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mauvegrover

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TimestampSince previousGamemauvegrover's comment
Oct 4 02:05:11 Tiledom ♥ 1 Took a bit to realize how to get started but that was really fun. The risk/reward of buying from the guild is a nice touch. The difficulty ramped up a bit too quickly but it also fit nicely into the theming. I especially liked the flavor text and in and out of game.
Oct 4 02:15:49 10m 38s The Internship ♥ 1 Seemed punishing until boss was cornered close to the coffee. Should the 10 second penalty occur if you gave coffee during the previous 10 seconds? Maybe he's just that angry of a boss? Reward screen was simple but top notch.
Oct 4 02:30:51 15m 02s It's My Life ♥ 1 Good concept and fits the theme extremely well!
Oct 4 02:47:24 16m 33s 10 Second Testing ♥ 1 End screen 10/10. Having the gun shoot on mousedown+mouseup gave it a satisfying effect. Main issue I had was with the big buttons reading my input but it was a fun time.
Oct 4 03:10:17 22m 53s Descender ♥ 2 I really like the last ditch mechanic when the player runs out of air. It's pretty satisfying when you nail that trajectory.
Oct 4 18:52:23 15h 42m Garden Slime ♥ 2 Cute game, I'm a sucker for slimes and this style of art! It'd be nice to have a shortcut to seeing a specific slime's stats (mouseover or right-click).
Oct 7 00:27:39 53h 35m Out To Pasture! ♥ 1 Music and world was a very pleasant combo, and the spherical world works very well. Finding the pen was easy due to the light source being above it but sheep were hard to track. Maybe try making sheep travel the direction the player is facing instead of the angle from player to sheep for better aiming?
Oct 7 00:43:53 16m 14s Witch Contractor ♥ 3 10 seconds feels almost exactly right for the level of chaos in each level. The mood was excellent, and I love how powerful you start to feel. Levels were a little tricky to navigate but it never felt impossible to sight-read a level. Maybe soften some of the harsher sfx?
Oct 7 01:02:38 18m 45s 10-Second Magic Artist ♥ 1 This is one of the ways where the 10 second theme really shines. Plus having preset prompts to guide the end-ai really helps sell the scribbles. I'd love to see a version where you could prepare a series of custom prompts (for friends, practice, etc)
Oct 7 01:12:40 10m 02s Pizza Game ♥ 1 I really enjoyed how reactive everything felt and the graphics lent well to the chaos. My main complaint is not knowing which orders were going to run out first, maybe add a timeout bar above?
Oct 7 01:33:32 20m 52s The Hellchemist ♥ 4 I absolutely love modifiers in games so loading them out in 10 second intervals is a great hook for me. Maybe put in some minor weights to prevent the same effect happening? I had the same modifier a few times in a row (it was in my favor but it interrupts the flow)
Oct 7 01:42:39 9m 07s Ethereal Exchange ♥ 2 Had a lot of fun with this one, it's a really cool idea and I'd love to see where it goes. I haven't seen a game where trying to stay barely alive with healing magic is a completely valid strategy. Main issue is that I kept hitting a bug where I'd attack right near the end counter and it would skip my turn and also still take another turn.
Oct 7 01:58:39 16m 00s Foodmnesia ♥ 2 It took me a bit too long to realize that it was one customer changing the order and that every circle was for that one order. Once I figured it out it was pretty fun! Main issue is if the randomizer picks the same order it seems weird that it erases your progress on that item (had hot dog 3 times in a row)!
Oct 9 03:12:11 49h 13m My 1st Game: Water Ball Challenge 10S ♥ 1 Great work for a first game! I really like to hear when people list out what they learned/accomplished from a game jam. I don't have much to add that hasn't been covered by the other comments but keep at it! The derived version is already showing so much improvement.
Oct 10 13:20:10 34h 07m Party is Over ♥ 0 Really enjoyed this one. I think it was a bit of a stretch for the theme (especially since nothing *really* changes at the interval) but the game itself was really solid. Graphics were excellent (I like the classic point-n-click aesthetic) and the clown did nothing wrong.