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HexStart

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TimestampSince previousGameHexStart's comment
Oct 5 08:29:36 Trashpunk ♥ 1 The pinball-like mechanics definitely have potential and I liked the chaos that unravels in the background. And the setting is fitting too. The controls could use some improvement though. I'd personally try out smoothing the character movement so that it's easier to make tiny position adjustments and also maybe have the mouse control the relative character rotation instead of direct aim at the cursor.
Oct 6 21:55:39 37h 26m Groceries, Please! ♥ 3 omg the fucking DIRTY CODES score.png I like that over time you find little ways to optimize how you use all the different mechanics that are at play here. Cans costing more were a clever difficulty modifier too. Also who puts the codes in different places on the same products? I suppose they're playing a similar game of their own, sticking codes while trying not to get fired T_T That's a lovely, though a bit stressful game!
Oct 6 23:46:03 1h 50m U.F.O.: Unconventional Farming Operation ♥ 2 I'd prefer if it was a bit slower-paced, but maybe I just went in with "farming game" expectations :D All in all I liked the tight controls (and the throw arc!) and the audio-visual style. The blade could be a little more forgiving when it comes to collisions, at least in the center.
Oct 8 13:19:03 37h 33m Schedule Master's dungeon adventure ♥ 1 Nice to see another timeline-based game around :D The general idea obviously resonated with me, though it was a bit rough around the edges in terms of UI. Personally I'd also prefer if the timeline reset and autopaused the moment new enemeies appear, so that you're not stuck with your leftover plan that doesn't really apply anymore.
Oct 18 18:29:35 245h 10m Curse of the Wereburger ♥ 1 The audio and visuals sit really well together, and the voicelines are perfectly goofy. I appreciated that you can kind of fast forward your movement by pressing the keys repeatedly and used that a lot by the end of the game. The animation timings did make this process a bit wonky at times though.