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pickens-inc

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TimestampSince previousGamepickens-inc's comment
Oct 10 21:05:16 Are We There Yet? ♥ 2 Excellent! Absolutely loved it, you guys clearly had so much fun voicing - would've been a blast to join in! Love the little microtasks and the art of the environment, and the camera transition from beginning to going in. The way Stepdad grows progressively more furious is such a joy. Took me a little bit to get the controls but after a very early game over I quickly got the hang of it, and made the journey second time! Super cool. Only CC was I think the mixing on the sfx and music is a little loud and so I can't always hear the VA! Excellent stuff ❤️
Oct 10 22:08:13 1h 02m Boulder Bash ♥ 1 Very well executed game! This highlights how a good jam game should be - focussing one simple mechanic with lots of fun variation added in with the environment changes! I think perhaps making the objective be to avoid the balls rather than knocking them off might be better as I found they tended to fall off by themselves! But overall very polished experience!
Oct 10 22:38:16 30m 03s Energy Out ♥ 2 A solid entry! I got a bit confused by the puzzles themselves, but the basic mechanics were very solid! The graphics are extremely charming. It's a classic issue, not having time for sound, so I sympathise there. I would have loved the ability to insta-drain a battery/just switch to another robot at my leisure, but I figured out that I could sort of do that by just resurrecting the robots I needed, so that was pretty cool! Overall, solid stuff. Well done!
Oct 11 13:31:52 14h 53m Dubious Arcade ♥ 4 A very cute entry! I'll definitely need to try this one with some friends after work. I think I echo what a lot of the others say. As a huge wario ware fan it had some great vibes to it. Perhaps a randomisation of the order of the games would have been fun, but I can definitely seeing this be some silly competitive fun with a full party! Love the music and sound design, and I have to agree that the crowd control train minigame was the highlight. Well done!
Oct 11 13:38:08 6m 16s Junk Seller ♥ 0 Hmm, I seem to be unable to run it unfortunately! I'm getting an error stating my video card driver doesn't support any of the supported Vulkan or OpenGLversions, and to either update them or upgrade my GPU. I'm running a GTX 1080 with the latest drivers which should be plenty for an entry, but I'll try reinstalling my drivers to see if it's something on my end.
Oct 11 13:45:41 7m 33s Ludum Ware ♥ 1 I'm always a huge fan of wario-ware style games. This was a neat little addition into them, I liked the idea that the weapon chose carried over into the next, making what seemed like the incorrect choice at first actually being the key to doing the second game correctly. I would have liked more than just the three games, and some feedback to be able to tell if there was a reason the game had won or if it was just looping/I had done well, but time pressures get to us all. Well done!
Oct 15 17:32:42 99h 47m TurnKee ♥ 1 A solid entry. I think a lot of the points I have to say are already echoed by others, but I'll give my full thoughts still! First of all, I think the presentation is perfect. The graphics are consistent and polished, intuitive and sharp, and everything feels quite smooth and nice. The palette is minimal and consistent and looks *great*, and I'd also like to praise the font choice. As a veteran jammer this is always something that has hounded me, and I genuinely think your font is perfect for the style. The constructive crticism really lies in the fundamental concept of the game. Indeed, if you're deviating away from the standard genre by adding in a twist, the key thing to ask is "how does this spice things up/make it more fun?" and you guys seem to fully understand that the ten second idling doesn't really lend to that. I kind of think it might almost have some merit as a kind of idle game if you could queue up actions and tab away. But if you're not going for that, then the question is more to ask what the player has to do during those ten seconds. Maybe they have an entirely separate task to decide upon. I'm not entirely sure reducing the timer is the only thing to make it more satisfying but it it'd definitely help! And make the game a lot shorter 😅 But yeah, maybe consider adding in some separate mechanic to induce stress during the timer if you'd like to help stand it out a little. It just has to be said too that I did find the music a little grating! Nice that it was there, but sometimes if you're going for a jam entry, royalty free music works well too! My main advice for jam games is to use the restriction of the theme to help your creativity in conceptualising the game flourish, and that the moment it gets in the way of the actual gameplay, to abandon it. That's not a mantra shared by everyone, but I prefer to make a more fun game that was inspired by the theme, rather than a less fun one that adheres strictly to it 😆 Again, it's a solid, polished entry and you should be proud! I think in the end perhaps the real nemesis was a completely different timer, the LD timer 😆 so well done for finishing it.
Oct 15 21:46:59 4h 14m Neon Speed Gauntlet ♥ 1 A very solid entry! The palettes are super slick and the vibe is pretty cool. The lives system is a touch confusing and it'd be nice not to have to start entirely from scratch, but I do appreciate how it felt to beat a level in its entirety without failing. The controls were a little confusing and/or a touch inconsistent-feeling at times but in general I think you did a great job.
Oct 15 21:54:11 7m 12s MEGACHONKER ♥ 2 This is actually quite a fun little idea for a unique shooter. It'd be fun, I think, to make an actual game where you grow super wide and each part of the ship does something different. There's not a lot here at the moment but what there is is playable and is a fun take on the theme!
Oct 16 20:24:31 22h 30m Spacivery ♥ 2 A charming little game! I think ten seconds is a bit too short a time to navigate the environment, but that it wouldn't be difficult to make this game feel great! I know it's not of your creation, but your choice of music is great, I'd say you should probably consider crediting it! The graphics are lovely, from the design of the characters to the background environment objects, especially the space stuff. The only thing is I really couldn't figure out what any of the items did!
Oct 17 17:56:25 21h 31m WHO'S NEXT !? ♥ 2 There's a gorgeous level of presentation here, so much has been done to make the game look great. Everything is super stylised and playfully consistent, the UI looks brilliant, from the menu to the speech bubbles., and the gameplay is a solid simple concept. I'd have liked to have seen a little more gameplay-wise, than just trying to scroll left and right finding the person, and I never really found it too tricky. Perhaps giving each character a single set of speech bubbles and having the operator instead describe features of the person you're looking for like "Brown hair! Big moustache! Getting married!" but what you have here is super solid and playable. As it is, the thing I find a bit odd is mostly the curious clashes of tone. The stylised comedic presentation implies a lighthearted or at least gallows-humour dark parody about a heist going wrong, but in reality the game is about systematically executing hostages that are begging for you not to kill them 😅 which feels very odd to me given the cute style. Still, I think it's a very well made entry and you guys should be happy with it!
Oct 18 00:07:42 6h 11m Milkman ♥ 1 I have no idea what bizarre set of circumstances led to the inspiration behind running a telekinetic milk shop, but I love it. Though there's not a huge amount of challenge to be found to help solidify it as a proper game, the game*feel* is absolutely spot on, with the snappy animations and movement and satisfying sound effects! A class act there, and that's very important as it really helps outshine some of the games awkward parts. I found aiming quite tricky with the sensitivity, and I think the FOV and camera distance might need some tweaking. Right now it feels a bit claustrophobic and I think that might cause some nausea in folks who get motion sick easily. But overall, really nice little entry, and a fellow UE dev! Hail!