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Feedback comments for LD51
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| Timestamp | Since previous | Game | bentglasstube's comment | |
|---|---|---|---|---|
| Oct 4 05:39:20 | Blobbbert: 10 Second Navigator | ♥ 1 | This was a really cool concept and well executed. I think a few things fell short, as others have mentioned. The 10 second timer is much too long and I mostly felt like I was waiting for it to finish. The last level was a bit frustrating because the only way to find the exit is via random exploration. The graphics and music were simple but well done, and added some charm to the game. Great work. | |
| Oct 10 23:56:50 | 162h 17m | Witch in a hurry | ♥ 0 | It took me a little while to understand what was going on, but once I figured it out this was one of my favorite games I've played this LD. It seemed to only be an issue on the third stage, but it was hard to take note of the pants-pooping keys in the short time they showed on screen, so I wound up "letting loose" quite a few times. It was always entertaining and made me want to try again though, so I wouldn't really call it a critique. The art style was top tier, and the music and sound effects really rounded out the feel of the game. I would maybe add a small sound when the controls are about to change in addition to the visual feedback. Overall a very well done and polished game. My biggest complaint is that it was too short. |
| Oct 11 03:39:58 | 3h 43m | Cobor goes farming | ♥ 3 | This was a really fascinating take on the theme and a very fun game overall. I really enjoyed that the manual was built in to the game so it felt very finished. I do wish some of the ops could take literal values as well as addresses, but I still enjoyed the game quite a lot. |
| Oct 15 13:00:35 | 105h 20m | Attuned | ♥ 1 | This was very fun and unique game. The music was very nice and relaxing and the lack of any punishment for tuning things wrong made it even more relaxing. One complaint is that the forced fullscreen made it difficult to play on my ultrawide monitor. On hard mode, I couldn't even see any sliders to adjust. attuned.png |
| Oct 15 13:18:38 | 18m 03s | Dimension Clicker | ♥ 1 | Overall a fun, if short, little clicker game. I liked the in-game story explaining what was happening, although it felt a little slow. I wish I could see how many resources I had from each dimension at all times. Sometimes, I couldn't remember what I had made in the pressure dimension and so I made the wrong thing next energy round, but perhaps that is by design. Well done. |
| Oct 15 13:52:22 | 33m 44s | Catacombs 51 | ♥ 1 | I played this one for a long time, so great work on making an engaging game. I really enjoyed the concept and the variety of weapons. It's not really clear to me how the difficulty ramps up each level, but it seemed like almost every time I died it was because I got one-shot by the shooting enemies, so that was a little frustrating. Because it's such a fast paced game, an option to pause or waiting for a key press to start each level might have been nice to have a break sometimes. The empty levels were actually nice for this reason, although that did mean I wasn't getting any upgrades that level. Overall a really cool idea that would be a fun game with a little more polish. |
| Oct 16 00:22:52 | 10h 30m | Teleporter Malfunc-ten | ♥ 1 | I really like the concept of this game. The core mechanics are fun and the constant switching makes it a bit hectic and exciting. Unfortunately, the enemies seem to get strong way too fast compared to the player. It takes several rounds of mining to get enough stone for the upgrades and I can go many rounds of battle without any crystals dropping. I restarted a couple times and some of the powerups are much better to get early. "Rubber Bullets" on the other hand made the game nearly unplayable because I couldn't kill anything. The variety of enemies was a nice touch and the graphics for them were great. The sound gets a bit irritating after a while, though. I also found that you can full heal in the shop round by pausing on the healing pad. You'll continue to heal but the timer won't tick down. Great work on a really cool concept that just needs a bit more balancing and polish to shine. |
| Oct 16 00:45:29 | 22m 37s | CARPOVUM | ♥ 1 | I really enjoyed the strange aesthetic and the hand drawn assets a lot. I wanted to like the game, but only being able to bounce the hatchlings up every ten seconds just made it feel very slow and drawn out. I think the core concept is good but the ten second timer takes a lot away from it. |
| Oct 16 01:03:49 | 18m 20s | Anxiety | ♥ 1 | I very much enjoyed the visuals and the storytelling in this entry. Impressive to make so many cool scenes in just 48 hours. My biggest complaint is that the game was over so soon. |
| Oct 16 01:22:58 | 19m 09s | Toilet Run | ♥ 1 | An interesting concept, but lacking a bit of explanation. The platforming felt good at the initial size, but the jumps were awkward and the character feels very slow as soon as he starts growing. The new features that were unveiled as you progress are cool, and the puzzle-like elements where you have to be the right size are fun. |
| Oct 16 07:19:16 | 5h 56m | Time to master | ♥ 0 | Really a strange concept for a game but enjoyable just the same. I really liked the music and the calm vibes from it. When the displayed numbers' pacing and the ticking didn't match I started laughing and failed by like 6 seconds but in the end I was able to control time. |
| Oct 16 13:59:38 | 6h 40m | Traffic Flow | ♥ 2 | It's very satisfying when you get a good combo going. The controls make it a little difficult to stay on the road but I suppose that is intentional. The missiles were a little bit hard for me to see so sometimes they were surprisingly close before I noticed, but they didn't move too fast so that wasn't a big deal. |
| Oct 16 14:06:35 | 6m 57s | A 10 second Cooking Hell | ♥ 1 | Very fun little game. One suggestion would be to have a confirmation to put the plate in the collector or to stop it from happening automatically for the first couple seconds after the switch. I lost because I just missed the timer and put the previous food in and then just had to wait ten seconds to lose a second life because of it. The character direction seemed a bit strange but was manageable. The sound effects were nice, especially the subtle ticking of the clock. Great entry overall. |
| Oct 16 14:12:06 | 5m 31s | 10 seconds to Spock you | ♥ 1 | Feels like the character moves too slowly compared to the other entities. You can chase something for the full 10s only to have it turn into your predator and turn around and quickly eat you. Made the gameplay a bit too slow to be enjoyable. Adding the lizard and spock was a nice touch though, as it gives you a lot more to think about. |
| Oct 16 14:17:35 | 5m 29s | Every10SecondsToEliminateShape | ♥ 0 | The concept here is sound but the controls made the game frustrating for me. It was not at all clear how to place the pieces in the elimination area the way I wanted them to go. They seemed to just go wherever I first put the piece down. I think with some more intuitive controls this could be a fun game though. |
| Oct 16 14:27:17 | 9m 42s | It's A Match! | ♥ 1 | This is a fun concept. I really liked how the matches would chat each other up and say one of their interests. However, the chatting made it so you couldn't see their full interest set and the game quickly gets too busy to play meaningfully. I also enjoyed that you could extend pairs if all the matches had the same interests. I couldn't tell for sure because of the chaos after the first couple rounds, but it seems like anything other than a perfect match burns out pretty quickly. It might have been interesting to have the rate that the heart drains is based on how many discordant interests they had instead of just a static rate. Overall, it was a fun game that just needs a bit more balancing. Well done. |