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Feedback comments for LD50
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| Timestamp | Since previous | Game | Zackavelli's comment | |
|---|---|---|---|---|
| Apr 4 20:26:45 | Slime Survivor | ♥ 1 | Really impressed with the amount of content you were able to get into the game. Had a lot of fun playing. If I had to critique something, I would say the UI could have been presented a little cleaner. | |
| Apr 4 20:31:21 | 4m 36s | Trash Panic! | ♥ 1 | Really fun and frantic gameplay! Very unique idea that was executed decently. The color chart reference was a nice touch and useful. Felt like the game balance could have been adjusted because it goes from being able to sort colors to total chaos in a snap. But maybe that's part of the charm :) |
| Apr 4 20:34:05 | 2m 44s | Granting Immortality | ♥ 1 | Really thoughtful interactive art piece that made me think a lot about what is worth being immortal. Simple in it's execution but deep in its content. |
| Apr 4 20:39:12 | 5m 07s | No Time To Leave | ♥ 1 | I am impressed you were able to make a well done FPS for a compo submission. Shooting mechanics and cooling towers was an interesting thing to juggle. Loved the tight corridors where sometimes it felt like you were trapped. The hand models don't really fit with the rest of the art style but its a minor thing. I had a good time playing! |
| Apr 4 20:44:11 | 4m 59s | Reckless Reaper | ♥ 2 | Congrats on your first Jam! This game has fun and frantic gameplay. I would have like to see the top of the screen expanded a little more, so that you could see what cars are coming and would have a little more lead time to react. Still had a lot of fun as is! |
| Apr 4 21:23:19 | 39m 08s | Micronauts | ♥ 1 | WOW! Blown away by how cool this is. Have played AR games before but I didn't realize you could do this with a Snapcode. Really cool potential here. As for the game, the tap to shoot was incensing for me only firing on about 25% of my taps. Could be due to the phone losing track of the ground plane because I was not in an ideal AR gaming area. Excellent work! 5 stars for innovation for sure. |
| Apr 5 16:19:43 | 18h 56m | Meteor Power | ♥ 1 | Audio and visuals are very nice! Took me a good second to figure out how the game works. The multi bot controls are really interesting and work nicely. Difficulty was a little bit too hard to start I think. Maybe it would have flowed better if level one was smaller and doable with 2-3 bots and then you went into what is now level 1. Impressed at how much you were able to get done and how polished the game was. Nice work. |
| Apr 5 17:04:39 | 44m 56s | Atlantis | ♥ 3 | Had a ton of fun playing this game. The mechanic fits the theme extremely well and everything was executed nicely. The only flaw is the balance of the end game. I was able to build a perpetual island by stacking enough resources to the point where I could pass on everything except for hill and frozen water cards. This meant I was basically able to keep the water frozen at all times and keep growing my island. To fix this, maybe you could cap the resources at a certain point. That way you need a diverse economy. If you bank up enough in the late game, you could just keep 1 or a few tiles and hill them forever. I played this game longer than any other submission, and it is my favorite of the jam so far. Really well done. Here is a nice picture of my "perpetual" island: Capture.PNG And here is a super tall mountain, that is still going without any input from me as I write out this comment 😄 Capture _2.PNG |
| Apr 6 15:37:02 | 22h 32m | Life - Delaying Death | ♥ 1 | Art and music are fantastic. Very good vibe to the whole game. As for the game design, It might have been a good idea to cap the overall count down to like 1000 or something. I was able to get my counter up in to the 5000's or so and from that point it didn't really matter what I did. I could just run back and fourth and get everything. A cap I believe would force the player to consistently make good choices. Still with that I had a good time and enjoyed the experience. Impressed you were able to pull all the code and everything together in one day. Nice Work! |
| Apr 6 15:51:59 | 14m 57s | Smog | ♥ 1 | This is the first dramatic submission I have played so far and I think its pretty good! Impressed with the amount of story, art, and audio you were able to get in. The quick time mechanic was done well enough and I think the slight slowdown while waiting for the input was a nice touch. I wish I could have seen the smoke monster or at least some cool art effect related to it, but its understandable given the time constraints. Nice Work! |
| Apr 13 16:45:34 | 168h 53m | Caravan to Empire | ♥ 1 | I think the mechanic of building the village as you go along, also being the thing that inevitable ends your game is a cool idea. Had fun playing however I did notice the game was a sometimes unresponsive to my key presses. It wasn't always, but just enough where I would crash into something because the caravan didn't turn when the key was pressed. Could just be my old keyboard 😄 |