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Feedback comments for LD51
Attala's games and stats for all events →
| Timestamp | Since previous | Game | Attala's comment | |
|---|---|---|---|---|
| Oct 4 10:39:24 | Cybermachine | ♥ 2 | I like the gameplay and the graphics are very nice. The mechanic worked well I think. Was just thinking there should be a healthpack or something, and BAM there was the healthpack :) Idea, design and execution is very well done. | |
| Oct 4 10:47:56 | 8m 32s | Drone TD | ♥ 4 | Refreshing to fly around with a tower in a tower defence game. I like the twist with the store changing all the time, but it also made me hang around the helipad all the time to check for things I needed :) |
| Oct 4 12:46:42 | 1h 58m | Lys | ♥ 2 | This gameplay idea fits really well with the theme. As others have pointed out the graphics are very good. Wish I could have art like this in my games :) |
| Oct 4 18:50:29 | 6h 03m | HEAT | ♥ 2 | First of all, the embedded version on LD page didn't work for me. Like others have pointed out the heat camera is a really nice mechanic. That actuallay introduced a puzzle element I haven't seen before, very nice. You made something engaging in a sense that I couldn't stop playing until I came to the end. Too bad the game is so short because you could so many interesting situations here. (But it's a jam game :)). A little more "comfortable" sound for the footsteps would have been nice. Apart from that a very nice and interesting entry. |
| Oct 4 19:48:03 | 57m 34s | Jake Count : Four times to live | ♥ 3 | No doubt this is a very good looking game. Nice implementation of "every ten seconds". Not a big fan of 2D platformers but I have to admit this one made me want to get to the end. (Didn't though, mostly because I suck at 2D platformers). Also very nice music. Top notch idea, design and implementation. |
| Oct 4 20:36:13 | 48m 10s | Zombie Rush 3: Escalation | ♥ 3 | Ahh, this was nice :) Simple, but the gameplay felt very rewarding. The music/sounds lifted the experience. I just felt like I could relax, get sucked in by the music/sounds and just kill a lot of zombies. Was wondering why the SWAT guys were fighting with the zombies, and then it dawned on me.. I must be tired :) Great entry! |
| Oct 4 21:09:19 | 33m 06s | Void Timeline | ♥ 4 | Hands down best game mechanics I've seen for a while. That combined with the professional level graphics and sound/music makes this a very nice entry. Very good job guys! |
| Oct 5 17:42:15 | 20h 32m | Purple Legion | ♥ 2 | I like the mechanics. Nice twist to the theme. Got really hectic really fast :) |
| Oct 5 20:34:43 | 2h 52m | retry10 | ♥ 1 | Nifty idea with a good twist on the 10 seconds theme. Controls and graphics are good. Good job. |
| Oct 5 20:50:26 | 15m 43s | Psycho Petting | ♥ 4 | Ah, what a nice game. Graphics and sound are among the best I've seen this jam. Congratulations on a very nice piece of software :) |
| Oct 6 10:50:48 | 14h 00m | Shopping spree | ♥ 1 | lol, this was strangely rewarding to play. Nice concept and a good fit for the theme. Nailed the sound effects. Good job. |
| Oct 6 11:00:04 | 9m 16s | Brightsight | ♥ 3 | Came for the "turn-based strategy game". Stayed for the impressive design and sound effects/music. ..And gameplay of course. Good job! |
| Oct 6 11:35:11 | 35m 07s | Come Shell or High Water | ♥ 3 | Fantastic game music. That theme is so pleasent to listen to I'm sure it's going to stick with me for a long while. The graphics and gameplay are also top notch. This entry is quality from start to finish. A very well made game for a jam! |
| Oct 6 11:54:37 | 19m 26s | Digital Bacon's Every 10 Seconds | ♥ 1 | I can see there is a structure here which could be a good game. Too bad you didn't have time to complete it. In my opinion you would only need to implement a minimum of visual feedback, and this would have been a game which could be enjoyed. Anyway, good job. |
| Oct 10 21:33:47 | 105h 39m | Boulder Bash | ♥ 1 | What a simple but fun mechanic. It really shows you dont have to make something complicated to make something entertaining. Well executed design and gameplay. |