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PhyscoKillerMonkey

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TimestampSince previousGamePhyscoKillerMonkey's comment
Apr 6 21:44:13 Jelly Defense ♥ 1 Cool twist on the typical tower defence style game. Graphics look great and gameplay feels fluid, really satisfying effects when moving the towers around and plopping them down. I would say to display more of an end screen when the player becomes overrun. In an endless game like this I think it's important to see how far you got through the game as a kind-of score (think it was around round 14 for me).
Apr 8 17:17:30 43h 33m Dawn of the Karen ♥ 1 Fun game, could do with some kind of score/end screen so you can keep track of how far you got. All I know is I got far enough that the entire screen was filled with Karens 😂
Apr 8 22:22:12 5h 04m Beer for the King ♥ 1 Great game! Took me a little while to understand what I needed to do but after that was very fun, could easily see myself spending a lot of time making supply routes. Could do with some polish in areas like UI but great start for 3 days.
Apr 9 09:50:18 11h 28m TOOB ♥ 2 Wow, you've nailed it with this one. Very polished, movement feels nice and smooth, audio is great (and a volume slider ❤️), decent end game screen so you can compare against your best times and with friends, just the right amount of frustration and quick jump-back-in that you want to keep going and going again. Amazing work! In the end I managed to score 2:46.86, 778 points :D
Apr 15 17:23:18 151h 33m Warrior's way ♥ 0 Cool idea, the graphics look pretty decent. The main sticking point for me is the camera, it started giving me headaches after a few rounds. Also not sure if the game bugged for me but I don't seem to be able to die? My health went to zero but I can keep getting hit without the game ending.
Apr 15 17:27:03 3m 45s Night Castle Battle ♥ 0 Bit confused at this one? Player can't take damaged and can't attack enemies?
Apr 15 17:32:32 5m 29s Across Death Street ♥ 1 Cool idea with potential but like you say in the description in it's current state there isn't much gameplay. Graphics look neat, there is a good atmosphere with the lighting, but game was pretty jittery for me.
Apr 15 17:40:16 7m 44s Snowcastle Meltdown ♥ 1 Cool little game, I managed two days, the castle melts so quickly! Took me a little while to work out what I needed to do, but once I did it was a bit repetitive walking between one trader, one cave and the snowcastle. Would be good to see this developed further, good work!
Apr 15 17:50:59 10m 43s Demons don't breathe ♥ 3 Fun little game, the comic book intro is a nice touch. Like @jzucc12 said the controls need a bit of work, having WASD for movement and E for attack (things you want to be doing at the same time) is awkward, I found myself playing with one hand on WASD and the other on E. Moving attacks to the mouse would probably be better. Also felt I needed to push into enemies with the movement keys for my attacks to register? Would also be nice to see an end screen showing how many waves you survived rather than dumping you back to the main menu. Regardless, good job!
Apr 15 20:52:41 3h 01m Inevitabone ♥ 1 Nice! Like how the game is laid out with the UI elements around the playing space, looks really good. Controls feel a bit floaty, not sure if this was intended or not, made it quite hard for me to adjust when in the air. Good job!
Apr 15 20:59:51 7m 10s The big ADIOS ♥ 2 Neat idea, nice looking graphics too, the style works well. Was a bit confused how the totems worked, they didn't seem to have much effect on death or the humans, maybe I was using them wrong. For the most part I just used the walls. As an improvement maybe some visuals (area of effect etc.) on the totems would be helpful. Nice work :)
Apr 15 22:46:32 1h 46m Dike Defender ♥ 1 Took a bit of getting used to the combat, that charge attack is a bit strange. Cool little game though, the pixel art works really well, movement feels solid and you've got an end screen to show how well you did. Good work!