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Skyeward

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TimestampSince previousGameSkyeward's comment
Apr 5 14:29:18 Timeless ♥ 1 Some great puzzle design woven in there, I love the levels where you strip things away to bare elements and all of a sudden it looks impossible until you work out a new trick. Good entry! Great music!
Apr 5 14:36:01 6m 43s Heal me, please! ♥ 2 Fun, doodle god-y approach, good art. Well done!
Apr 5 14:54:53 18m 52s Carpe Diem ♥ 1 Good stuff Pomo, very difficult game, very satisfying to bounce around
Apr 6 20:28:29 29h 33m Untitled Zombie Shooter by Ismael Rodriguez ♥ 1 Unbelievably difficult but juicy!
Apr 6 20:30:17 1m 48s Will There Bee Another? ♥ 2 Some audio would have really helped tie this together - fun interpretation of the theme!
Apr 6 20:42:30 12m 13s Tower of Googly ♥ 1 Took me a while to find the tutorial so had no idea what I was doing at first, managed to get my cat up onto the rock on the far left but was clueless, all clicked once I started mashing keys and spacebar worked. Fun concept, nicely executed. Very difficult though!
Apr 6 20:48:03 5m 33s Flameline ♥ 0 A great project I wanted to spend a lot of time in, really felt like a mysterious world, almost a shame it was designed for this theme as I'd have enjoyed playing at my own pace a bit more and scoping out the world without the threat of the lava. Nice work!
Apr 8 22:16:00 49h 27m Beavers Inc. ♥ 1 One of the best so far no question, love the presentation, love the simplicity, love the geometry all over the map making the game world feel big and real. Simple mechanics excellently executed.
Apr 11 01:46:26 51h 30m Gerald ♥ 0 Genuinely affecting, and well done for knocking it out in 18 hours. Games like this are carried by the little details, loved Gerald's musings, being able to gaze out of the window, and just this little look into something you don't often think about. Well done :)
Apr 11 01:51:55 5m 29s KRANT ♥ 2 You did a lot! I liked the twist on KTANE and the font switcher is such a nice quality of life feature (even though I preferred the classic). I was overwhelmed, but I imagine that was the point! Nice work
Apr 11 01:55:33 3m 38s Time Bandit ♥ 0 Seems like you really focussed on juice with the platformer controls and the magnetism. Good job! I'd recommend a little feedback from enemy collisions and to just really focus hard on the game feel because that's where you seem to excel :)
Apr 11 02:05:50 10m 17s Seven Seconds to Midnight ♥ 1 Really very good, sound design, opening cutscenes, a puzzle mechanic that was robust and interesting, loved programming those robots. Hats off to a very solid entry. Loved the camera work and the cohesion, felt like an interesting mystery. Only criticism is the robot interface is so full screen I have to remember the tile layouts for the edges of the screen. Loved the rest of it though, the rounded tiles and the clackiness of it all. Great stuff!
Apr 11 02:09:43 3m 53s Denuke ♥ 0 Great work on the small details, excellent artwork in that opening cutscene, forgiving hitboxes and nice sound design with a minimal aesthetic, solid jam entry! Nice to see how something as simple as orbital motion adds a decent degree of complexity to a tiny idea.
Apr 12 15:03:55 36h 54m Ice Ace ♥ 0 I like it, fun screensplit and hit stop on the ice animation, easy to understand and inventive!