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gagapete

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TimestampSince previousGamegagapete's comment
Oct 4 11:20:33 It's A Match! ♥ 1 Nice game. I love the simplistic graphics and the clear description of the games main goal. The sounds supports the mood pretty nicely. The UI is simple and self explainatory. Well done. When it comes to gameplay I don't get why their interests change seemingly whenever they talk to one another. The symbols often change right before (or after) pairing them up. Did it missed something or got something wrong?
Oct 5 06:59:02 19h 38m Between Hell&Heaven ♥ 1 Nice game, the music is thrilling. I like the gameplay with the pauses to calm down. My only complaint is that the difficulty curve kicks in a bit too late and a bit too hard. I got through the first ten or so stages without taking a single hit and then died two stages later. Heaven feels a bit empty, may you could add some non aggressive NPCs roam there, or you could add a big bearded man looking through your documents while you're there.
Oct 5 07:26:19 27m 17s Dieztion ♥ 1 I like the music. The complete playthrough took me around 12 minutes. I like the concept and the puzzles but disliked the waiting for the right effect if I already knew the solution. May you could change it so the player can change the current effect somehow or make it a weighted random so the next effect is more often the necessary one than not. You could also shuffle the puzzles around a bit more so the next effect is the needed one if the player makes a _perfect_ run. But maybe I'm just way too impatient. 😄 In level 6 I've gone to the lower "trap-path" twice because the portal switched the second before I went in. Some indication of the upcoming switch or maybe the synchronization of all state changes could help getting a feeling for the remaining time.
Oct 5 07:36:11 9m 52s Cutthroat Cannoneer ♥ 1 This doesn't feel like a jam game at all. Sure, you could improve the graphics a bit (mixing different pixel sizes feels wrong to me) but aside from that I don't know what you could change about it to make it any better. You could add a highscore, upload it to some of the webgame portals in the internet and profit.
Oct 5 18:47:56 11h 11m Blink ♥ 1 Played through a chunk of the game (had 2 crown-pieces missing) but I have to stop for now. The core mechanic is clever and so far the most fitting implementation of the theme. I love the use of audio effects in the gameplay. The graphics are simple but gorgeous, especially the walking animation. The QR codes are distracting though, may it's due to the app I used to read them but those always got me out of the game. I'd be curious what you intended to achieve with this mechanic.
Oct 5 18:57:16 9m 20s Swamp Dojo ♥ 1 Nice game. The art and animations is awesome, especially the one when the player wins. I actually beat it the first try with button mashing so there is still room for improvement. I'm looking forward to any potential postjam version, which hopefully contains a round of Go after beating the main game. 😁
Oct 5 19:14:37 17m 21s Dust and Death ♥ 1 The idea is nice. The graphics are nice but the camera is in my opinion too far away from the gameplay. Flipping the game and making the car go sideways could be an improvement (if you don't want to target mobile later). The first few runs I didn't even realized there is text in the upper right corner. Due to the focus necessary to control the car I never found the time to check for the timer or the multiplier even after I noticed it's there. May you could make this two values more visible to the player. Also it's quite hard to catch up if the car crashed into a wall, due to this I basically stopped playing and waited for the game over once I crashed.
Oct 5 19:37:59 23m 22s Ninja | Thief ♥ 2 I played the game without reading it's name and I was impressed about the criticism on the modern trend for household robots. I guess I was wrong. 😅 The game really suffers from the clunky controls. Either better controls or more space to maneuver could help the game a lot. Also I'm glad that I've read in @nikola|s comment that the baby remains okay and healthy. I was a bit concerned about it. I like that you use the assigned tasks to enlarge the playing field by making the player remove the door.
Oct 6 05:19:08 9h 41m Hero for 10 seconds ♥ 1 A very nice warioware-esque game, the audio and graphics are very well done. The minigames are simple but lots of fun. I would have preferred if for example shopping and all-you-can-eat would differ a little bit gameplaywise, for example by giving the player an intolerance for specific food. Aside from that I had a lot of fun (even though I didn't get any more than 11 points). Also some more juice (screenshakes, particles etc.) when failing a level and local multiplayer would be great.
Oct 6 07:28:54 2h 09m Avoid Asteroid ♥ 1 Looks like I've mastered the challenges. 😄 The gameplay is a pretty clever use of gravity. The graphics are nice and well fitting, the audio supports the mood. I didn't understand that the ship could shoot at first due to the small text in the embedded game, I noticed that far into the game after I triggered fullscreen to check if it shows the level / progress anywhere. Aside from that it sometimes felt _wrong_ when I managed to solve the puzzle but then missed the goal by a bit.
Oct 8 18:46:50 59h 17m Onades ♥ 0 Nice minimalistic game, had a couple of playthroughs and got to wave 32 before dying. I can imagine some enemies that have different move patterns or something to give the game more variation in later stages. Uh, and some kind of (local) highscore would be great so I can play towards beating my own score as a long term goal.
Oct 8 19:14:22 27m 32s Haunted Hollows ♥ 2 When I played the game I was under the impression that the hitboxes are off. Now that I read that the daemons have health points and don't die because of that things make much more sense. Aside from that it would be helpful if the attack range would be visualized somehow. A great result taking into account that it's written from the ground up in JavaScript. I remember the struggles with my earlier games written in pure JS. 😓
Oct 8 19:28:12 13m 50s 10 second arcade ♥ 1 The games speed was fine for me, probably because I use a 60hz screen. I liked many of the minigames but gave up at diving as I couldn't manage to solve it in time.
Oct 9 12:37:34 17h 09m The Gemancipator ♥ 1 Nice game, for some reason the tile sometimes got stuck, overlap and sometimes weren't treated to be on the position they were. If I'd need to guess I'd say this happens when the sideway shift animation and the falling animation occure at the same time. The gameplay is fun and kept me playing for around 10 minutes straight. After a while it got repetitive though. PS: Your ldjam.com-Webbuild seems broken.
Oct 10 04:45:42 16h 08m 10 Seconds To Annoyance ♥ 1 Got stuck at level 4 where I found two of the _pranks_ but no goalpost. Nice game, controls are a bit off (sliding off the edges) but other than that I like it. I put it on my _Play later_ list so may I'm going to revisit it sometime.
Oct 11 07:03:34 26h 17m The Great Escape ♥ 1 Nice little point and click adventure. Took me a couple of attempts before I could make it to the party, in 37.85 seconds. I wanted to skip to the next text bubble in the intro with a click or so. I read faster than the game expected but didn't want to skip the rest of the story. It's pretty impressive what quality can be achieved with GDevelop. I consider using it for next Ludum Dare as I may team up with my oldest child.
Oct 11 07:19:49 16m 15s Tower of Kraduul ♥ 2 Nice game, most of the later rounds I had the _problem_ that I could simply play all cards since I had more mana than needed. The character art is really fitting and the music is great.
Oct 11 07:34:06 14m 17s Unlucky Town ♥ 1 It took me a few minutes to get how the game is supposed to be played, at first I randomly clicked cards. But now it's really clever, I love how this simple game contains that much strategy. The only problem is that I sometimes missed the disaster text, may you could give damaged buildings some animation before being destroyed so that it's easier to see what happend?
Oct 11 10:59:53 3h 25m Clocks & Cards ♥ 0 This was interesting. I agree with the other commenters that the waiting time is a bit to much but I really love that art style for some reason.