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| Timestamp | Since previous | Game | JesusOnWheels's comment | |
|---|---|---|---|---|
| Oct 9 01:21:59 | Checker Jump | ♥ 0 | The jump feels a little stiff, it is sort of hard to explain. If you jump straight up without moving in any other direction, it feels fine, but for reason when moving it become all jittery. I loved being able to jump on the timer, I am not even sure if competitive checkers is even a thing but so that definitely added to the humor for me. Great job to a solo project! Much better than my first solo project haha | |
| Oct 9 03:41:00 | 2h 19m | Monkey Bu$iness | ♥ 2 | Monkey game = fun. But in all seriousness, the graph adjusting to the upper and lower bounds often makes it deceptive. If instead the graph adjusted based on your total amount of money, I think it would be much more clear. The music was an jam, so much appreciated. Good work! |
| Oct 10 01:49:51 | 22h 08m | Every ten seconds, the game skips... | ♥ 1 | Was a bit confused at first on how to beat level 3, but but the game was fast paced enough that there was not a dull moment. I loved the sound design, although the static was quite harsh. I think you executed the theme very well. Great job! |
| Oct 10 01:57:32 | 7m 41s | Cyblade: The Tale of Mark Wan | ♥ 1 | Had fun, the music was nice. At some point I was sucked towards enemies faster than I could walk and was killed which confused me. I had to resize the game so that the credits were visible. Great job, this project is really impressive especially within the jam time limit |
| Oct 10 02:08:22 | 10m 50s | The Internship | ♥ 1 | Really loved the art style. The concept of the game was really funny, I ended up blocking the boss near the coffee machine so I could more easily bring it to him. I also loved having to locate the boss, it made me just think of how the boss just goes wherever he wants so you have to find him to bring him coffee. That made the game much more interesting rather than just go back and forth between his desk. I wish the other employees who blocked the way would sometime move so it would open up another path. Overall, I had a lot of fun, great job! |
| Oct 10 02:13:08 | 4m 46s | HexTech Farm | ♥ 1 | I don't really understand how to not make the boss get angry, I liked the art and sounds. Good job |
| Oct 10 02:23:49 | 10m 41s | The Tenth Second Son | ♥ 3 | Once I hit the parry, I was like, "Damn, this game is cool". The parry felt so crisp, the way it slowed down time with the sound queue. I could not seem to beat the first boss after parrying in the second phase, maybe I just have to keep playing and find out for myself. Had a ton of fun, excellent job! |
| Oct 10 02:27:21 | 3m 32s | Square in 10 seconds or less | ♥ 1 | Had fun, I wish you could do smaller jumps by holding jump for less time so you be more speedy, but overall you executed the levels very well. Good job! |
| Oct 10 02:37:40 | 10m 19s | Nua | ♥ 1 | Honestly, the people who are bashing on this game are haters. I have played many games this jam and during other jams I have participated in. This game is very polished in comparison. I do agree that some additional help with indicators would be helpful, maybe color coding the health, dmg on the UI would make it easier to remember what each power up does. The artstyle was very visually appealing, and I loved the atmospheric music. Excellent job on your first game jam, I really hope you don't let the other people discourage you from making more games in the future. This was really awesome and I am sure that you will make even better stuff going forward. |
| Oct 10 03:00:25 | 22m 45s | 10 Second Apocalypse | ♥ 0 | There was alot here for your first game jam. I definitely have made games where I had so many ideas and I used all the time to implement them and not enough time to actually test them. I think there was not enough downtime to actually harvest and interact with the crafting, but I think if there were cooldown waves in between it would work out really well. Great job! |
| Oct 10 20:36:23 | 17h 35m | GHST-PRTCL | ♥ 1 | Simple concept but executed very well. I liked developing a strategy of clearing out the hard to reach ghosts when I had the chance so that I could save the easy ones for a hard combo. The music was very fitting. I ended up mostly using the melee attack and bumping into ghosts. One thing which felt a bit hard to get used to is that the weapon only is active when you first click, so if you click and then move into the enemy with the weapon, it does not count. Had a lot of fun, got to 30 combo :) |
| Oct 10 20:43:47 | 7m 24s | Kitten Space Opera | ♥ 3 | Love the game, I loved strategizing on what route I would take to get all the cats. I think on level 3 I decided to not get the closest cat till last since I would have to release the alien behind the airlock. My only complaint I would say is that the character's movement is stuck to a grid, which sometimes felt a bit awkward, but I think it made trying to outmaneuver the aliens more interesting. Great job! |
| Oct 10 20:48:03 | 4m 16s | The 10 Second Chicken-Plant Curse | ♥ 1 | I had fun as a chicken. I did not have as much fun as a plant :(. I enjoyed the sound design :) |
| Oct 10 21:09:56 | 21m 53s | BOGDARU | ♥ 2 | Absolutely loved the atmosphere of this game. The sounds effects and character design were very well done. At first I could not find any of the zappers, so I was standing still and trying to follow their lightning. But I realized later that I was trying to follow several zappers simultaneously. Played the game till completion, great game. Thanks for posting :) |