graphics, clean and simple. Though the portal placement could use some work, felt really hard to get to even with the dash. Maybe a difficulty curve would be nice in an updated version, start easy and get more difficult. High score 11001 |
| Oct 6 23:03:27 | 5m 59s | Jump in the line | ♥ 1 | Like most comments, couldn't really find the theme but the graphics and music were a nice fit! Flying really fast is satisfying |
| Oct 6 23:17:08 | 13m 41s | HAZCAT - Toxic Feline | ♥ 1 | Pretty good game overall! Love the character and animation, and the controls feel really good (which is hard to pull off in a jam so kudos). Could use some more sound effects for things jump/wall jump, but overall very solid. Last thing, it's a bit too much screen shake for my liking lol maybe turn that down a lot. |
| Oct 6 23:57:29 | 40m 21s | Speedrun for light | ♥ 1 | Really polished platformer, job well done! Controls feel great, art is fantastic, sounds are good. My only complaint is that there's no checkpoints. Other than that, fantastic job! |
| Oct 8 01:46:13 | 25h 48m | Untitled Cat Game | ♥ 2 | Very interesting concept. Love all the unique abilities the animals have and the little animations and so forth. More feedback for the player like glowing red slightly every time you or an enemy gets hit would be good. Moving felt a little awkward with the camera angle. With some polish this could be a really fun game! Especially co-op and with a controller. |
| Oct 8 02:24:27 | 38m 14s | Waves | ♥ 2 | This is one of my favorite jam games I've ever played. The atmosphere was fantastic, a somewhat spooky, dark environment with nothing but you in your ship. The game itself is extremely polished, controls were fine for me, took a bit of getting used to but overall it felt good to move around. The visuals were top notch. It did take me awhile to search around for the batteries, but having important things be yellow definitely helped. Great job everyone who worked on this game!! |
| Oct 8 02:34:35 | 10m 08s | SquareMan | ♥ 1 | I like the sound effects of the box. |
| Oct 8 02:40:12 | 5m 37s | Just fly around shoot rocket i guess | ♥ 1 | Honestly the title of this post was funny so I tried the game. It's pretty good! I like the ultra detailed explosions with the simple models. One suggestion I'd have is making the background not just a solid color, put something there so I can see how fast I'm going when I'm far away from the ground. Otherwise not bad! |
| Oct 8 03:51:21 | 1h 11m | Curse of the Wereburger | ♥ 1 | Incredible game and very polished! Could barely tell it's a jam game! The art and audio are incredible and complement each other wonderfully. I even liked the story, it's funny and simple, which is perfect for a game jam. The puzzles were very well designed and had a good difficulty curve. Was a bit confused sometimes on when enemies would do damage, seemed a bit inconsistent. And while the animations were very good, they were a bit slow at times, and sometimes when I would retrace my steps quickly the animations had a hard time keeping up. Other than those, no complaints really, very solid game! |
| Oct 8 17:41:16 | 13h 49m | Dimension Rush | ♥ 2 | Great job! The controls felt pretty good and the theme was well thought out. Art style was nice and simple and the background color changing mechanic was cool for when abilities changed. One thing, the spike hitboxes are too big, probably want to shrink those a lot. All the gimmicks/mechanics were very polished, I didn't personally love the slippy/ice one for when there were lots of small jumps in a row but that's part of the challenge. But yeah overall great job! |
| Oct 8 19:21:53 | 1h 40m | NIMBOSTRATUS | ♥ 0 | Graphics wise I really like the game! The concept is good but could use some more in-game tutorials and whatnot to get me used to the game play first (hard to do in a jam but at least the video was there to assist). Could use some more audio like for the eyes so I don't jump out of my chair after turning around for a second and see a giant eye 2 feet from me lol. |
| Oct 8 19:28:33 | 6m 40s | PolyGone | ♥ 1 | Neat game! I like the concept of losing an ability rather than gaining one every 10 seconds. Makes me more likely to go fast which is fun, and I liked how you creatively used the different abilities to increase the types of movement. Overall good job! |
| Oct 12 22:52:36 | 99h 24m | 10-sec pause mania | ♥ 1 | Nice game! Got stuck around the 6th level but really this is a pretty good game. Clever and simple puzzles, simple graphics, and and overall pretty polished experience. |