Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → markymark
Feedback comments for LD51
markymark's games and stats for all events →
| Timestamp | Since previous | Game | markymark's comment | |
|---|---|---|---|---|
| Oct 4 02:32:07 | Blade To Blade | ♥ 1 | I felt bad choosing the meanest dialog so I could parry him :D Great game! | |
| Oct 4 02:37:10 | 5m 03s | The Void | ♥ 2 | I like how there's different build paths you can go! I maxed the @ of projectiles and I was shooting 10 peanuts at a time :D. Btw, it'd be cool if you made the game go on forever instead of ending at a final boss. I was looking forward to fighting 2 at the same time |
| Oct 4 02:42:26 | 5m 16s | Tile To Tile | ♥ 1 | This game reminds me of how crap my memory is... I didn't realize that the tiles flash every 10 seconds so I was trying to remember the entire path in one go haha |
| Oct 4 02:47:25 | 4m 59s | Citri Plays Noirwood | ♥ 2 | The monster appeared directly on top of my character and I nearly shat my pants |
| Oct 7 18:20:54 | 87h 33m | CHASING HORIZON | ♥ 3 | It's hard to not fly into the enemy bullets when you're flying at like 2000m/s. Pretty good effort tho! Ps, I like how the stars in the background move at different speeds when you pan left and right, makes a pretty convincing depth effect |
| Oct 7 18:29:34 | 8m 40s | Lights Out | ♥ 1 | This game reminds me of how bad my memory is... hopefully it'll improve the more I play this :D |
| Oct 7 18:37:58 | 8m 24s | Ludum Dare | ♥ 1 | What the hell was that ending... it's very memorable to say the least haha |
| Oct 7 18:42:49 | 4m 51s | Planetary Asteroid Defense System | ♥ 1 | pretty cool concept! If it were me, I'd make the game get harder much faster since the first 3 minutes is really easy then the difficulty gets much harder. |
| Oct 7 18:57:39 | 14m 50s | DODGE! CATCH! DESTROY! | ♥ 1 | Nice concept! Idk if it's just my browser, but playing it in WebGL cuts off a bit of the top of the screen so I can't see my current score. The [ludumdare embedded game requirements](https://ludumdare.com/resources/guides/embedding/) are really strict right now, like they only support games that are `948x533`. |
| Oct 7 19:04:57 | 7m 18s | Dare to Jam | ♥ 3 | This game is SO GOOD. The graphics and audio are perfect, it's fun, and it fits the theme. I'm actually mind blown you could do all this in a weekend, amazing job! 😄 |
| Oct 7 19:19:16 | 14m 19s | Clocktower | ♥ 2 | I love the aesthetics, especially the orange/yellow day time. Also I like the mysterious/atmospheric vibes, reminds me a bit of [The Witness](https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)). One possible improvement, the checkered ground has a lot of artifacts when playing on the web (probably because the web resolution is low), so I'd recommend using a texture with less high contrast lines. |
| Oct 7 19:24:30 | 5m 14s | 10chaSe | ♥ 1 | Fun game! me and my friend played it for a few minutes and when we discovered we can go into walls to teleport to the other side it made it way more intense. It'd be really cool if you could get some basic AI working, that way we could play it solo. Good job though :D |
| Oct 7 19:35:00 | 10m 30s | Parcel Problems. | ♥ 3 | This game has so much juice! I especially love the particle effects when you place/label a box, it looks so polished! One thing I would add is some background music, but if you're going for a more realistic feel then it's perfect as is. |
| Oct 7 22:10:37 | 2h 35m | Arena Run | ♥ 1 | I love how polished this is. This is the first game I've seen with a `fullscreen` button for HTML, and you have custom loading splash art. The movement mechanics are smooth too, I'm definitely gonna have to look at your source code. Nicely done! |