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Antsa

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TimestampSince previousGameAntsa's comment
Oct 3 06:10:20 Checker Jump ♥ 1 I think I know why the game isn't opening for anyone other than you. You have probably misunderstood how to distribute a Unity game. When you export / build the game, there are some other files that generated aswell other than just the main executable. Export the game into its own directory separate from the project files and then share that entire directory I did this exact same mistake back when I first used Unity
Oct 4 21:39:28 39h 29m Sonar ♥ 4 I didn't quite understand how to progress with the game other than move around, shoot things, collect things, maybe upgrade something if I had enough of the stuff I had collected and then randomly arrows would show up all around my monitor. Graphically the game was really cool for a Ludum Dare game. I think the "robotic" sound could have been a bit clearer. I didn't quite understand what it was saying EDIT: I should have probably read the LD description first before playing the game :D
Oct 4 22:10:33 31m 05s Tile To Tile ♥ 1 Finished the game with a time of 462,449 :D I spent quite a bit of time into the second level, because I just couldn't make the last jump for whatever reason. The difficulty ramp could have maybe been a bit smoother
Oct 4 22:59:51 49m 18s GRABOUL ♥ 2 Interesting way to do a bullet hell like game The level rotation was really difficult to encounter. I found myself falling to spikes more often during the rotation than getting hit by the bullets. Most of the bullets could be safe-spotted since the patterns didn't really change. The character controller was solid and responsive, so I probably just had a major skill issue with the gravity part :D
Oct 4 23:19:51 20m 00s Under Pressure ♥ 3 Well done with the tutorial, though it probably shouldn't replay when you lose in the first level. I liked how the guards could be outran by hiding quickly even if you got caught for a moment. This "feature" created some scenarios where the guards and cameras could be cheesed by hiding behind a crate immediately after getting caught :D Impressive graphics and animations for a game jam game 👍
Oct 6 06:56:05 31h 36m Toad Cat's Cemetary Watch ♥ 1 I encountered some funny bug in the Linux build where when I died, I wouldn't actually die but all of the rats and enemies simply piled up on me and I get getting those power ups infinitely while the time still kept going. toad.png Guess I'll become the ultimate toad cat EDIT: I tried the windows build in wine and it seems to have the same issue in it (unless its a feature of course) The game has quite addicting gameplay and somewhat of a roguelike feeling to it. Didn't get the powerups that crush the most rats per attack? Try again and maybe you'll get more lucky :P
Oct 10 12:21:32 101h 25m Puncher Pusher ♥ 4 Took me a round to understand how the game worked, but after that, it was quite *punchy*, if I can say so. The sound effects should probably be toned down a bit. Even though normally the audio would sound like it was at its normal levels, there would be huge volume spikes when the train appeared or some other big event happened with multiple units at once
Oct 10 12:36:33 15m 01s Wait a sec ♥ 1 Great little minigame collection! Had some difficulties throwing away get toys, but pretty much all of the minigames were quick and easy to understand just from the title and the keybindings that where given before every minigame. The graphics were awesome and most importantly, I had fun :D