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| Timestamp | Since previous | Game | LoicLeGrosFrere's comment | |
|---|---|---|---|---|
| Oct 4 22:41:21 | Insecticide | ♥ 1 | I did 4 or 5 tries, to test differents stats, and I found the step up of the player really satisfying ! The only point I found annoying is the health provided by apple, as it take long time to grow + may be destroyed, it give really a little heatl compared to the effort :( Also it became really difficult to choose the seed I want (I wanted to plant all seeds that give more projectiles :p ) I liked the music, it fit well ! | |
| Oct 4 22:49:55 | 8m 34s | [WebGL/HTML5] Music Demon | ♥ 3 | Music is really cool and really well fited with the game ! Mechanics are simple but well used (and you did a good level design => you exploit at maximum, without the sensation of repetition) I pretty liked the animation (the last one "cinematic" is pretty clean !) |
| Oct 5 10:21:01 | 11h 31m | Area 51 | ♥ 3 | It was fun, the sound and the mechanic is stressfull,which is a good thing ! The only thing that I found annoying is colliding with elements is somewhat strange: sometime I thought I can go behind, sometime between, but every time I got stuck 😢 (with a particular mention to shelves where I literally go inside of them :p ) |
| Oct 5 10:29:15 | 8m 14s | Scramemory | ♥ 1 | Ho no ! The score is not showed at the end 😢 I think I was at somewhat 64 points, the 3x3 killed my memory... When I started the game I didn't get what to do, but, when I clicked on the case, it became clear ! Good job, it's simple but chalenging. Maybe you can step up more rapidly and progressively (I got a real step betwin 3x2 and 3x3) |
| Oct 5 11:05:59 | 36m 44s | Labyrinthos | ♥ 1 | I got to level 6 ! There is an infinite number of level ? (with difficult increase I suppose) First time I thought the blue particles was to indicate the exit, but my brain was too much working at this time and was like "so, if the air enter from the outside, I have to go to the oposite of the particles" 😆 I like how it is polished: with particles, animated number for damages, lighting, camera shakes... The only point borrowed me is that I can break each boss if I'm at the limit range of the pistol: Bosses dont move anymore and take damages |
| Oct 8 13:49:11 | 74h 43m | Onades | ♥ 0 | I'm really impressed that you create a html build of your game with your own engine ! The game itself is simple but works good and I like how the movement of the ennemies can be stressfull (as they don't move continuously) |
| Oct 9 20:48:35 | 30h 59m | Betrayed | ♥ 1 | That's a fun concept, especialy the switch between ennemies and "allies" (it's a lie, there is no friends here. They always killed me :'( ) I'm not a big fan of the music, because it sound more athmospherical and think it's probably more appropriate for a "chill" game The colliding boxes that stuck you is really deadly ! Maybe too much, as if you get stuck, it's more or less the end of the game :( (killed by "bad" triangles or "good" triangles who shoot at you to kill what stuck you Anyway, it's impressive for a compo game ! |
| Oct 10 20:40:21 | 23h 51m | Beat Survivor | ♥ 1 | Bon jeu, probablement le meilleur que j'ai testé jusqu'ici 😉 Je ne pense pas être excellent aux jeux de rythme mais pourtant j'enchaine les perfects sur celui-ci (sans avoir eu besoin des améliorations) et c'est assez satisfaisant ! Je pense que les ennemis manquent de paterns, avoir des mouvements un peu plus erratiques ou des variations de vitesses peut être intéressant.. Dans la même fibre, je sais qu'il y a des ennemis qui tirent des projectiles (j'ai vu le skin différent + je me prend des dégâts a distance) mais je ne trouve pas qu'ils ressortent bien : les ennemis les cache la plupart du temps je pense, et j'imagines qu'ils vont a une vitesse assez similaire... Je pense aussi qu'il peut y avoir un peu plus de dynamisme au niveau des déplacements, qui collerais plus avec le côté twin stick shooter (style, un dash ! en plus, il y a moyen de faire des trucs sympa avec la mécanique du rythme) En résumé, un bon jeu, qui m'a tenu en haleine jusqu'à le battre, et avec un bon niveau de finition, comme je les aimes 😛 |
| Oct 14 18:27:28 | 93h 47m | Match it Fast | ♥ 3 | This game is really polished, that's really cool ! The adaptive music, the screen effect, the environment... all is really clean and greatly contribute to the mood Also, I think this is the best justification about the theme that I saw I found that close combat was easier than range combat because the cooldown of the fireball is mercyless with the 10 seconds limit (I didn't calculate how much you can shoot in this laps of time, but I think it's not a high number :o ) |
| Oct 14 21:36:30 | 3h 09m | RandoBots | ♥ 3 | Really cool concept, it really good as party game : easy to understand, can be tricky and is multiplayer (btw, well done for the AI, I think it's pretty good !) The scratch sound when changing phase is REALLY COOL |
| Oct 14 23:42:33 | 2h 06m | Robbie Robot | ♥ 1 | The music is maybe too much repetitive (this is what make me give up after 3 tries 😢 ) Is there an end ? Anyway, the game is really enjoyable and make me trying to improve my distance ! |
| Oct 16 00:21:25 | 24h 38m | Line Momentum | ♥ 1 | I like it, not too much difficult, but challenging (and I didn't had any sync problem !) The only thing I would change is to permit to press any key instead of just mouse button and spacebar ! I like the epurate style and the music is pleasant despite the fairly short repeat loop |