Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → WoodmanCodes
Feedback comments for LD50
WoodmanCodes's games and stats for all events →
| Timestamp | Since previous | Game | WoodmanCodes's comment | |
|---|---|---|---|---|
| Apr 5 00:11:31 | Fresh From The Oven | ♥ 2 | I laughed out loud in the beginning and I like the concept, just wish the game was taken a *little* further. By that I mean the gameplay is very standard and could've used another element or 2 to keep me more engaged. The graphics are really good with the models, super simple menu/UI, and steam coming from the pie so good job there. | |
| Apr 5 00:32:30 | 20m 59s | The Adventure of a Lifetime | ♥ 1 | Overall an OK experience. Like the creative kid-like art style, and the tutorials being drawn in seamlessly was a great touch. (One note I did notice the one sticky note had A on top instead of W lol. Minor mistake no big deal for a jam game just wanted to point it out.) Untitled.png Bird section was pretty hard but only took a few tries (though definitely could use some balancing to keep the story moving). Not a fan of the jump in the first platforming section but it wasn't bad, reminded me of Inside/Limbo with the light puzzles. Music was great, especially the end song and the heart monitor sound syncing with the music. Good concept overall. |
| Apr 5 00:54:03 | 21m 33s | Time Dash | ♥ 1 | Overall not bad. Very clean asthetic. Feel like there could have been more enemies, and some music would be a nice touch (though I know music is super hard to fit in a jam so that's fine). |
| Apr 5 22:20:52 | 21h 26m | MAGICAL JUGGLER EXTRAORDINAIRE | ♥ 1 | Had a bunch of fun with this game! Very polished, especially for a compo game so great job! Love the different power-ups and stuff. |
| Apr 6 02:20:47 | 3h 59m | Light Keeper | ♥ 0 | Overall not bad! The graphics and sound are pretty polished so kudos on that. The gameplay is a bit on the weaker side, technically I could survive forever by just walking with the campfire in circles, so maybe give more incentive to use the shooting mechanic. For a bonus if you were to expand upon the game, maybe more types of enemies and maybe having them come in waves like a TD game, or at the very least have things ramp up more slowly. |