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HexStart

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TimestampSince previousGameHexStart's comment
Apr 6 23:28:38 Shotgun King: the Final Checkmate ♥ 1 Loved it and replayed it multiple times. Had some doubts at first regarding the random spread of the bullets and how it's going to fit into a grid-based game, but the whole package remains elegant and very engaging. My only criticism is that the theme itself is not really explored that much. It still inspired a quite unique game though, so I can't really complain ^^
Apr 7 07:12:08 7h 43m Populus Romanus ♥ 1 Very elegant and relaxing to play. The +/- indicators are a welcome addition, though they might also include a face of the class to make it easier to follow what actually changes. Love the visuals.
Apr 8 23:00:32 39h 48m Carpe Diem ♥ 1 It's the *vibe* that makes this game really shine. And when you get in the zone, it feels pretty good. I love the rush, and for me it scratches the same itch as quake defrag's high-speed traversal. However, the physics-based movement makes it difficult to feel in control. I suppose the floatiness might be intended and it creates a unique experience on its own - but I'd very much like to try out the exact same game with more precise controls. It might be a personal preference. The *vibe* definitely got to me though. Btw good choice on including the tunnel sections - they work very well as the breather between high-stakes platforming.
Apr 13 21:01:03 118h 00m Ydunian Prune ♥ 1 I find the idea of a tree-based clicker quite evocative. Great atmosphere.