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Feedback comments for LD50
Likirus's games and stats for all events →
| Timestamp | Since previous | Game | Likirus's comment | |
|---|---|---|---|---|
| Apr 11 07:49:45 | Donchar | ♥ 1 | Really interesting and unique experience. I really like the colorful visual style. The movement was a little glitchy sometime though. I wish I could have yeeted the objects, i.e. grabbing an object, moving the mouse quickly, let go of the object and it keeps its momentum so they can be thrown all over the area ;) | |
| Apr 11 07:58:12 | 8m 27s | Flupye Ranch | ♥ 2 | Really nice and cute game :) Reminds me a bit of slime rancher. The instruction screen at the start is very helpful. It makes it very clear what to do and what the controls are. |
| Apr 11 08:07:30 | 9m 18s | Fair Dice Game | ♥ 1 | I like your interpretation of the theme. Casinos are indeed a great example of only delaying the inevitable. I also like the roguelike direction of the game and the different upgrade paths with the shop. However, I have to agree with the previous commenter, I was very confused what to do. Also, I feel mouse controls could have been better because you are essentially only clicking buttons and that's faster and easier with a mouse and makes the navigation easier. But I like the idea and because it's an extra game I assume you are allowed to keep tweaking it. |
| Apr 11 09:01:42 | 54m 12s | Space Ninja | ♥ 1 | Very well polished and so much fun to play. A well-executed copy beats a poorly-made original idea in most cases. I should have increased my mouse dpi before playing though :D I had to move my mouse across half the mousepad every swipe^^ |
| Apr 11 09:16:36 | 14m 54s | Time Lab | ♥ 1 | Unfortunately, I got stuck on level 3 and couldn't figure out how to press the button there. Even double-jump wasn't high enough. The movement of the character was a bit fast in general, but still on the edge of controllable when thinking about the inputs beforehand. Other than that, it's a very well made game, the art-style and audio are fitting for a pixel art platformer and your take on the theme is interesting. |
| Apr 11 10:27:16 | 1h 10m | Vine Dash | ♥ 1 | Really fun to play. I like that you added the extra little cinematic at the beginning with the vines consuming the skyscrapers. It sets the scene quite nicely. |
| Apr 11 10:40:23 | 13m 07s | Annihilation | ♥ 0 | Why is it so damn satisfying to smite the puny humans?! Maybe it's the amazing squishing sound effects... ^^ I also love the contrast between the well-produced happy sounding music while literally commiting mass murder. At the same time, your take on the theme is extremely true when looking at the state of the world and when you think about it, it's a very grim outlook, which again contrasts the happy music very well. I only wish I could delay the inevitable in the game (and in the real world for that matter) a little bit longer to keep squishing more humans because it's so satisfying. One of my favorite games of the event so far. Great job! |
| Apr 11 15:36:32 | 4h 56m | Pyre | ♥ 1 | What an absolutely amazing atmosphere and mood, especially the sound effects and music. Not very heavy on the gameplay side but it made more than up for it with the emotional storytelling! Great job! |
| Apr 11 15:51:41 | 15m 09s | Cardboard People on Fire | ♥ 1 | Great game. I love your dedication to the cardboard art style, I especially liked the cardboard seagulls. With the nice ambient music and great sound effects, the game has a really nice atmosphere. However, can you actually lose? I have been playing for a while and tried to save the cardboard humans in the beginning, but stopped after a while and let them burn, but as I am writing this the game is still running in the background and I still haven't lost. If there is a loss condition, maybe it should happen faster. (Maybe this is the case), but I feel like the game should end with more and more people on fire, too many to reasonably put out, and eventually the city itself catches fire and then the game ends. |
| Apr 11 16:05:49 | 14m 08s | Delay the dancing fire | ♥ 1 | Nice game and very fitting for the theme. I couldn't quite figure out how the fire hydrant works, but the other items were very straightforward to use. I felt like I didn't play too badly, but the loss was indeed inevitable (or is there a win condition in the game?). The WebGL version feels a bit laggy, but that seems to be a general Unity problem. |
| Apr 11 16:23:43 | 17m 54s | Hero's Last Quest | ♥ 1 | Really nice atmosphere. Great visuals and a relaxing ambient music create a nice excape from the stressful world to sit on the beautiful lake and fish a little bit. With the instructions on the website it wasn't too difficult and I caught a few fish. I like the minimal UI style while fishing, nothing to distract from the relaxing fishing atmosphere. I wasn't a big fan of the cutscenes (although I'm not a big fan of cutscenes in general so that's probably why^^), but they didn't really match the peaceful style of a fishing game. |
| Apr 12 07:41:10 | 15h 17m | Hold it! | ♥ 0 | Now I gotta go to the toilet ... :D Nice game, although a bit on the shorter side. You did an amazing job with the tutorial. It's always a plus when the tutorial is in the game and you don't have to read one page of instructions on the website. Your step by step instructions with images were very helpful and I immediately understood how to play the game. |
| Apr 12 07:53:35 | 12m 25s | 4&1/2 Lives | ♥ 1 | Great job, especially considering this is your first game jam. Creating a procedural generation algorithm in a game jam is always a big challenge, because there is a high chance that it creates very hard/impossible levels. Yours worked quite well for an algorithm that has been created in a few hours. I had a few situations where it was very difficult, e.g. only a single red block, which meant that I only had once chance (one opportuniy, to seize everything I ever wanted, oh wait :D) to make the jump. In my opinion the horizontal movement of the character could have been a bit higher though. The jump speed is like 10 times higher than the x-axis speed, which felt a bit inconsistent and made it sometimes difficult to reach the next platform when they were a significant x distance away. I agree with some of the previous comments, that a quick restart button would have been nice, waiting to drown in the goo wasn't great. Overall, solid entry! |
| Apr 12 08:12:48 | 19m 13s | A Halting Problem | ♥ 1 | Amazing game. Very well polished. Although creating a programming game in a competition full of programmers, who can reasonably be expected to like programming games, might be considered cheating :D The only minor complaint I had is what others have already mentioned that the code gets reset when you fail. Differentiating between left and right is A LOT more difficult than programming, and I may or may not have created the right code, but messed up left and right and had to redo everything instead of only changing the direction. ld_programming_game.png |
| Apr 12 10:42:45 | 2h 29m | Tominrigg Tactics | ♥ 1 | Really nice game! The pixel art is well made and the music is a banger. Turn based battles are a bit of a rarity in game jams so its nice to see a well executed example of one. My ambition was looking for a way to win the game, but the theme didn't really encourage winnable games. After rescuing some citizens I wondered what would happen when one of the heroes goes to an exit square and you thought of that as well. The heroes can flee the sinking ship and abandon their village :D |
| Apr 12 13:59:28 | 3h 16m | Grandma's kiss | ♥ 1 | What did I just play lol? Top 10 in humor for sure, the voice-overs are amazing and the extra detail with the huge open mouth when they get to close is nice as well. The gameplay fits the theme and is easy to understand without any complicated tutorials, so overall a very nice entry. |
| Apr 12 15:29:30 | 1h 30m | Out Of Gas! | ♥ 2 | Really nice game. Lovely music and the top down artstyle looks great. I would have liked to see the vehicles actually turning instead of just translating left and right, but building a fully fleshed out driving physics model might be a much for a game jam, so I understand your choices. The other improvement could be making the traffic move at slightly different speeds, at one point I got stuck behind a row of cars, all of them were moving at exactly the same speed, so my only choices were waiting behind them or crashing. |
| Apr 12 16:03:36 | 34m 06s | March of the Mega-Machines | ♥ 2 | I always love a well-made tower defense game and yours definitely is. It works very well with the theme and the game is very polished. The only thing that confused me a bit were the constructions prices on the buttons. They didn't match the actual prices I had to pay to build the towers. I assume the prices increase as the game goes on and you build more towers, but if so, the building buttons should reflect that. Honestly, it speaks for your game when my only minor complaint is a bit of non-matching text ;) Overall very nice game! |