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Feedback comments for LD51
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| Timestamp | Since previous | Game | Ayxs's comment | |
|---|---|---|---|---|
| Oct 5 18:46:13 | Sushi Bushi | ♥ 5 | I like the concept of this little game, but to me it was quite unclear what I was supposed to be doing. I didn't really understand knocking it off the belt was an option and just stood still while eating every sushi that came my way, casuing a very quick game over screen (becasue I ate too much?) It seems that the game over screen could include a better explanation about why I lost as it now combines two lose conditions into one screen. Which was quite confusing for me. Also the energy meter seems to never change? | |
| Oct 5 19:21:45 | 35m 32s | In Between | ♥ 4 | This is a really interesting idea but the biggest amount of time playing this game I spent figguring out what I was supposed to be doing. This game could really benefit from some kind of tutorial. I really liked the idea to use the 'every 10 seconds' theme to solve the puzzles and get past the halo light things, but it was really unclear I was supposed to be doing that. I liked the audio and graphics of this game, it is very pritty and ofc a very sad story. I just wished it was longer and contained some more puzzles. Also, pressing 'W' when not around any strairs will teleport you back to the first stair. Which didn't solve my confusion when I could not figgure out how to get past the first room. But great work overall! |
| Oct 5 19:27:51 | 6m 06s | Coronga Strike | ♥ 4 | Great little game, this could be really fun if expanded and polished upon! I like the idea and the audio transitions! |
| Oct 5 19:39:44 | 11m 53s | Train Trader | ♥ 3 | I really like the concept of this game. Well done! |
| Oct 6 08:07:38 | 12h 27m | Rhythm of the World | ♥ 0 | I'd like to review your game but it seems the download server is down at the moment. I cannot reach the download links at all :( |
| Oct 6 08:25:01 | 17m 23s | Forging Through Fire | ♥ 2 | Really great! I really like the puzzles, the big room was the best one, opening all gates one after the other was really satisfying. Well done! |
| Oct 6 08:36:11 | 11m 10s | Lys | ♥ 2 | The concept of this game is really strong. But I think it could have benefitted from some animations/transitions/easing etc. Winning a level is instant and sometimes not I didn't know I even completed the level correctly, it just went on. It is also difficult to see which angles a mirror can be in, maybe allowing full rotation would be nice but limit each mirror purely by range? I like the art and the dialog in the game! Overall a very nice entry! |
| Oct 6 09:19:15 | 43m 04s | Blink | ♥ 1 | Very interesting, I was not able to figgure out how to really progress in the game aside from the red levels. The other ones I teleported everytime I tried to pass a red gate which was really frustrating. I guess you are supposed to land on good spots but this was really difficult |
| Oct 6 10:42:55 | 1h 23m | Automatos | ♥ 2 | This is a really fun game. I enjoyed it and played it a couple of times reaching XP 10 or 12 max. I really liked the energy wave ability and the fact that you can kill multiple enemies if they are close together. Since you only get 3 bullets in the beginning I was always trying to group them so I could kill multiple at the same time! I think this game could benefit from some kind of aiming system, maybe as powerup or something as it could be difficult to aim on bigger screens. Also, some kind of invincibility frame after getting hit wouldn't hurt. I died twice because I was surrounded by enemies with no chance to escape. A little note I had was that the enemies take a long time to spawn in the beginning (like 5 - 10 seconds) where the player can do absolutely nothing (except waste ammo). This feels like the game is bugged so maybe some text in screen to announce the wave or something like that would be nice. Overall a really nice entry. The juice is just the right level, although there could still be a lot of improvements. PS: I noticed a little bug where the health indicator resets to 3 instantly after dying. Making it seem like you still had health. |
| Oct 6 11:45:31 | 1h 02m | Cadet Set Go | ♥ 2 | I like the concept, for me it was quite challenging to figure out how to play effectively. I really like the way you implemented this twist on bullet hells, as others have said as well. I personally would have probably scaled the UI with the screen size, which is quite easy to do in Unity. Playing on fullscreen would then benefit you more. Also, skipping the text on click might be nice since you now have to sit trough the dialog again (the dialog itself was quite funny, but difficult to read for me this this font and the size). |
| Oct 6 12:24:06 | 38m 35s | Brightsight | ♥ 4 | The intro is amazing. I really love how finished this feels, almost too finished for a GameJam game... 🤔. As others have said it doesn't really fit the theme perfectly but a very nice entry nontheless. |