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Feedback comments for LD51
Ian DeJong's games and stats for all events →
| Timestamp | Since previous | Game | Ian DeJong's comment | |
|---|---|---|---|---|
| Oct 9 09:17:55 | Macaques: Caged | ♥ 0 | Love the feel of this! I love the world, the colours, textures, music, and feel of the movement. I wasn't really sure what I was supposed to do and I never understood what the mechanics were but the overall feel more than made up for it. Favourite game I've tried so far. | |
| Oct 9 09:39:56 | 22m 01s | 10 Second Transportation LLC | ♥ 1 | Definitely a great use of the theme. Art style also gives it a pretty awesome feel. |
| Oct 15 03:57:35 | 138h 17m | Ten Seconds to Midnight | ♥ 1 | Too challenging for me, but I really enjoyed the challenge anyway. It got more fun the more I played it and as I learned how to control the board a bit better - kind of like actual snowboarding! The map also has a really good feel. |
| Oct 15 04:04:19 | 6m 44s | MEGACHONKER | ♥ 1 | Great innovation on a really simple theme. Very enjoyable to play! |
| Oct 15 04:31:06 | 26m 47s | The Cult of the Ancient One | ♥ 1 | What engine did you use for this? Is this a custom thing? Very cool game - love the feel of it. It has that beautiful blend of simplicity and complexity like chess but with a lovely dose of darkness. |
| Oct 15 04:43:01 | 11m 55s | Death by 10 seconds | ♥ 1 | You've just brought minecraft back into my life. Thank you. |
| Oct 17 03:51:58 | 47h 08m | Nightfall | ♥ 1 | Very enjoyable game and a surprisingly nice little story arc despite the simplicity! I love the colour pallete and the way that the trees are kind of pixelly around the edges. It's not afraid to acknowledge that it was made on a computer and the feel of the game benefits for it. I want to explore this world more! |
| Oct 18 04:03:10 | 24h 11m | Thunderstorm | ♥ 2 | So well executed. The lamp checkpoints with the bell sound were really above and beyond for a 48 hour game - I was very impressed when I realized what they were. The art style is great and the variation of monster mechanics is really solid. My favourite moment was in the first third of the game when you have to jump to a platform that you can't see! |
| Oct 18 04:16:48 | 13m 38s | Just press the button | ♥ 1 | I found a bug where, if you press the correct button immediately after the time runs out it will start from 0 and count infinitely into the negatives on your next try. There were also some times when the timer would not count down until you pressed a button and other times when I was sure I pressed the right button but it still failed me anyway. Those issues, combined with the constant turning, made the game too difficult to play so I unfortunately didn't finish it. I really like the concept though. |
| Oct 18 04:23:38 | 6m 50s | Lost | ♥ 2 | The basic mechanics are really good. I love the idea and the music, but the waves are really hard on the eyes. I would LOVE to try a version of this with the wave textures toned down a bit. |