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Ronn Fever

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TimestampSince previousGameRonn Fever's comment
Oct 4 04:21:02 Ten-Second Murder ♥ 1 This was fabulous. Great humor, great sprites, and what a GREAT use of the theme. The 10 seconds never feels like enough and I let so many innocent sprites die! "Use intuition" is actually such a subtley clever way to describe how you should play the game. Laughed even when I lost. Lost this one.
Oct 4 04:51:44 30m 42s Exorcist Patrol ♥ 2 Really loved this idea. The interaction of different spells that play with space AND timing, and being able to place them on two different paths to make that interaction even more diverse and tricksy is great! Very cute art as well. I can easily see this being a full on Terry Cavanaugh style Dicey Dungeons game. Incredible design space to explore, would love to see more.
Oct 4 05:50:14 58m 30s Parcel Problems. ♥ 2 Really enjoy this and a great use of theme -- you never quite feel like you have enough time! The chaos starts pretty high and just gets higher as you play. Would be great in VR! I wish I could here the grumbles and failures from what I assume are countless other workers near me doing the same ridiculous job. Darkly funny and topical, but still remains innocent and fun. I never got good enough to get very far, but maybe I'm just not cut out for this type of work ;)
Oct 4 06:22:36 32m 22s Binary Blasterz『ロボット 弾幕』 ♥ 4 So clever! What a smart interpretation of the theme! 10 but in binary! What great art and aesthetics: binary color palette, binary timer, binary level select. This game kicked my butt but I kept going back for more. The extra ships with their unique mechanics was a great exploration of the idea. Felt like a finished product -- give me more.
Oct 4 08:03:20 1h 40m Tiny Jukebox ♥ 1 Cute and well made! A great collection of 10-second songs.
Oct 4 08:08:14 4m 54s The Ghosts in your Mind ♥ 1 Great art, love the hand-drawn sketchy style. Together with the music you nailed the somber aesthetics. Having the arrows have such huge arcs sometimes let me hit with them on the way down, which made me feel extra skilled. You 100% should be proud of your submission - everyone has some details they wish they could have got in, but this is great in spite of that.
Oct 6 08:04:08 47h 55m Ten Seconds Again ♥ 1 Great music, and love that you started your design with a risk/reward balance, it gave the game some interesting play.
Oct 6 08:19:36 15m 28s Squirrel Time ♥ 0 A game that feels peaceful at times and dangerous at others. The somber music, the beautiful palette, and a very interesting exploration of the theme. Simple and small, but still offers a lot in that little package: well done!
Oct 6 08:41:07 21m 31s Hocus Poquest ♥ 4 Luny! Where is my interesting text!?
Oct 6 19:34:05 10h 52m TOOT TOOT ♥ 1 Man I'm as good at playing Toot Toot trumpets as I am at playing real life ones -- not at all good! Clever use of keys to feel like the keys of a trumpet! Silly and fun, love the idea. Makes me wonder if there's a way to use the 10 second theme in a way that paid off with the mechanics a little better, but still a nice submission.
Oct 7 03:41:36 8h 07m ZombieGrade ♥ 1 Fun game. Nice selection of powers, and like others, I think the Magic Bullet was the most satisfying to use. I do think it's a little too easy to just sprint off in one direction and not find any enemies, but for a weekend game jam there's plenty here to enjoy. Other people are mentioning their reticle getting stuck and that seems to happen when you go extremely far through the map -- while YOU can keep going, your reticle is bound to a smaller area! (But really - why be a coward right? Stand and fight the zombies!)
Oct 7 03:51:08 9m 32s Termination Imminent ♥ 2 Tense and fun use of the theme. You certainly used the 10 seconds to your advantage, where I often was thinking "oh man if I only had one more second I could have lived!" Good pacing as well, where persistence would pull me through each challenge. I think it was a little hard to understand what would get me caught, so I ended up erring on staying further back and playing it safe, and I think that pulled out some of the tension from what seemed liked very thought out levels. I imagine if I watched someone play this game well I'd see all kinds of things I did poorly. That said, for a game jam this came together very well! The legal/illegal mechanics seem like you can take this game further and do more with it! Great job!
Oct 7 03:58:21 7m 13s The Crumbly Fumbly ♥ 1 Wow - like others before me the production on this is super great. Feels solid for putting it together in a weekend! Love that you injected humor into it, and also contributed to the polished feel. I wish there was a simpler level between the tutorial and the first level as it really jumps a LOT in difficulty, but hey, when time I tight it can be hard to find time for these things and what you provided was a great exploration of your movement system and a great use of the theme.
Oct 7 06:08:13 2h 09m Quad PD ♥ 2 Controlling the drone around the city to punish and fine CRIMINAL SCUM was pretty great. The controls where nice (PS: Thanks for the note about invert!) although it was kind of hard to aim the drone. Nice touch with the humor for what the tickets where, they got a good chuckle out of me each time a new one appeared (we fine people for flying kits in parks!)
Oct 7 06:21:40 13m 27s Relay PeaJay ♥ 2 Immediately felt like I was in a cute and cozy little bird game and then suddenly I was faced with a bunch of complicated speedrun courses! I loved it. Great sprites and animations for the little birds and a nice touch with the little NPCs you can chat with - they really give the game some nice production value. The game was surprisingly tough -- I eventually switch from keyboard to controller, so thanks for supporting so many control schemes. I'm off to go chirp constantly!
Oct 7 06:32:31 10m 51s bäbäböx X ♥ 3 Great arcade-style platformer. The difficulty really ramps up and wow did this game kick my butt. I had a ton of fun with it, and felt myself slowing understanding the timings and mechanics better, and improving at the game -- great mastery climb! The art style is great. In fact both the audio and the graphics are top notch, really love the entire presentation.
Oct 7 06:40:11 7m 40s Boulder Bash ♥ 1 Loved the idea and your implementation of it is fantastic! The control over the ball is this perfect balance of having total control and yet you can so easily lose control -- a hard to do balancing act that you nailed perfectly. Games like this live or die by tight controls, and this one soared. The variety of little punishments that happen every 10 seconds had a good variety, but this game feels like it could easily be expanded on. More "enemy" types (maybe different shapes or just different masses and bounciness) and of course new challenges. Great job!
Oct 7 06:48:18 8m 07s Final Bastion ♥ 0 Nice touch with the pixel-style shader to give the game a neat look. Classic Tower Defense -- I felt comfortable and powerful and like "oh man so easy" and then the next wave taught me another lesson in hubris! Great job.
Oct 7 07:02:22 14m 04s Train Trader ♥ 3 Ooooo I was so close on my second try! 117 gold and ONE bean away from victory... and then I ran outta fuel! The difficulty is nicely balanced. Thanks for giving us a little sidekick dog, the Pomeranian was great! I had the same problem as a lot of other posters with the controls in the map, but overall I enjoyed it. Good application of the theme and made getting ready for each trade stressful and interesting.
Oct 8 21:57:45 38h 55m The Point of Power ♥ 1 Well this is very unique! The idea was a pretty good hook and you delivered on it. "Think outside the box" was very clever. The final level was impressive and difficult, but a little more "thinking outside the box" let me pass it lol. I love that you even linked the "source code" as just... the same file hah!
Oct 10 03:51:39 29h 53m Bunny is going places ♥ 1 Very, cute game. The music is super catchy, I'm sure it'll be bouncing around my head for the next few days! Really great writing, the humor really helps give it some nice polish and quality, and makes for a very memorable time. There's a good difficulty climb here, but I think I stayed in each 'level' too long. Maybe if the level's had a bit more variety. Regardless, the mechanics are very "rub your head and pat your belly" and it was satisfying to get better at it. I wish the theme was present a bit more, but the meta-humor makes up for most of the loss. Great job!