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NikolaVuk

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TimestampSince previousGameNikolaVuk's comment
Apr 5 11:32:42 ESCAPE VELOCITY ♥ 2 I really enjoyed the game. Interesting mix of mechanics, great music and sfx, great retro graphics ... My only suggestion would be to make asteroid field less dense (with asteroids ofc) and have actual words to type for each rocket and the word for the rocket changes once you type it successfully. That way typing would be more of a challenge, because right now it feels a bit gimmicky. Overall great entry, good job!
Apr 5 21:51:27 10h 18m You Will Fall ♥ 3 Wow this game is frustratingly hard. The furthest I got was 10 meters. Since I failed a lot, the starting "So you think you can make it across" started to feel like a part of a brainwashing session 😅. Overall really polished entry. I especially dig the animations.
Apr 5 22:00:25 8m 58s 3 Days At Sea ♥ 1 I think that pixelated screen gave the game a really unique look. But I also think that the low poly boat could have been smooth shaded since everything else is smooth shaded in the game. Gameplay-wise I'm a bit disappointed that there isn't really any survival mechanic so you can survive longer, but the mood of the game is really top notch. My mouth is dry.
Apr 5 22:10:57 10m 32s Mr. Second ♥ 2 When I saw the artstyle and animations I was blown away that you managed to make a game that looks this good in one weekend. Character controller (if we ignore one flaw which I'll get to) is really responsive and fun to control. But the rewind mechanic... It's so frustrating and makes me angry since it ruins the responsiveness of otherwise perfectly fine controller. It really feels shoehorned into the game design. I understand what level design possibilities it brings but could you at least put it so that the player can switch when does it start. All in all, you created a great entry that really stands out from the most.
Apr 6 09:15:22 11h 04m Sorcery's End ♥ 2 I'm really impressed with the amount of mechanics you managed to fit in one jam game. I played until the 8th wave and then I realized that the game suffers from classic TD problem, you build your bases up in the beginning and there really is no way for the AI to pass through unless they spam as many enemies as possible. The only damage I received was in first wave so absence of challenge kind of made me lose my interest. Maybe you could add units that do nothing but destroy player's towers or add units that heal surrounding units. Overall I think that such game design flaws shouldn't impact the rating of the game much since the mechanics you implemented are really impressive and it would demand a lot of extra effort to organize them in a more sensible manner (which is a lot to ask in this time frame). Good job!
Apr 6 09:24:01 8m 39s Ghost Chase! ♥ 1 This was a really clean and fun entry. It really reminded me a lot of Boos in Mario castle and angles in Doctor Who lol. I don't really understand why limit the max amount of time you can survive. If it's a high score game why not make the pickups be multipliers so when you pick them up the time passes faster. Maybe I'm wrong but I also think that the watches don't respawn once you pick them up because I think I picked up 3 or 4 on my first playthrough and I managed to find only 1 on my second playthrough.
Apr 6 09:33:22 9m 21s Cup Half Full ♥ 1 I LOVE the idea, but the execution is SO frustrating. Why are the blocks so bouncy, I manage to line them up so I need just one tile and BAM rain of blocks fall full speeed from the sky and disrupt everything I built. I played 4 times and not once did I lose because the blocks reached the top from glass being full, but because I was so irritated that I pushed everything out (a really cathartic feeling). Overall really solid and polished entry but bounciness and speed of the blocks ruined the experience for me :(.
Apr 6 09:37:42 4m 20s TO THE DEATH (Definitely not a psyche experiment) ♥ 1 Hahah funny take on the theme even if it is a last minute panic game.
Apr 6 09:43:33 5m 51s CigBan ♥ 2 Really fun and simple game, but maybe too slow for my liking. Ended up killing him just because. +1 for voxel bong.
Apr 6 10:46:23 1h 02m Stay Afloat ♥ 1 On the first level I didn't quite get why would you put controls of speed and jump when you can always use the best settings. Then on the level 2 I realized the quite clever mechanic. Really nice entry, but my only problem with it are disappearing platforms, sometimes platforms at front disappear before platforms at the back, is that supposed to happen?
Apr 6 10:59:06 12m 43s ONCOMING ♥ 2 As previously said. Classic game with a nice twist. I like the addition of high score leaderboards. I continued playing just so I could top them (yea I made it). This inspired me to add leaderboards to my next jam game. Great entry!
Apr 6 15:47:45 4h 48m Rifthoppers ♥ 1 I love me good bullet hell game and it's such a nice addition to let us overpower our character by constantly respawning. I suggest that in the full game you put it as a new game+ option. Great work!
Apr 8 14:57:25 47h 09m Fire Escape ♥ 1 Although I didn't quite understand what do I actually do by pushing clickable items, I really liked the mood set by the buffed boss chasing me, art and the sound design. Some more feedback on clicking the items would be helpful. But all in all really fun and polished entry.
Apr 8 15:03:43 6m 18s Park Lane ♥ 0 While it isn't there much in terms of actual game, the eerie atmosphere, spooky sound design and clever lightning really make this game one of the most beautiful and immersive games I've played on this jam. Good job!