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Feedback comments for LD51
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| Timestamp | Since previous | Game | dod108's comment | |
|---|---|---|---|---|
| Oct 4 10:28:50 | Keet Kats Panic! | ♥ 2 | Cool idea and very cute graphics. Cat eggs are quite funny too. However, the execution has some flaws, which are quite game breaking for me. I think the game is lacking a proper explanation/tutorial (at least in the description). I was lost at the beginning, after several attempts I got most of the mechanics, but I still have no idea what the building with an egg in the window does (and when can I use it). I think controls should be in game too and I think it should support keyboard too, not everyone has a controller. Mechanics are cool, but the balance is way off. Even with armor and sword cats are too weak and they grow too slowly, so I have to do all the fighting and the game is difficult in an annoying way. There is a bug: when I die and start a new game, I can't move. At the current state the game is not really fun for me but cool idea and good graphics, after some polishing and rebalancing it could be good. I hope I wasn't too harsh with my opinion. EDIT: Ok, now I see the explanation in the pictures at the page, my bad. So my paragraph about the tutorial is not really valid, sorry. | |
| Oct 4 11:23:05 | 54m 15s | MAZE 51 | ♥ 2 | Well done, clever idea. Levels are good, the last one is probably the best. I think levels could be a little bit shorter but as smart as the last one. Overall, fun game. Two minor ideas: - after finishing level it could be better to go straight to the "levels" section in the menu, - sometimes it is annoying when I start from the safe zone too early and get reset, maybe including some buffer would be a good idea. Bugs: - in the HTML5 version movement was slower and it was unplayable, idk if it's something wrong with my browser (Chrome) or with the game itself, PC version works as intended, - in level 3 I was able to go through red closed wall before I got any power-up, maybe it somehow saved the previous one from the previous level. Anyway, good game! |
| Oct 4 11:32:29 | 9m 24s | Corrupt Dungeon | ♥ 1 | Attack should be faster and more responsive, it would be way better. A way to dodge enemies attack would be helpful too. You forgot to include quit button in the menu. Keep going, after some improvements it could be a fun simple game! |
| Oct 4 12:26:35 | 54m 06s | A day of the priest | ♥ 1 | I have no idea what the mood does, except that if the mood is puishing and you don't sacrifice the sheep for too long you lose. Graphics is cool but text could be prettier. Movement feels good. |
| Oct 4 12:41:39 | 15m 04s | Baltic | ♥ 1 | Two main flaws: - Movement doesn't feel great for me. Jumping is very frustrating sometimes. It's very important for a platformer to feel good to just move around and this game is not there yet. - Level design isn't too bad, but it requires some polishing for sure. That said, graphics is really cool and the overall mood is great. I'd like to play a version with improved movement. |
| Oct 4 13:05:24 | 23m 45s | Lights Out | ♥ 2 | Nice game, quite fun to play. Good idea for the main mechanic, level design could be better. For example the beginning uses the mechanic of hidden platforms too little in my opinion. It would be nice to write down what the controls are (they are pretty easy to figure out, but still). Also if you recommend controller, make sure it works in the menu too. EDIT: Forgot to mention: graphics is very cool. It would be nice to have some sound effects, it could create a very nice mood. |
| Oct 4 13:51:17 | 45m 53s | Cardiac Coup | ♥ 2 | Simple and quite difficult but fun. I'm not sure if it's a good idea that the walls harm you. |
| Oct 4 14:17:10 | 25m 53s | Outta Time | ♥ 1 | Graphic design is very distinctive and consistent, good job. Minor suggestions: - hitflash should be more visible: don't be afraid to replace all colors of the sprite with red/white during hitflash, maybe put it on enemy weapons too - even simple free sound assets would make it more satisfying - some floor tiles blend with enemies too much |
| Oct 4 14:30:47 | 13m 37s | B.R.B | ♥ 0 | Good idea, cool graphics and quite satisfying gameplay. Sometimes I die for unknown reason by just sitting in a charching place, no bullet or anything. Recharging animation is cool, but maybe a little bit too long, it gets a little bit anoying over time. |
| Oct 4 14:59:36 | 28m 49s | Blade Gunner 2022 | ♥ 2 | Cool game, fun to play and nice graphics. Increasing max HP seems to be useless, since I didn't see any powerup regenerating HP. Icons informing about previous powerups are messy, it would be better to list the stats somewhere or sth like that. Reroll could apply to enemy powerups too or you could pick from 2-3 random player/enemy upgrades instead. Spawning could involve some animation or something, it would make it more fair imo. |
| Oct 4 15:14:55 | 15m 19s | Apocalypse Farmer | ♥ 2 | Graphics is nice and consistent. Maybe it's just me but gameplay is quite dull, maybe if it was more dynamic then it would be more satisfying. It seems like all (or most) enemies die after one shot. If that's true, then double bullets are quite useless. |
| Oct 4 15:32:30 | 17m 35s | Morbid Expedition | ♥ 4 | Very good mood, nice graphics and good character control but... there are three easy to fix things which would make this game way better for me: - The biggest flaw in my opinion (and again: easy to fix!): enemies are waaay to spongy. They would feel much much better if they had HP for like 1-3 hits. If you worry that would be too easy, just make more of them or make them faster/smarter/whatever. - Player is too slow. Sprint speed should be the default speed. Then you can get rid of sprinting completely or make it even faster. - Shooting sound is too muted. It should be loud and juicy. If you're going to create a post-jam version, I'm really looking forward to it. This game has a lot of potential and a very cool atmosphere. |
| Oct 4 15:49:17 | 16m 47s | Birdwatching | ♥ 1 | Cool and addictive. It would be nice to have some score. |
| Oct 4 16:04:16 | 14m 59s | Sonar | ♥ 5 | Super cool, the atmosphere is 10/10. Holding the mouse button the entire time is a bit tedious tho. |
| Oct 4 16:09:25 | 5m 09s | OH! STUPID ENGINEER | ♥ 1 | Looks great, fun to play, satisfying movement. The only major con is that graphics is sometimes illegible. |
| Oct 4 16:34:38 | 25m 13s | SHOTGUN DERBY | ♥ 1 | Doesn't work for me, any idea why? |
| Oct 4 17:24:36 | 49m 58s | PolyGone | ♥ 1 | Too slow for me, feels more frustrating than fun. That said, the idea is quite clever. Graphic design is ok but it would be much better without mixing different sizes of pixels. |
| Oct 4 17:32:58 | 8m 22s | ALYOEP | ♥ 1 | The idea is super cool and it's well executed, fun to play. Music is really groovy, nice. Gamepad doesn't work. EDIT: Score would be nice. |
| Oct 4 17:46:56 | 13m 58s | Robo-Clash 1999 | ♥ 1 | Very nice idea, cool game. The main problem is that it's too random if you don't know the opponent moves. Maybe smaller arena from the start would help. |
| Oct 4 17:58:59 | 12m 03s | Tech Rider | ♥ 1 | Hey, music is not yours, please opt out of "audio" category. |
| Oct 5 14:33:02 | 20h 34m | Vamplight | ♥ 0 | (deleted this, see below) |
| Oct 5 16:00:50 | 1h 27m | Terrifying Box | ♥ 1 | I think it would be more fun if there was some timer telling you when exactly the controls change. Without that it's a little bit annoying. |
| Oct 5 16:41:31 | 40m 41s | Deep Down There | ♥ 1 | Cool idea, great graphics. Balance feels a little bit off, maybe after more attempts it gets better. The main issue is the lack of feedback when I destroy enemy submarine: currently it's difficult to tell. I know that it doesn't fit perfectly with sonar but maybe just a text with "enemy destroyed" or sth like that. I think you should include some defeat message, going straight to the menu feels bad, especially with such professionally feeling graphics. The same with lack of quit button, maybe include pause too. Anyway, nice game. |
| Oct 5 17:02:52 | 21m 21s | Meteoriseten | ♥ 1 | For a first game you did well, things you did right are for example: - you kept your game simple, which is very important at the beginning, - graphic style is quite consistent, - you included sound. Tips from me: - make text bigger, - include some restart button after you die, - maybe make the character a little bit faster. |
| Oct 5 17:09:57 | 7m 05s | Dodgex | ♥ 1 | Really nice, simple and super fun. The only con which comes to my mind is that the movement sometimes feels weird, but in a minor way, it's mostly well done. |
| Oct 5 17:23:32 | 13m 35s | Hellish Descent | ♥ 1 | I kinda agree with @coke BUT that said, I think it can be fixed. The main problem is the movement: it feels waaaay to slow and clunky. After some work on that it can be a really fun game: idea is good, graphic design is great, movement just need to be fixed and the game will be fine. |
| Oct 6 11:10:44 | 17h 47m | Dr. Word's Machine | ♥ 5 | Well done, really nice game. Mirror being just above washbasin is misleading, i thought it's treated as a single object and it's not. Maybe some feedback when you hover would help with that, something like @dhim mentioned. It would be nice if all or most of the objects had some purpose, but I understand that the time constraint limited the scope. Good game, I like the minimalistic design. |
| Oct 12 17:03:22 | 149h 52m | Lay low | ♥ 1 | Very good game, addictive and consistent. Suggestions/issues: - Navigating the plot/dialogue should be done entirely with your mouse, similarly as the rest of the game. There is no point in doing the main part of the game to be point-and-click and then navigating the plot options using arrows and space/enter. - Text is sometimes difficult to read. I'm not sure what exactly causes that: maybe positioning + line width etc. Maybe looking at good examples of readable text in games (e.g. Disco Elysium) could help. - There is a bug: when you click on an object too close to the character you don't pick it up. Anyway, really good game. |