Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → HexStart
Feedback comments for LD52
HexStart's games and stats for all events →
| Timestamp | Since previous | Game | HexStart's comment | |
|---|---|---|---|---|
| Jan 11 00:29:33 | Cattle Juice | ♥ 2 | Managed to complete the game in 26 days. alljuicedup.png I liked the UI, it's pretty, clean and has some stylish transitions. There is a couple of helpers getting the player to notice they have to act somehow, which I appreciate. I mean things like the "collect me" hint when you miss some juice, or an alert about having not enough juice for the tax. I've only missed that for the delivery time, which I sometimes forgot about and went on harvests straight after buying. Broke a game once by entering the level with 0 units available (couldn't get back to world screen). For some reason I initially thought that you keep units placed on the map for the next level and it took me three levels to notice that it's not the case. That obv makes sense design-wise, I just didn't notice at first. A quality-of-life feature I'd appreciate would be shift-clicking to place multiple units. The game feels very complete, with a solid structure that one can easily imagine be expanded upon. It seems quite polished, especially for a solo project. Good job bringing it all together! When it comes to battle gameplay itself - I feel like I overused bombs, they kind of carried me through the game. Often I wouldn't place units but just ride the 10 sec timer and wait for enemies to get into good positions. I think part of my focus on bombs was that I'd prefer units to be more accurate, e.g. always (or at least mostly) going for the closest enemy. Especially since I've often deployed a minimal number of units to save on juice (therefore every "weird" behaviour was particularly impactful). PS I do like the >historically accurate< shapes of countries :D | |
| Jan 11 09:13:30 | 8h 43m | Data Baron | ♥ 2 | The elements of this game fit together pretty nicely! Minimalistic visuals work well and the audio is satisfying. I could maybe use a different sound effect for when you're pressing a button which doesn't do anything on the current screen, just as an additional hint. I honestly wasn't able to remember and keep track which button combos did what, just spammed everything that appeared on the screen. While I like the single-color aesthetic, maybe having time/gb/etc stats colored differently and then adding the pop-up colors to match them would've emphasized the connection. Anyway, here's my score 😄 hiscore.png |
| Jan 11 12:36:13 | 3h 22m | Harvest Tataki - Whac-a-carrot | ♥ 1 | Damn, the speed after 50 points is a bit much for me, got to 53. score.png Always nice to see a pico8 game! The visuals here are clean, but the sound in particular is very satisfying. I also liked the music and how it fit the gameplay. If I were to suggest some sort of improvement - at higher speeds grabbed carrots flying over other holes sometimes made it hard to notice if that's another carrot coming out of the hole. I suppose they could just disappear, but maybe it's just me 😆 |
| Jan 11 21:45:47 | 9h 09m | Settlement | ♥ 1 | Since I've played a lot of Catan, I had to check this one out 👀 I like the familiar mechanics, and the relaxed vibe of it all. The lack of other players trying to beat you to a good location contributes positively to it. The art is consistent, with the animated ship being a nice touch. The downside to being the only player is that depending on your luck, nothing might be happening for longer stretches of time, if you're getting poor rolls. It's an issue in the original boardgame as well, but you can at least negotiate/trade. But I suppose that's kind of part of the course, and expected, not a big deal. What could definitely be improved though, is the storage system, at least in my opinion. When you hit the cap you're essentially just waiting for a 7 to roll to be able to do anything else. The boardgame does punish players for going over the cap, but leaves them with a bit more options. Anyways, I did enjoy it for a while. Also, good job on making it in your own custom engine ^^ |