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Feedback comments for LD51
Blue Pin Studio's games and stats for all events →
| Timestamp | Since previous | Game | Blue Pin Studio's comment | |
|---|---|---|---|---|
| Oct 8 07:39:27 | Decrypt | ♥ 2 | Excellent game! It's really rare to see such a polished and fun experience in a weekend jam. The devs are rockstars! | |
| Oct 8 07:42:53 | 3m 26s | Two Tanks | ♥ 1 | This was a brutal game! I gave it a few attempts and was never able to defeat the other tank. Each time i got ammo, he got a rocket. I managed to avoid his normal shooting because there is no turret prediction, but i wasn't able to make much progress either... Solid entry for someone whos new! Keep it up :) |
| Oct 8 07:46:22 | 3m 29s | Piggy Go Bye Bye | ♥ 1 | Awesome entry! This had it all, nice sounds, nice gameplay and tasteful graphics. The lightning strikes and multi-kills were very satisfying :D |
| Oct 10 01:46:35 | 42h 00m | Clockwork | ♥ 1 | Really nice work! Especially a compo game, my jaw dropped when i saw it was made a one person in 48 hours! |
| Oct 10 01:53:30 | 6m 55s | Clock Caper | ♥ 3 | Wow this is possibly the best entry in the entire jam! Great work everyone involved. I love all aspects of it :D |
| Oct 10 01:58:39 | 5m 09s | ScramBumble | ♥ 1 | Nice game! At first i didnt fully know how to play but i managed to figure it out eventually. A pretty calm experience :) |
| Oct 10 02:05:39 | 7m 00s | Toys War Adventure | ♥ 3 | Not bad at all! I had a hard time figuring out how to use the weapons and they sometimes didn't connect properly but overall its a good entry :D |
| Oct 10 02:12:12 | 6m 33s | Platelet Commander | ♥ 1 | I remember learning about these spikey guys in biology, they pierce the blood and cause it clot. I was unable to do it though. Highly ambitious game with lots of cool art! :D |
| Oct 11 07:42:44 | 29h 30m | Forging Through Fire | ♥ 1 | Love the game! Very nice! The level before the last one got super complicated but i just trusted that the path of the switches is linear and i managed to get through ok. Only died 7 times to get to the end, great entry! |
| Oct 11 07:47:13 | 4m 29s | Line Momentum | ♥ 1 | Great entry! i was unable to surpass the first level, especially because the little ball goes away. I got pretty close but no cigar haha |
| Oct 12 04:41:45 | 20h 54m | Lex Temporis | ♥ 0 | Not bad! I wasn't sure what the theme had anything to do with it, but it was a solid entry, the art and sounds are well done :) |
| Oct 12 04:48:52 | 7m 07s | Proxima | ♥ 0 | This entry is decent but i would be worried about alientating people who can't read quickly. Outside of the possible accesability concerns, the game didnt seem to go anywhere. I answered what felt like 100 prompts and nothing ever seemed to matter. Eventually i stopped because i was worried it was just programatically giving my questions forever |
| Oct 12 04:51:02 | 2m 10s | Fish Knight | ♥ 0 | Not bad! The theme was incorporated well, but the camera getting stuck behind the wall constantly made it hard to have fun. Outside of moving and spamming shoot there wasn't much strategy or hazards, from what i could tell... All in all, it seems like a decent entry! |
| Oct 12 04:58:40 | 7m 38s | miam | ♥ 1 | score.PNG I managed to get a decent score i think, although i don't really know what that font says! The game was very well made. I have issue with somee of the native keys for some words, like "N" for mushrooms or "A" for bacon or "S" for steak. I probably would've used "M" for mushrooms and "H" for *ham*burger haha. Good stuff tho! |
| Oct 12 05:03:58 | 5m 18s | DO NOT PRESS THE BUTTON | ♥ 0 | The entry is sort of weird, but i guess it works as art instead of a game meant for the user to have fun. The flying felt ok, but i was constantly clipping through props and terrain. Unfortunately a fly is unable to save the world :( |
| Oct 12 05:10:35 | 6m 37s | Night At The Orphanarium | ♥ 1 | Great game! one of my favorite from the jam so far. It was lots of fun and the right level of difficulty. Managed to get to day 14 and then i lost my last kiddo :((( |
| Oct 12 05:26:09 | 15m 34s | Nova Pulse Bakery | ♥ 1 | Very nice entry! I found myself playing it way longer than i was planning on. Despite that, i barely managed to make one bread. I swear i lost 1000 resources to the fire :(( |
| Oct 12 06:10:24 | 44m 15s | Clique Hell High | ♥ 3 | Pretty fun entry! It took me one death to figure out how the colors work, once i had that figured out it was a lot easier. I didnt manage to collect all of the items before i gave up but i did get a few. There's a lot of content here and lots of art, good work! |
| Oct 12 06:46:14 | 35m 50s | Elementary Defence! | ♥ 1 | Nice entry! There is a ton of depth here regarding which combinations are possible, i even managed to find armagheddon which was nice! My favorite aspect is the art, its really well made |
| Oct 12 06:51:55 | 5m 41s | 10 seconds Delirium | ♥ 1 | Great entry! Unfortunately i wasn't able to read any of the therapy stuff because i was busy with the yin-yang. I found that the floating heads got stuck a lot behind objects and the sound effects stacked and amplified themselves. Other than those minor issues, the game was fun and overall it seems like a lot of stuff crammed in such a short dev-period! Good work stopped.PNG |
| Oct 19 07:09:53 | 168h 17m | TurnKee | ♥ 1 | The game was pretty decent. My favorite thing in this game was the art, it was really done. I managed to get through the whole game, past the mummy and out the door. The thing is: i didn't actually kill anything except 1 ghost because he blocked me. The combat and coins in this game could've been left out and nothing is lost imo, maybe it would've been better if the monsters instantly killed you, so you could manuever around them. Therefore different monster designs, like ones that move twice and then pause, or some that move diagionally could've created interesting puzzles. Other than that, perhaps syncing the music to the timer would've been a nice touch too :D I understand there isn't a ton of time to add stuff but i think saving time implementing xp, coins, and variable pathways could've been spent to spruce up the core gameplay loop! Looking forward to seeing your next entry hopefully in Ludum Dare 52 :D |