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pickens-inc

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TimestampSince previousGamepickens-inc's comment
Apr 9 18:01:05 VargaVinter ♥ 4 Remarkable! The entire game drips with atmosphere, holding the metaphorical and poetic quality of a grimm fairy tale. I loved it. The gameplay was super functional and intuitive, the visuals were well put together and the deities were super creepy. I managed to get myself killed by the bird deity on my first playthrough, but I'm curious to know if I get a worse ending I am, however, very glad that I'm not just delaying the inevitable in the end. If there was no good ending, I'd be very depressed. 😅 brilliant job as always!
Apr 9 18:13:28 12m 23s Get Out Me Dungeon! ♥ 4 Very neat! I'm not yet sure how best to give feedback upon an Extra game, but assumign it was made majoritarily in the 72 hours, I am very impressed! A wholly complete experience that gives me some nice Dungeon Keeper vibes in premise. The building system didn't take me long to figure out and it all played quite nicely! Managed to make it to the Hero being level 21 before dying. Love the adorable animations, that even the traps get little happy victory animations. I think my biggest criticism is just that the UI is a bit confusing regarding how much resistance the Hero has gained. UX is difficult to get in a jam though. I think a quick win that would have improved the experience would have been a little element of randomness in the actual fights; I get that it was meant to be a numbers game, but once I'd understood everything, it was a bit underwhelming to know the exact outcome of the fight before it happened. An occasional critical hit on my or the hero's side would have been a little spicy unpredictability. But overall, very solid entry, well done!
Apr 11 22:34:38 52h 21m Elephant In The Room ♥ 1 Super bizarre and fascinating concept! Really impressive the way they pull the related titles, this might be the first LD project that I actually delve into the source code for to have a snoop around. Took me a bit to realise there was a certain timing required, and once I did I found that it was quite easy to just keep thinking of any random thing. But it was worth keeping playing just to see them bring up the different topics. Very neat!
Apr 12 13:17:40 14h 43m Bitboy ♥ 1 Very impressive entry! I had skimmed over the flavour text on this page after "infinite runner" and so fell for everything at first. The dialogue gave me suspicions but it didn't click until it all kicked off. Definitely enjoyed the experience, the meta-interaction was fun and I was always intrigued to see what would occur when I reloaded. I wish there was a touch more that changed between resets, however, the three times are basically each the same sequence with minimal changes in dialogue, where I think one or two would have sufficed. Perhaps that would indeed have been less repetitious with - echoing the statements of others - there was a button to speed up the dialogue and it was keyboard driven. There was a lot of time spent waiting for it to continue. But! This was an excellent implementation of the theme, and it disguises itself incredibly well. I also really liked the music and sound design. Well done!
Apr 19 14:01:33 168h 43m Neon Meltdown ♥ 1 Neon Meltdown definitely went up in my books the more I played it. Beginning with the awkward conrols, muted-by-default music and high difficulty, I had thought it was a classic case of "game jam game that's been tuned way too difficult" - a common jam trap I've fallen in many many times 😆 but once I started getting some of those upgrades together, it was a rewarding experience getting the ship and gunplay to just *feel* better. I don't think I've played many games where the controls are deliberately awkward to use with the intent of making them more responsive, and that combined with the smooth ramping of difficulty means it doesn't just make the game easier. Whilst it did make it crushingly annoying to then die and go back to the jank, it did make it extra tense to stay alive. Of course, the visuals are also very pleasing, and that pretty explosion did make dying more tolerable! I think my only main complaint besides the lack of sound effects (that'd really add to the game feel!) is that I think the timer-as-health system is unneeded and I feel like it'd just feel better if you stuck to a standard health system. :) Well done!