Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Atomic
Feedback comments for LD50
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| Timestamp | Since previous | Game | Atomic's comment | |
|---|---|---|---|---|
| Apr 4 14:43:33 | Game About Trying to Gain More Time In A Time Cave | ♥ 2 | Hey hacksaw. Cool game, I had fun. Sounds great, looks nice, and the gameplay feels just right. The backgrounds are a bit bland, but we all know how it goes during compo, don't we... hacksaw.png ^ P.S.: I Really feel like you missed a grand 'yo momma' joke opportuninty there. | |
| Apr 4 14:57:14 | 13m 41s | The Greedy Pirates | ♥ 2 | Hey Rolly. Fun game! I see you changed the graphics style, and it looks good. The whole screen works together quite nicely. I'd do something about the ship rotation, bc I think it turns too much. No other nitpicks apart from that. I like the command system a lot. Also I'm one of the Rollys on the leaderboard. I thought it'd be smart and witty to use your name. Didn't know it was for the leaderboard 🤷 |
| Apr 4 15:23:28 | 26m 14s | Block or Bust | ♥ 6 | Hey man You might be glad to know that you're not the only one that laughs at your jokes. I had several good bursts of laugh. Top sh*t man, 5* for humor. The track is killer 🕺 but you already know it is. The visuals are nice, though it seemed unpolished here and there, but yeah... compo. Still a job well done. The transition from the video store to different eras blew my mind a bit. Good stuff! And I am going to specifically mention and appreciate the fact that the customer keeps the same distance from the counter be it first person or third person view, since people usually don't notice these things, but it's the kind of detail that shows the love and care the artis puts into their work. And lastly, the only bug I found was the ending/victory screen (I LOLd). W didn't close the game, and then it switched back into the counter view, but that really doesn't matter. Anyway, great job m8 and all the best to you going forward. |
| Apr 4 15:35:14 | 11m 46s | OVERCOME | ♥ 2 | I think I understand where you coming from. It reminds me of "The problems of anxious limbo", a game I started (and of course didn't finish) a few years back. I overcame your virtual anxiety/depression, so I hope it'll somehow magically help you overcome the real ones. Good luck to you. These are strange times. |
| Apr 4 15:51:08 | 15m 54s | A Drag on Chaos | ♥ 1 | Very pleasant. I played with it for a bit, but couldn't really figure out how to make it do what I wanted it to do. Looks and feels very nice though. gj |
| Apr 4 16:11:07 | 19m 59s | A Halting Problem | ♥ 3 | The level of polish on this one is amazing. Really liked the music and the visuals. Simple and effective (I'd replace the font on the "Textbook excerpt" or do something with it, bc it uglyfies the otherwise beautiful experience, but I'm not taking that into account in the rating) I've seen a lot of games like this last LD so there's not much innovation wise, and I don't really get the theme connection. Got pretty far, but I don't like to think so didn't finish this one. Well done 👍 |
| Apr 4 16:30:39 | 19m 32s | Snowmageddon | ♥ 1 | Cool short little game .) I saved them once, and then I pressed E on the second attempt. So I'm a monster. And? (made me giggle, just my type of thing) You seem to put a lot of effort into the environment. Here's my unsolicited advice: What I do is I add some randomity into most of the environment objects. Rotation, scale, animator speed, sprite rotation, maybe sprite color?. Something like this on each object: > void Start(){ > transform.localScale *= Random.Range(.9f,1.1f); > transform.Rotate(Vector3.forward * Random.Range(-10f, 10f)); > GetComponent<Animator>().speed *= Random.Range(.9f, 1.1f); > GetComponent<SpriteRenderer>().flipX = Random.Range(0,2) == 1; > } Maybe give it a try, tweak it a bit and see if you like the result? Anyway, good job and nicely done. |
| Apr 4 17:04:50 | 34m 11s | Test Node | ♥ 1 | 5 stars all categories |
| Apr 4 17:19:06 | 14m 16s | THE BLOODGEON | ♥ 1 | I always like it when the game's art side is simple, but it turns out working as amazingly as this together! When I grow up I want to be able to do things like that. The game is dynamic, it's fast and it doesn't overstay it's welcome. Great job! P.S.: It would be funny to change the ending on full charisma build. (Yes I went full charisma). Something like "you still died, but your corpse is rotting very charmingly" |
| Apr 4 18:33:41 | 1h 14m | Battle Cards | ♥ 1 | A card game for compo might be a little too ambitious. At least the one I tried to make last LD was. It kind of damaged me 🐑 Anyway, it's a solid base for a card game, and I had my fun with it. Are you planning to work on it further? |
| Apr 4 23:56:39 | 5h 22m | Loop | ♥ 2 | Hey Geckoo. Sorry to hear about ur tech difficulties. You still managed to pull off a pretty decent game. Too hard for me after 50th second, so I'm probably not getting to the top of the ladder, but who knows? Maybe I'll give it another shot later. I wanted to ask what do you use to make music, and if you're using any specific sound libraries/sample packs? Anyway, good job and well done .) |
| Apr 5 01:52:34 | 1h 55m | VargaVinter | ♥ 6 | I can't remember having chills from a LD game - I mean before this one. Played four times over right after you uploaded it to itch.io. (Yes I went to the page too early when it only had the source code, and I had to refreshed it a few times to see if the executable is up. So what?) Voice acting is great, the atmosphere is amazing and the soundtrack fits so well. Also how the hell do you achieve so much with so little graphic assets? It's basically on a monochrome background! It shouldn't look that good! 😄 Great job once again you people! (Question tho: how do I know if I've seen all the endings?) |
| Apr 5 13:13:45 | 11h 21m | Populus Romanus | ♥ 1 | Cool idea. Quite confusing for a newcomer though. You'd really have to replay it quite a lot to get good at it. Also feels like it requires quite a lot of careful examination and lots of thinking (I don't like lots of thinking, so I quit after a few attempts) But yeah, the execution is solid and the game feels nice. Good job! |
| Apr 5 15:27:02 | 2h 13m | Unspilled | ♥ 2 | Fun to play around with a bit .) The character efforts to catch up to the tray point made me giggle a few times. |
| Apr 5 15:48:29 | 21m 27s | It's like they knew... | ♥ 1 | Very original. Graphics and audio work well. Having an option to press R or Enter instead of having to click UI buttons would be nice, but not taking it into account in my ratings. Level 7 was almost too hard, level 8 made me ragequit. So good job I guess, you broke me (JK) |