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| Timestamp | Since previous | Game | TinyLittleStudio's comment | |
|---|---|---|---|---|
| Oct 10 12:14:33 | Oracle of Colliding Realms | ♥ 4 | The controls feel a bit heavy and slow. I would also have liked to interact with the incoming layer before they fully replace the current layer to add a bit more complexity to the platforming. Otherwise, it's a cool concept and has a cute artstyle. | |
| Oct 10 12:23:59 | 9m 26s | 10 seconds Delirium | ♥ 2 | I went in blind (without reading instructions, because that's what programmers do) and did not expect it to turn into a "shoot em up" kind of game. One thing that was a bit annoying, after each "yin-and-yang" the cursor lost focus of the screen (but i just saw you are already aware of that). As others have also already mentioned it might get a bit repetitive, but that is just nitpicking. Other than that there is really nothing to complain for a jam submission. I especially liked the art style. Good work! |
| Oct 10 12:30:16 | 6m 17s | Mystic Blades | ♥ 2 | It's a simple concept. The movement controls (not the attack controls) felt a bit slow. Also without reading the "how to play" it takes a bit too much time to figure out which "element" defeats which "enemy" and enemies tend do build up fairly quick. Other than that it's a neat concept an a fairly well executed one on top. It's fairly clean for a jam submission. Good work! |
| Oct 10 14:06:31 | 1h 36m | The Internship | ♥ 2 | Once you know what to do it becomes a bit repetitive, especially for five minutes. Sometimes the "boss" just ran into a corner and stood there. That made it too easy to find him. A bit more interaction with the environment could have been interesting (as others have mentioned). The movement feels a bit too slow for my taste. Otherwise the game looks fantastic for a jam submission and plays well without any major issues. Good work! |
| Oct 11 10:44:23 | 20h 37m | 110% | ♥ 2 | The concept is fairly simple and well executed. Not much to add onto that besides a bit variety maybe. Despite the rather basic visuals it feels very smooth and polished. If I had to criticise I would have only made some changes to the visuals with a "handdrawn/sketch" look. Other than that it is a well executed jam submission! Good work! |
| Oct 11 10:48:38 | 4m 15s | Winding Woods | ♥ 2 | I can only emphasise on what others have already said. The movement of the critter is too random to really know what to do next. It also took a bit time to figure out the cards (which you usually not had due to the critter dying so quickly). I also would have liked some more feedback on the placement of the cards. Sometimes it felt like nothing happened. Otherwise the visuals are beautiful and it is an interesting concept. Good work! |
| Oct 11 10:58:09 | 9m 31s | Treasure Tactics | ♥ 1 | It is a good concept and well executed. Only the explanations of the "how to play" are a bit confusing. The visuals are also a bit hard on the eyes with the plain tiles compared to the detailed ships. Otherwise, it is a good jam submission. Well done! |
| Oct 11 14:12:29 | 3h 14m | 10 Seconds to Death | ♥ 2 | It's a basic concept but well executed for the short time period. It is lacking a bit of feedback when being hit or when hitting enemies. The visuals are fine for a jam submission and I like the many different types of enemies. I especially like the look of the magician. A well executed concept. Good job! |
| Oct 11 14:22:03 | 9m 34s | Potion Commotion | ♥ 3 | Honestly this is a very good submission. The visuals look really good and I personally love the handdrawn aesthetics. The concept itself is fairly simple yet very well executed. If I had to criticise I would say the notes rotating makes it a bit difficult to read them. Also when trying to put something into a bottle the ingredient moves the bottle. But that is just nitpicking. Well done! |
| Oct 13 09:34:16 | 43h 12m | Sneaky's adventure | ♥ 1 | Honestly it is an interesting concept but i am kind of missing a goal/ reason to continue. The movement also feels extremely heavy/ slow. Other than that it is a neat jam submission. Good job! |
| Oct 13 09:40:05 | 5m 49s | 10 Second Farm | ♥ 1 | Interesting concept and well executed. If I had to criticise I would say the user interface is a bit difficult to read / see. I would also recommend ending the timer if you selected all animals to not have idle time as you quickly learn to select them way faster than the ten seconds in the beginning. Other than that it is a solid jam submission. Good work! |
| Oct 13 09:44:14 | 4m 09s | Not Late, Or Early | ♥ 1 | As others have already mentioned the game does not explain itself too well. It took me a short while to understand what to actually do and then I encountered the bug with the conveyor belt not giving me a new box. But some mistakes are to be expected in a jam submission. The idea is neat and i like the visuals a lot. It is a solid project. Good work! |
| Oct 13 09:48:26 | 4m 12s | Square in 10 seconds or less | ♥ 1 | As others have mentioned; the controls scheme is a bit unusual. The controls are also fairly slow. The visuals are nothing special but I would have liked a bit more visual representation of what is dangerous and what is not. Other than that it is a solid little platformer. Good job! |
| Oct 13 09:54:13 | 5m 47s | Short Fuse | ♥ 1 | There is really not much to say that others did not already mention. The game looks beautiful but the gameplay feels a bit off. The game does not explain itself very well and everything just seems a bit confusing. But it does have a lot of potential. Good job! |