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Lukuluk

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TimestampSince previousGameLukuluk's comment
Apr 9 18:55:55 22h38 ♥ 2 Nice experience, the square visuals do work especially well. I've already seen the gameplay mechanic in Minit, but the fact it is in turn by turn could add interesting possibilities in terms of reflexion. The puzzle where you come to the right place to the right time of the day is nice but not so hooky, perhaps you could try some stuff like: content that evolve on a square at each turn, or player leaving traces on its path, which themselves evolve into "something". So the travel's ability gets more impactful (and bring new ideas for challenges?) That said, very well done in that 72 hours timing window!
Apr 9 23:46:51 4h 50m Gods of Discord ♥ 1 Thanks for this neat and generous game! Some feedback: - I got very often the same cards again, but it's enderstandable since it is a jam game ^^ - I did not feel like a tension was growing up, with more instability setting in, or cards that change the experience overtime so I make mistakes. - About the controls, I was really often confused on the fact that "left click" is a sort of agree and "right click" is disagree. You could argue that it is the case with the swipe gameplay of Reign, but in the case of a mouse, the "validate" input is more standard as an action to Validate something... - Since you made it on Unreal, I guessed that perhaps you would have a transition to a 3D game world at some point xD Or perhaps it is the case when all success are unlocked? 😛
Apr 10 14:57:50 15h 10m Shotgun King: the Final Checkmate ♥ 1 Impressive game! So hard but so strategic and clever 👍 I did not think enough about using the soul cards, sadly! (what about making it float over its position?)
Apr 10 16:15:32 1h 17m Word Wizard ♥ 0 The gameplay is simple but fun, overall is neat! I like the difficulty settings and possibility to choose between different dictionaries 👍 Same feedback about Azerty 😆
Apr 10 16:36:52 21m 20s Rage Against The Cocoon ♥ 1 It's very hard to make a good control of a character that can move on surfaces on a 360° fashion, whether it be on a jam game or not. So GG for that! I liked the ambiance too.
Apr 10 21:17:41 4h 40m The Pit ♥ 1 Simple and effective, I could quickly learn how to play. Not sure if there is an interest to fight against beasts like the dragon since they have so many HPs... Perhaps I could have some choice on the cards I earn againt monsters, so I can build a deck with some strategy? And what about a combination of cards? (like if played after pain, damage++, or stuff like that)
Apr 10 21:36:11 18m 30s Eldritch Crossing ♥ 2 I really enjoyed the feel of the game. I would love what it could be with some other mechanics!
Apr 10 21:50:32 14m 21s Dont Wake Up! ♥ 3 Nice and strange setting, with a music that fits well! Also it was cool to have the 👁s watching you at some point ^^
Apr 10 21:59:05 8m 33s Stickman Dam ♥ 1 Nice done for your first jam, you have a neat gameplay loop! I would have liked to get some infos on the overall state of the dam, and also a feedback on the boost of speed I got when buying improvements with "Q" (like an FX on the character, or "Speed +1"
Apr 10 22:14:21 15m 16s Under Siege ♥ 1 I really liked the core gameplay idea. The stuff that was problematic for me to build a strategy is that I could not figure out some crucial infos, like the number of units an enemy camp would have, and where they sent their entities. I felt like it was playing a bit fast. That said, there is definitely something to do with this gameplay :) It could be very interesting with some more polish!